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author | Andrei Karas <akaras@inbox.ru> | 2013-04-16 23:06:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-18 21:31:52 +0300 |
commit | 67d3b8c193b51bbf892fd965547746511e8ddf87 (patch) | |
tree | b11031d009c6df44263f0be9f01503fae2c09615 /src/being.cpp | |
parent | 884c064f762c4d5ca23458ea43d9c34348259840 (diff) | |
download | mv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.gz mv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.bz2 mv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.xz mv-67d3b8c193b51bbf892fd965547746511e8ddf87.zip |
add delay to action sounds.
delay now unused.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 60 |
1 files changed, 21 insertions, 39 deletions
diff --git a/src/being.cpp b/src/being.cpp index 564cdec34..ec682ba7d 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -654,8 +654,7 @@ void Being::takeDamage(Being *const attacker, const int amount, mDamageTaken += amount; if (mInfo) { - soundManager.playSfx(mInfo->getSound(SOUND_EVENT_HURT), - getTileX(), getTileY()); + playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY); if (!mInfo->isStaticMaxHP()) { @@ -808,34 +807,17 @@ void Being::handleAttack(Being *const victim, const int damage, if (mSpriteIDs.size() >= 10) { // here 10 is weapon slot - const int weaponId = mSpriteIDs[10]; - std::string soundFile; - if (weaponId > 0) - { - const ItemInfo &info = ItemDB::get(weaponId); - soundFile = info.getSound((damage > 0) ? - EQUIP_EVENT_HIT : EQUIP_EVENT_STRIKE); - } - else - { - soundFile = mInfo->getSound((damage > 0) ? - SOUND_EVENT_HIT : SOUND_EVENT_MISS); - } - if (!soundFile.empty()) - { - soundManager.playSfx(soundFile, mX, mY); - } - else - { - soundManager.playSfx(paths.getValue((damage > 0) - ? "attackSfxFile" : "missSfxFile", - "fist-swish.ogg"), mX, mY); - } + int weaponId = mSpriteIDs[10]; + if (!weaponId) + weaponId = -100 - mSubType; + const ItemInfo &info = ItemDB::get(weaponId); + playSfx(info.getSound((damage > 0) ? + SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY); } } else { - soundManager.playSfx(mInfo->getSound((damage > 0) ? + playSfx(mInfo->getSound((damage > 0) ? SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY); } } @@ -872,17 +854,16 @@ void Being::handleSkill(Being *const victim, const int damage, } if (damage && victim->mType == PLAYER && victim->mAction == SIT) victim->setAction(STAND); - if (data) { if (damage > 0) - soundManager.playSfx(data->soundHit, mX, mY); + playSfx(data->soundHit, mX, mY); else - soundManager.playSfx(data->soundMiss, mX, mY); + playSfx(data->soundMiss, mX, mY); } else { - soundManager.playSfx(mInfo->getSound((damage > 0) ? + playSfx(mInfo->getSound((damage > 0) ? SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY); } } @@ -1118,7 +1099,7 @@ void Being::setAction(const Action &action, const int attackId) case MOVE: if (mInfo) { - soundManager.playSfx(mInfo->getSound( + playSfx(mInfo->getSound( SOUND_EVENT_MOVE), mX, mY); } currentAction = SpriteAction::MOVE; @@ -1135,7 +1116,7 @@ void Being::setAction(const Action &action, const int attackId) event = SOUND_EVENT_SITTOP; else event = SOUND_EVENT_SIT; - soundManager.playSfx(mInfo->getSound(event), mX, mY); + playSfx(mInfo->getSound(event), mX, mY); } break; case ATTACK: @@ -1182,15 +1163,14 @@ void Being::setAction(const Action &action, const int attackId) case HURT: if (mInfo) { - soundManager.playSfx(mInfo->getSound( - SOUND_EVENT_HURT), mX, mY); + playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY); } break; case DEAD: currentAction = SpriteAction::DEAD; if (mInfo) { - soundManager.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY); + playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY); if (mType == MONSTER || mType == NPC) mYDiff = mInfo->getDeadSortOffsetY(); } @@ -1200,10 +1180,7 @@ void Being::setAction(const Action &action, const int attackId) break; case SPAWN: if (mInfo) - { - soundManager.playSfx(mInfo->getSound( - SOUND_EVENT_SPAWN), mX, mY); - } + playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), mX, mY); currentAction = SpriteAction::SPAWN; break; default: @@ -2955,6 +2932,11 @@ BeingEquipBackend::BeingEquipBackend(Being *const being): } } +void Being::playSfx(const SoundInfo &sound, const int x, const int y) +{ + soundManager.playSfx(sound.sound, x, y); +} + BeingEquipBackend::~BeingEquipBackend() { clear(); |