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author | Andrei Karas <akaras@inbox.ru> | 2016-07-10 22:42:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-10 22:52:53 +0300 |
commit | cdc8f4ad535d39adb89f238c6f9b2c68d71f6151 (patch) | |
tree | ec2ecc06c9cfb870b3a11aaec5326bf987593494 /src/being/actorsprite.cpp | |
parent | 4aa184df5a208c51cb0141ae6a609c60294d8323 (diff) | |
download | mv-cdc8f4ad535d39adb89f238c6f9b2c68d71f6151.tar.gz mv-cdc8f4ad535d39adb89f238c6f9b2c68d71f6151.tar.bz2 mv-cdc8f4ad535d39adb89f238c6f9b2c68d71f6151.tar.xz mv-cdc8f4ad535d39adb89f238c6f9b2c68d71f6151.zip |
Add support for permanent particle effect.s20160712
Attribute name "particle".
This effect cant be played at start, if existing "start-particle"
but will be played if effect continues.
Diffstat (limited to 'src/being/actorsprite.cpp')
-rw-r--r-- | src/being/actorsprite.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index d5527f161..f0dfc07ec 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -386,11 +386,9 @@ void ActorSprite::handleStatusEffect(const StatusEffect *const effect, { Particle *particle = nullptr; if (start == IsStart_true) - { particle = effect->getStartParticle(); - } - // +++ here also need enable permanent status effects, - // need new field in StatusEffect + if (!particle) + particle = effect->getParticle(); if (particle) mStatusParticleEffects.setLocally(effectId, particle); } |