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authorAndrei Karas <akaras@inbox.ru>2012-08-26 19:51:27 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-26 19:51:27 +0300
commit012a10fd8153f3ddb775dde1e4dba4456f2aa9de (patch)
treee0b6e812378a501adb1502bdf0c0bb50b58b820d /src/actorspritemanager.h
parent3c374b32aafb85dca19d39d5e431c6efe0302f27 (diff)
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Fix code style.
Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r--src/actorspritemanager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h
index b011b0c6f..1272d1e86 100644
--- a/src/actorspritemanager.h
+++ b/src/actorspritemanager.h
@@ -153,7 +153,8 @@ class ActorSpriteManager: public ConfigListener
* Finds a nearest being by name and (optionally) by type.
*/
Being *findNearestByName(const std::string &name,
- const Being::Type type = Being::UNKNOWN) const;
+ const Being::Type type = Being::UNKNOWN
+ ) const;
/**
* Heal all players in distance.