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author | Andrei Karas <akaras@inbox.ru> | 2011-03-17 02:21:53 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-17 03:55:25 +0200 |
commit | abeb003b88cc49ba70cdadd2e3adec6eca1751ec (patch) | |
tree | c0f93a83772ef372f3d610948b6f995acd5bf6ce /src/being.h | |
parent | 59dc0bffc0f754de8daed29bce3a48e90ea6b4fb (diff) | |
download | mv-abeb003b88cc49ba70cdadd2e3adec6eca1751ec.tar.gz mv-abeb003b88cc49ba70cdadd2e3adec6eca1751ec.tar.bz2 mv-abeb003b88cc49ba70cdadd2e3adec6eca1751ec.tar.xz mv-abeb003b88cc49ba70cdadd2e3adec6eca1751ec.zip |
Fix other players move animation.
As dirty hack added delayed direction.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index 1d5ca7c19..1dc2fd8f8 100644 --- a/src/being.h +++ b/src/being.h @@ -452,6 +452,12 @@ class Being : public ActorSprite, public ConfigListener */ virtual void setDirection(Uint8 direction); + virtual void setDirectionDelayed(Uint8 direction) + { mDirectionDelayed = direction; } + + Uint8 getDirectionDelayed() + { return mDirectionDelayed; } + /** * Returns the direction the being is facing. */ @@ -677,6 +683,8 @@ class Being : public ActorSprite, public ConfigListener Uint16 mSubType; /**< Subtype (graphical view, basically) */ Uint8 mDirection; /**< Facing direction */ + Uint8 mDirectionDelayed; /**< Facing direction */ + Uint8 mSpriteDirection; /**< Facing direction */ std::string mName; /**< Name of character */ std::string mPartyName; |