summaryrefslogtreecommitdiff
path: root/src/being/being.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
commit0977134ffdad9ea0e79106fc633ebafd18209765 (patch)
treec0c21f68e7e40002ff9de01302d19ffb5e6783e7 /src/being/being.cpp
parent679454f53aa95317f8a1d7a1698c743d98a02fad (diff)
downloadmv-0977134ffdad9ea0e79106fc633ebafd18209765.tar.gz
mv-0977134ffdad9ea0e79106fc633ebafd18209765.tar.bz2
mv-0977134ffdad9ea0e79106fc633ebafd18209765.tar.xz
mv-0977134ffdad9ea0e79106fc633ebafd18209765.zip
Add support for different per skill casting animations.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp26
1 files changed, 24 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 5a4da79fc..31b0ddcc9 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1342,6 +1342,24 @@ std::string Being::getAttackAction(const Attack *const attack1) const
return attack1->mAction;
}
+std::string Being::getCastAction(const SkillInfo *const skill) const
+{
+ if (!skill)
+ return getCastAction();
+
+ if (mHorseId != 0)
+ return skill->castingRideAction;
+ if (mMap)
+ {
+ const unsigned char mask = mMap->getBlockMask(mX, mY);
+ if (mask & BlockMask::AIR)
+ return skill->castingSkyAction;
+ else if (mask & BlockMask::WATER)
+ return skill->castingWaterAction;
+ }
+ return skill->castingAction;
+}
+
#define getSpriteAction(func, action) \
std::string Being::get##func##Action() const \
{ \
@@ -1359,9 +1377,9 @@ std::string Being::getAttackAction(const Attack *const attack1) const
}
getSpriteAction(Attack, ATTACK)
+getSpriteAction(Cast, CAST)
getSpriteAction(Dead, DEAD)
getSpriteAction(Spawn, SPAWN)
-getSpriteAction(Cast, CAST)
std::string Being::getStandAction() const
{
@@ -1447,7 +1465,11 @@ void Being::setAction(const BeingActionT &action, const int attackId)
}
break;
case BeingAction::CAST:
- currentAction = getCastAction();
+ if (skillDialog)
+ {
+ const SkillInfo *const info = skillDialog->getSkill(attackId);
+ currentAction = getCastAction(info);
+ }
break;
case BeingAction::HURT:
if (mInfo)