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authorAndrei Karas <akaras@inbox.ru>2014-09-20 14:10:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-20 14:10:11 +0300
commit2f8076f6c51cd969da927d12d6cd89a46899322e (patch)
tree5455a5751377f5123f4ac9164a627a7c829a06ad /src/being/being.cpp
parentca7de6f8ca1277318d0f4a445b50942870df926f (diff)
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Add mercenary actor type. Use it for now in samw way with monster type.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 3bb1f9fd5..f52371d78 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -292,7 +292,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look)
mSubType = subtype;
mLook = look;
- if (mType == ActorType::Monster)
+ if (mType == ActorType::Monster || mType == ActorType::Mercenary)
{
mInfo = MonsterDB::get(mSubType);
if (mInfo)
@@ -544,7 +544,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
color = &userPalette->getColor(UserPalette::MISS);
}
}
- else if (mType == ActorType::Monster)
+ else if (mType == ActorType::Monster || mType == ActorType::Mercenary)
{
if (attacker == localPlayer)
{
@@ -2909,6 +2909,7 @@ std::string Being::loadComment(const std::string &name,
case ActorType::Portal:
case ActorType::LocalPet:
case ActorType::Avatar:
+ case ActorType::Mercenary:
default:
return "";
}