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authorAndrei Karas <akaras@inbox.ru>2013-07-23 12:59:18 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-23 12:59:18 +0300
commit66f7df70fb03d487ae0c667adec3d5ad6e11721e (patch)
treeb01a7653aa911dcaf37b836e60275204c3cb028d /src/being.h
parente2a97fe7991d05a721be8070f70cbfbd7c169698 (diff)
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Add new sprite actions for water and sky.
New actions: fly, swim, standsky, standwater, sitsky, sitwater, attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater For now attacksky and attackwater unused.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index e1ffaff31..d01e30bb9 100644
--- a/src/being.h
+++ b/src/being.h
@@ -654,6 +654,14 @@ class Being : public ActorSprite, public ConfigListener
*/
std::string getSitAction() const A_WARN_UNUSED;
+ std::string getMoveAction() const A_WARN_UNUSED;
+
+ std::string getDeadAction() const A_WARN_UNUSED;
+
+ std::string getStandAction() const A_WARN_UNUSED;
+
+ std::string getSpawnAction() const A_WARN_UNUSED;
+
/**
* Whether or not this player is a GM.
*/