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author | Andrei Karas <akaras@inbox.ru> | 2011-04-26 21:56:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-26 21:56:11 +0300 |
commit | 8f10444e4ce4a4e25455f0a3857edc7ca74631e8 (patch) | |
tree | 7917730822f7bc090adc6af482eab843c79a389c /src/actorspritemanager.cpp | |
parent | 110134603554e06adab93a132ef8f82e55db68ad (diff) | |
download | mv-8f10444e4ce4a4e25455f0a3857edc7ca74631e8.tar.gz mv-8f10444e4ce4a4e25455f0a3857edc7ca74631e8.tar.bz2 mv-8f10444e4ce4a4e25455f0a3857edc7ca74631e8.tar.xz mv-8f10444e4ce4a4e25455f0a3857edc7ca74631e8.zip |
Impliment 3 attack lists. (priority, attack, ignore)
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r-- | src/actorspritemanager.cpp | 173 |
1 files changed, 89 insertions, 84 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 2f8c28ad5..6162ba727 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -96,6 +96,22 @@ class SortBeingFunctor if (!being1 || !being2) return false; + if (priorityBeings) + { + int w1 = defaultPriorityIndex; + int w2 = defaultPriorityIndex; + std::map<std::string, int>::iterator it1 + = priorityBeings->find(being1->getName()); + std::map<std::string, int>::iterator it2 + = priorityBeings->find(being2->getName()); + if (it1 != priorityBeings->end()) + w1 = (*it1).second; + if (it2 != priorityBeings->end()) + w2 = (*it2).second; + + if (w1 != w2) + return w1 < w2; + } if (being1->getDistance() != being2->getDistance()) return being1->getDistance() < being2->getDistance(); @@ -119,17 +135,17 @@ class SortBeingFunctor if (d1 != d2) return d1 < d2; - if (beings) + if (attackBeings) { - int w1 = defaultIndex; - int w2 = defaultIndex; + int w1 = defaultAttackIndex; + int w2 = defaultAttackIndex; std::map<std::string, int>::iterator it1 - = beings->find(being1->getName()); + = attackBeings->find(being1->getName()); std::map<std::string, int>::iterator it2 - = beings->find(being2->getName()); - if (it1 != beings->end()) + = attackBeings->find(being2->getName()); + if (it1 != attackBeings->end()) w1 = (*it1).second; - if (it2 != beings->end()) + if (it2 != attackBeings->end()) w2 = (*it2).second; if (w1 != w2) @@ -139,8 +155,10 @@ class SortBeingFunctor return (being1->getName() < being2->getName()); } int x, y; - std::map<std::string, int> *beings; - int defaultIndex; + std::map<std::string, int> *attackBeings; + int defaultAttackIndex; + std::map<std::string, int> *priorityBeings; + int defaultPriorityIndex; } beingSorter; @@ -187,28 +205,6 @@ void ActorSpriteManager::setPlayer(LocalPlayer *player) Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, Uint16 subtype) { -/* - for_actors - { - if ((*it)->getId() == id && (*it)->getType() == type) - { - if ((*it) && (*it)->getType() == Being::PLAYER) - static_cast<Being*>(*it)->addToCache(); - if (player_node) - { - if (player_node->getTarget() == *it) - player_node->setTarget(0); - if (player_node->getPickUpTarget() == *it) - player_node->unSetPickUpTarget(); - } - if (viewport) - viewport->clearHover(*it); - mActors.erase(*it); - delete *it; - break; - } - } -*/ Being *being = new Being(id, type, subtype, mMap); mActors.insert(being); @@ -621,35 +617,9 @@ Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, ActorSprite::Type type, Being *excluded) const { - //Being *closestBeing = 0; - //int dist = 0; - const int maxDist = maxTileDist * 32; return findNearestLivingBeing(NULL, maxDist, type, x, y, excluded); - -/* - for_actors - { - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) - continue; - - Being *being = static_cast<Being*>(*it); - const Vector &pos = being->getPosition(); - int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); - - if ((being->getType() == type || type == ActorSprite::UNKNOWN) - && (d < dist || !closestBeing) // it is closer - && being->isAlive() // no dead beings - && being != excluded) - { - dist = d; - closestBeing = being; - } - } - - return (maxDist >= dist) ? closestBeing : 0; -*/ } Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, @@ -677,9 +647,12 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, Being *closestBeing = 0; std::set<std::string> attackMobs; + std::set<std::string> priorityMobs; std::set<std::string> ignoreAttackMobs; - std::map<std::string, int> mobsMap; - int defaultIndex = 10000; + std::map<std::string, int> attackMobsMap; + std::map<std::string, int> priorityMobsMap; + int defaultAttackIndex = 10000; + int defaultPriorityIndex = 10000; maxDist = maxDist * maxDist; @@ -693,14 +666,20 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, if (filtered) { attackMobs = player_node->getAttackMobsSet(); + priorityMobs = player_node->getPriorityAttackMobsSet(); ignoreAttackMobs = player_node->getIgnoreAttackMobsSet(); - mobsMap = player_node->getAttackMobsMap(); - beingSorter.beings = &mobsMap; + attackMobsMap = player_node->getAttackMobsMap(); + priorityMobsMap = player_node->getPriorityAttackMobsMap(); + beingSorter.attackBeings = &attackMobsMap; + beingSorter.priorityBeings = &priorityMobsMap; if (ignoreAttackMobs.find("") != ignoreAttackMobs.end()) ignoreDefault = true; - std::map<std::string, int>::iterator itr = mobsMap.find(""); - if (itr != mobsMap.end()) - defaultIndex = (*itr).second; + std::map<std::string, int>::iterator itr = attackMobsMap.find(""); + if (itr != attackMobsMap.end()) + defaultAttackIndex = (*itr).second; + itr = priorityMobsMap.find(""); + if (itr != priorityMobsMap.end()) + defaultPriorityIndex = (*itr).second; } if (cycleSelect) @@ -727,7 +706,8 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, continue; } if (ignoreDefault && attackMobs.find(being->getName()) - == attackMobs.end()) + == attackMobs.end() && priorityMobs.find(being->getName()) + == priorityMobs.end()) { continue; } @@ -747,16 +727,22 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, beingSorter.y = y; if (filtered) { - beingSorter.beings = &mobsMap; - beingSorter.defaultIndex = defaultIndex; + beingSorter.attackBeings = &attackMobsMap; + beingSorter.defaultAttackIndex = defaultAttackIndex; + beingSorter.priorityBeings = &priorityMobsMap; + beingSorter.defaultPriorityIndex = defaultPriorityIndex; } else { - beingSorter.beings = 0; + beingSorter.attackBeings = 0; + beingSorter.priorityBeings = 0; } sort(sortedBeings.begin(), sortedBeings.end(), beingSorter); if (filtered) - beingSorter.beings = 0; + { + beingSorter.attackBeings = 0; + beingSorter.priorityBeings = 0; + } if (player_node->getTarget() == NULL) { @@ -800,7 +786,8 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, continue; } if (ignoreDefault && attackMobs.find(being->getName()) - == attackMobs.end()) + == attackMobs.end() && priorityMobs.find(being->getName()) + == priorityMobs.end()) { continue; } @@ -810,6 +797,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); + int index = defaultPriorityIndex; // logger->log("dist: %d", dist); // logger->log("name: %s, %d, %d", being->getName().c_str(), (int)valid, d); if (being->getType() != Being::MONSTER @@ -823,31 +811,48 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, // logger->log("d:" + toString(d)); // logger->log("valid:" + toString(valid)) - if (valid && (d <= dist || closestBeing == 0)) + if (valid && !filtered && (d <= dist || closestBeing == 0)) + { + dist = d; + closestBeing = being; + } + else if (valid && filtered) { - if (closestBeing && filtered && d == dist) + int w2 = defaultPriorityIndex; + if (closestBeing) { - int w1 = defaultIndex; - int w2 = defaultIndex; - std::map<std::string, int>::iterator it1 - = mobsMap.find(closestBeing->getName()); std::map<std::string, int>::iterator it2 - = mobsMap.find(being->getName()); - if (it1 != mobsMap.end()) - w1 = (*it1).second; - if (it2 != mobsMap.end()) + = priorityMobsMap.find(being->getName()); + if (it2 != priorityMobsMap.end()) w2 = (*it2).second; - if (w2 < w1) + if (w2 < index) { dist = d; closestBeing = being; + index = w2; + continue; + } + if (w2 == index && d <= dist) + { + dist = d; + closestBeing = being; + index = w2; + continue; } - continue; } - dist = d; - closestBeing = being; + if (!closestBeing) + { + dist = d; + closestBeing = being; + std::map<std::string, int>::iterator it1 + = priorityMobsMap.find(being->getName()); + if (it1 != priorityMobsMap.end()) + index = (*it1).second; + else + index = defaultPriorityIndex; + } } } return (maxDist >= dist) ? closestBeing : 0; |