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author | Andrei Karas <akaras@inbox.ru> | 2013-04-14 20:09:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-14 23:35:07 +0300 |
commit | 796f7e2c2ace55462acfa50e5085d4d048047e68 (patch) | |
tree | 878c6f36f001774047cc26fa7fb68f474920bbf0 /src/actorsprite.h | |
parent | 6b5c7e7a5ed32abfc98d9acdebacc50c68a91a1d (diff) | |
download | mv-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.gz mv-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.bz2 mv-796f7e2c2ace55462acfa50e5085d4d048047e68.tar.xz mv-796f7e2c2ace55462acfa50e5085d4d048047e68.zip |
add basic client side only support for pets.
now pets cant move and dont have any ai.
pet can be only spawn at player position if equiped item with assigned pet.
Diffstat (limited to 'src/actorsprite.h')
-rw-r--r-- | src/actorsprite.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h index 5a57b91a6..df895f879 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -49,7 +49,8 @@ public: NPC, MONSTER, FLOOR_ITEM, - PORTAL + PORTAL, + PET }; enum TargetCursorSize |