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authorAndrei Karas <akaras@inbox.ru>2016-02-20 21:20:41 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-20 21:20:41 +0300
commit65c3c7a8ac6437d507597b840fc20dc1cad5fbf1 (patch)
treefc6ff6da1aa6a97e4cd8f84309010d47a65b01ff /src/being/being.cpp
parent8fb2c062cd1c03f032b99f4a7e7663c0653ba837 (diff)
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Add missing const in being directory.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 1f3a35844..ce16f9ff4 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -851,7 +851,7 @@ int Being::getHitEffect(const Being *restrict const attacker,
int hitEffectId = 0;
if (type == AttackType::SKILL || type == AttackType::SKILLMISS)
{
- SkillData *restrict const data = skillDialog->getSkillDataByLevel(
+ const SkillData *restrict const data = skillDialog->getSkillDataByLevel(
attackId, level);
if (!data)
return -1;
@@ -2070,7 +2070,7 @@ void Being::drawEmotion(Graphics *restrict const graphics,
int y;
if (mShowBadges == 2 && mDispName && gui)
{
- Font *restrict const font = gui->getFont();
+ const Font *restrict const font = gui->getFont();
x = mDispName->getX() - offsetX + mDispName->getWidth();
y = mDispName->getY() - offsetY - font->getHeight();
}
@@ -2086,7 +2086,7 @@ void Being::drawEmotion(Graphics *restrict const graphics,
}
for_each_badges()
{
- AnimatedSprite *restrict const sprite = mBadges[f];
+ const AnimatedSprite *restrict const sprite = mBadges[f];
if (sprite)
{
sprite->draw(graphics, x, y);
@@ -2884,7 +2884,8 @@ void Being::draw(Graphics *restrict const graphics,
}
void Being::drawSprites(Graphics *restrict const graphics,
- int posX, int posY) const restrict2
+ const int posX,
+ const int posY) const restrict2
{
const int sz = getNumberOfLayers();
for (int f = 0; f < sz; f ++)
@@ -2903,7 +2904,8 @@ void Being::drawSprites(Graphics *restrict const graphics,
}
void Being::drawSpritesSDL(Graphics *restrict const graphics,
- int posX, int posY) const restrict2
+ const int posX,
+ const int posY) const restrict2
{
const unsigned int sz = CAST_U32(size());
for (unsigned int f = 0; f < sz; f ++)
@@ -3992,7 +3994,7 @@ void Being::removeAllItemsParticles() restrict2
void Being::addItemParticles(const int id,
const SpriteDisplay &restrict display) restrict2
{
- SpriteParticleInfoIter it = mSpriteParticles.find(id);
+ const SpriteParticleInfoIter it = mSpriteParticles.find(id);
ParticleInfo *restrict pi = nullptr;
if (it == mSpriteParticles.end())
{
@@ -4027,7 +4029,7 @@ void Being::addItemParticles(const int id,
void Being::removeItemParticles(const int id) restrict2
{
- SpriteParticleInfoIter it = mSpriteParticles.find(id);
+ const SpriteParticleInfoIter it = mSpriteParticles.find(id);
if (it == mSpriteParticles.end())
return;
ParticleInfo *restrict const pi = (*it).second;
@@ -4271,7 +4273,7 @@ void Being::setHorse(const int horseId) restrict2
{
FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites)
{
- SpriteReference *restrict const ref = *it;
+ const SpriteReference *restrict const ref = *it;
AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
@@ -4281,8 +4283,8 @@ void Being::setHorse(const int horseId) restrict2
}
FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites)
{
- SpriteReference *restrict const ref = *it;
- AnimatedSprite *sprite = AnimatedSprite::load(
+ const SpriteReference *restrict const ref = *it;
+ AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
mUpHorseSprites.push_back(sprite);
@@ -4334,7 +4336,7 @@ void Being::addSpiritBalls(const unsigned int balls,
return;
for (unsigned int f = 0; f < balls; f ++)
{
- Particle *particle = effectManager->triggerReturn(
+ Particle *const particle = effectManager->triggerReturn(
effectId,
this);
mSpiritParticles.push_back(particle);
@@ -4347,7 +4349,7 @@ void Being::removeSpiritBalls(const unsigned int balls) restrict2
return;
for (unsigned int f = 0; f < balls && !mSpiritParticles.empty(); f ++)
{
- Particle *restrict const particle = mSpiritParticles.back();
+ const Particle *restrict const particle = mSpiritParticles.back();
mChildParticleEffects.removeLocally(particle);
mSpiritParticles.pop_back();
}