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authorAndrei Karas <akaras@inbox.ru>2011-11-13 23:33:45 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-13 23:33:45 +0300
commitaad864d74e74e89e9d8ec11774d115046a3668cb (patch)
tree36636714c652a8891f8618763017438855c7dbb1 /src/being.cpp
parent1da8072253138fe2b6f4139cf3b2488edaff74c4 (diff)
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Fix dead mobs and floor items Y sorting position.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 036f823e6..73675318d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -1017,6 +1017,8 @@ void Being::setAction(Action action, int attackType A_UNUSED)
currentAction = SpriteAction::DEAD;
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY);
+ if (mType == MONSTER)
+ mYDiff = 31;
break;
case STAND:
currentAction = SpriteAction::STAND;