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authorAndrei Karas <akaras@inbox.ru>2013-07-21 14:15:43 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-21 14:15:43 +0300
commite2a97fe7991d05a721be8070f70cbfbd7c169698 (patch)
tree763ddca35111acc2caccb3578645e91374df8631 /src/being.cpp
parentb5a9c89e9d4d8b21bceda9cf2507dc7f6b726c91 (diff)
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Add settings for monster hp bar offset.
New attributes: hpBarOffsetX, hpBarOffsetY Example: <monster id="0" name="Piou" targetCursor="small" walkType="fly" hpBarOffsetX="30">
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/being.cpp b/src/being.cpp
index fc0f9a9c3..1ed1700f4 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -2167,14 +2167,18 @@ bool Being::drawSpriteAt(Graphics *const graphics,
drawHpBar(graphics, maxHP, mHP, mDamageTaken,
UserPalette::MONSTER_HP, UserPalette::MONSTER_HP2,
- x - 50 + 16, y + 32 - 6, 2 * 50, 4);
+ x - 50 + 16 + mInfo->getHpBarOffsetX(),
+ y + 32 - 6 + mInfo->getHpBarOffsetY(),
+ 2 * 50, 4);
}
- if (mShowOwnHP && player_node == this && mAction != DEAD)
+ if (mShowOwnHP && mInfo && player_node == this && mAction != DEAD)
{
drawHpBar(graphics, PlayerInfo::getAttribute(PlayerInfo::MAX_HP),
PlayerInfo::getAttribute(PlayerInfo::HP), 0,
UserPalette::PLAYER_HP, UserPalette::PLAYER_HP2,
- x - 50 + 16, y + 32 - 6, 2 * 50, 4);
+ x - 50 + 16 + mInfo->getHpBarOffsetX(),
+ y + 32 - 6 + mInfo->getHpBarOffsetY(),
+ 2 * 50, 4);
}
return res;
}