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author | Andrei Karas <akaras@inbox.ru> | 2012-08-28 13:25:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-29 00:49:52 +0300 |
commit | 46696c84bad31e35e003b5c09998503119b128eb (patch) | |
tree | 7449b98a62fa7ff520d995b27511878d2605c7d4 /src/being.cpp | |
parent | c79403e1341ac533df1771b866d1f5cee15e12b5 (diff) | |
download | mv-46696c84bad31e35e003b5c09998503119b128eb.tar.gz mv-46696c84bad31e35e003b5c09998503119b128eb.tar.bz2 mv-46696c84bad31e35e003b5c09998503119b128eb.tar.xz mv-46696c84bad31e35e003b5c09998503119b128eb.zip |
Add to replace/reorder sprites pseudo direction "died"
It allow change sprites in dead players.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp index d24ba1374..baf9ae651 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -2176,6 +2176,9 @@ void Being::recalcSpritesOrder() int dir = mSpriteDirection; if (dir < 0 || dir >= 9) dir = 0; + // hack for allow different logic in dead player + if (mAction == DEAD) + dir = 9; for (unsigned slot = 0; slot < sz; slot ++) { @@ -2199,7 +2202,7 @@ void Being::recalcSpritesOrder() if (info.isRemoveSprites()) { SpriteToItemMap *const spriteToItems - = info.getSpriteToItemReplaceMap(mSpriteDirection); + = info.getSpriteToItemReplaceMap(dir); if (spriteToItems) { |