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author | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
commit | 861c503c608b41256bca47dedee15dc01e09527d (patch) | |
tree | 38cfbac11c04c29b696f88e5412a8053cadfa5a8 /src/being/actor.h | |
parent | e78b29b821aaa3192d5ccea69cf2a2768095f219 (diff) | |
download | mv-861c503c608b41256bca47dedee15dc01e09527d.tar.gz mv-861c503c608b41256bca47dedee15dc01e09527d.tar.bz2 mv-861c503c608b41256bca47dedee15dc01e09527d.tar.xz mv-861c503c608b41256bca47dedee15dc01e09527d.zip |
Fix formatting in being files.
Diffstat (limited to 'src/being/actor.h')
-rw-r--r-- | src/being/actor.h | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/src/being/actor.h b/src/being/actor.h index 6907ef9e5..2cec1f227 100644 --- a/src/being/actor.h +++ b/src/being/actor.h @@ -37,105 +37,105 @@ typedef Actors::const_iterator ActorsCIter; class Actor notfinal { -public: - A_DELETE_COPY(Actor) - - virtual ~Actor(); - - /** - * Draws the Actor to the given graphics context. - * - * Note: this function could be simplified if the graphics context - * would support setting a translation offset. It already does this - * partly with the clipping rectangle support. - */ - virtual void draw(Graphics *const graphics, - const int offsetX, const int offsetY) const = 0; - - /** - * Returns the horizontal size of the actors graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getWidth() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the vertical size of the actors graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getHeight() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the pixel position of this actor. - */ - const Vector &getPosition() const A_WARN_UNUSED - { return mPos; } - - /** - * Sets the pixel position of this actor. - */ - virtual void setPosition(const Vector &pos) - { mPos = pos; } - - /** - * Returns the pixels X coordinate of the actor. - */ - int getPixelX() const A_WARN_UNUSED - { return static_cast<int>(mPos.x); } - - /** - * Returns the pixel Y coordinate of the actor. - */ - virtual int getPixelY() const A_WARN_UNUSED - { return static_cast<int>(mPos.y); } - - /** - * Returns the pixel Y coordinate of the actor for sorting only. - */ - virtual int getSortPixelY() const A_WARN_UNUSED - { return static_cast<int>(mPos.y) - mYDiff; } - - /** - * Returns the x coordinate in tiles of the actor. - */ - virtual int getTileX() const A_WARN_UNUSED; - - /** - * Returns the y coordinate in tiles of the actor. - */ - virtual int getTileY() const A_WARN_UNUSED; - - /** - * Returns the number of Image layers used to draw the actor. - */ - virtual int getNumberOfLayers() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the current alpha value used to draw the actor. - */ - virtual float getAlpha() const A_WARN_UNUSED = 0; - - /** - * Sets the alpha value used to draw the actor. - */ - virtual void setAlpha(float alpha) = 0; - - virtual void setMap(Map *const map); - - const Map* getMap() const A_WARN_UNUSED - { return mMap; } - -protected: - Actor(); - - Map *mMap; - Vector mPos; /**< Position in pixels relative to map. */ - int mYDiff; - -private: - Actors::iterator mMapActor; + public: + A_DELETE_COPY(Actor) + + virtual ~Actor(); + + /** + * Draws the Actor to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + virtual void draw(Graphics *const graphics, + const int offsetX, const int offsetY) const = 0; + + /** + * Returns the horizontal size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getWidth() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the vertical size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getHeight() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the pixel position of this actor. + */ + const Vector &getPosition() const A_WARN_UNUSED + { return mPos; } + + /** + * Sets the pixel position of this actor. + */ + virtual void setPosition(const Vector &pos) + { mPos = pos; } + + /** + * Returns the pixels X coordinate of the actor. + */ + int getPixelX() const A_WARN_UNUSED + { return static_cast<int>(mPos.x); } + + /** + * Returns the pixel Y coordinate of the actor. + */ + virtual int getPixelY() const A_WARN_UNUSED + { return static_cast<int>(mPos.y); } + + /** + * Returns the pixel Y coordinate of the actor for sorting only. + */ + virtual int getSortPixelY() const A_WARN_UNUSED + { return static_cast<int>(mPos.y) - mYDiff; } + + /** + * Returns the x coordinate in tiles of the actor. + */ + virtual int getTileX() const A_WARN_UNUSED; + + /** + * Returns the y coordinate in tiles of the actor. + */ + virtual int getTileY() const A_WARN_UNUSED; + + /** + * Returns the number of Image layers used to draw the actor. + */ + virtual int getNumberOfLayers() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the current alpha value used to draw the actor. + */ + virtual float getAlpha() const A_WARN_UNUSED = 0; + + /** + * Sets the alpha value used to draw the actor. + */ + virtual void setAlpha(float alpha) = 0; + + virtual void setMap(Map *const map); + + const Map* getMap() const A_WARN_UNUSED + { return mMap; } + + protected: + Actor(); + + Map *mMap; + Vector mPos; /**< Position in pixels relative to map. */ + int mYDiff; + + private: + Actors::iterator mMapActor; }; #endif // BEING_ACTOR_H |