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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/actorsprite.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp new file mode 100644 index 000000000..8b29b91b6 --- /dev/null +++ b/src/actorsprite.cpp @@ -0,0 +1,491 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actorsprite.h" +#include "actorspritelistener.h" + +#include "client.h" +#include "effectmanager.h" +#include "imagesprite.h" +#include "localplayer.h" +#include "log.h" +#include "simpleanimation.h" +#include "sound.h" +#include "statuseffect.h" + +#include "gui/theme.h" + +#include "net/net.h" + +#include "resources/image.h" +#include "resources/imageset.h" +#include "resources/resourcemanager.h" + +#define EFFECTS_FILE "effects.xml" + +ImageSet *ActorSprite::targetCursorImages[2][NUM_TC]; +SimpleAnimation *ActorSprite::targetCursor[2][NUM_TC]; +bool ActorSprite::loaded = false; + +ActorSprite::ActorSprite(int id): + mId(id), + mStunMode(0), + mStatusParticleEffects(&mStunParticleEffects, false), + mChildParticleEffects(&mStatusParticleEffects, false), + mMustResetParticles(false), + mUsedTargetCursor(0) +{ +} + +ActorSprite::~ActorSprite() +{ + setMap(0); + + mUsedTargetCursor = 0; + + if (player_node && player_node->getTarget() == this) + player_node->setTarget(0); + + // Notify listeners of the destruction. + for (ActorSpriteListenerIterator iter = mActorSpriteListeners.begin(), + end = mActorSpriteListeners.end(); iter != end; ++iter) + { + (*iter)->actorSpriteDestroyed(*this); + } +} + +bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const +{ + // TODO: Eventually, we probably should fix all sprite offsets so that + // these translations aren't necessary anymore. The sprites know + // best where their base point should be. + const int px = getPixelX() + offsetX - 16; + // Temporary fix to the Y offset. + const int py = getPixelY() + offsetY - + ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + + if (mUsedTargetCursor) + { + mUsedTargetCursor->reset(); + mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK); + mUsedTargetCursor->draw(graphics, px + getTargetOffsetX(), + py + getTargetOffsetY()); + } + + return drawSpriteAt(graphics, px, py); +} + +bool ActorSprite::drawSpriteAt(Graphics *graphics, int x, int y) const +{ + return CompoundSprite::draw(graphics, x, y); +} + +void ActorSprite::logic() +{ + // Update sprite animations + update(tick_time * MILLISECONDS_IN_A_TICK); + + // Restart status/particle effects, if needed + if (mMustResetParticles) + { + mMustResetParticles = false; + for (std::set<int>::iterator it = mStatusEffects.begin(); + it != mStatusEffects.end(); it++) + { + const StatusEffect *effect + = StatusEffect::getStatusEffect(*it, true); + if (effect && effect->particleEffectIsPersistent()) + updateStatusEffect(*it, true); + } + } + + // Update particle effects + mChildParticleEffects.moveTo(mPos.x, mPos.y); +} + +void ActorSprite::actorLogic() +{ +} + +void ActorSprite::setMap(Map* map) +{ + Actor::setMap(map); + + // Clear particle effect list because child particles became invalid + mChildParticleEffects.clear(); + mMustResetParticles = true; // Reset status particles on next redraw +} + +void ActorSprite::controlParticle(Particle *particle) +{ + mChildParticleEffects.addLocally(particle); +} + +void ActorSprite::setTargetType(TargetCursorType type) +{ + if (type == TCT_NONE) + untarget(); + else + mUsedTargetCursor = targetCursor[type][getTargetCursorSize()]; +} + +struct EffectDescription +{ + std::string mGFXEffect; + std::string mSFXEffect; +}; + +static EffectDescription *default_effect = 0; +static std::map<int, EffectDescription *> effects; +static bool effects_initialized = false; + +static EffectDescription *getEffectDescription(xmlNodePtr node, int *id) +{ + EffectDescription *ed = new EffectDescription; + + *id = atoi(XML::getProperty(node, "id", "-1").c_str()); + ed->mSFXEffect = XML::getProperty(node, "audio", ""); + ed->mGFXEffect = XML::getProperty(node, "particle", ""); + + return ed; +} + +static EffectDescription *getEffectDescription(int effectId) +{ + if (!effects_initialized) + { + XML::Document doc(EFFECTS_FILE); + xmlNodePtr root = doc.rootNode(); + + if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects")) + { + logger->log1("Error loading being effects file: " + EFFECTS_FILE); + return NULL; + } + + for_each_xml_child_node(node, root) + { + int id; + + if (xmlStrEqual(node->name, BAD_CAST "effect")) + { + EffectDescription *EffectDescription = + getEffectDescription(node, &id); + effects[id] = EffectDescription; + } + else if (xmlStrEqual(node->name, BAD_CAST "default")) + { + EffectDescription *effectDescription = + getEffectDescription(node, &id); + + delete default_effect; + + default_effect = effectDescription; + } + } + + effects_initialized = true; + } // done initializing + + EffectDescription *ed = effects[effectId]; + + return ed ? ed : default_effect; +} + +void ActorSprite::setStatusEffect(int index, bool active) +{ + const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end(); + + if (active != wasActive) + { + updateStatusEffect(index, active); + if (active) + mStatusEffects.insert(index); + else + mStatusEffects.erase(index); + } +} + +void ActorSprite::setStatusEffectBlock(int offset, Uint16 newEffects) +{ + for (int i = 0; i < STATUS_EFFECTS; i++) + { + int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i); + + if (index != -1) + setStatusEffect(index, (newEffects & (1 << i)) > 0); + } +} + +void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) +{ + if (player_node) + { + logger->log("Special effect #%d on %s", effectId, + getId() == player_node->getId() ? "self" : "other"); + } + + EffectDescription *ed = getEffectDescription(effectId); + + if (!ed) + { + logger->log1("Unknown special effect and no default recorded"); + return; + } + + if (gfx && !ed->mGFXEffect.empty() && particleEngine) + { + Particle *selfFX; + + selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0); + controlParticle(selfFX); + } + + if (sfx && !ed->mSFXEffect.empty()) + sound.playSfx(ed->mSFXEffect); +} + +void ActorSprite::updateStunMode(int oldMode, int newMode) +{ + handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1); + handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1); +} + +void ActorSprite::updateStatusEffect(int index, bool newStatus) +{ + handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index); +} + +void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId) +{ + if (!effect) + return; + + // TODO: Find out how this is meant to be used + // (SpriteAction != Being::Action) + //SpriteAction action = effect->getAction(); + //if (action != ACTION_INVALID) + // setAction(action); + + Particle *particle = effect->getParticle(); + + if (effectId >= 0) + { + mStatusParticleEffects.setLocally(effectId, particle); + } + else + { + mStunParticleEffects.clearLocally(); + if (particle) + mStunParticleEffects.addLocally(particle); + } +} + +void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, + bool forceDisplay) +{ + clear(); + + SpriteRefs it, it_end; + + for (it = display.sprites.begin(), it_end = display.sprites.end(); + it != it_end; it++) + { + std::string file = "graphics/sprites/" + (*it)->sprite; + int variant = (*it)->variant; + addSprite(AnimatedSprite::load(file, variant)); + } + + // Ensure that something is shown, if desired + if (size() == 0 && forceDisplay) + { + if (display.image.empty()) + { + addSprite(AnimatedSprite::load("graphics/sprites/error.xml")); + } + else + { + ResourceManager *resman = ResourceManager::getInstance(); + std::string imagePath = "graphics/items/" + display.image; + Image *img = resman->getImage(imagePath); + + if (!img) + img = Theme::getImageFromTheme("unknown-item.png"); + + addSprite(new ImageSprite(img)); + } + } + + mChildParticleEffects.clear(); + + //setup particle effects + if (Particle::enabled && particleEngine) + { + std::list<std::string>::const_iterator it, it_end; + for (it = display.particles.begin(), it_end = display.particles.end(); + it != it_end; it++) + { + Particle *p = particleEngine->addEffect(*it, 0, 0); + controlParticle(p); + } + } + + mMustResetParticles = true; +} + +void ActorSprite::load() +{ + if (loaded) + unload(); + + initTargetCursor(); + + loaded = true; +} + +void ActorSprite::unload() +{ + if (!loaded) + return; + + cleanupTargetCursors(); + loaded = false; +} + +void ActorSprite::addActorSpriteListener(ActorSpriteListener *listener) +{ + mActorSpriteListeners.push_front(listener); +} + +void ActorSprite::removeActorSpriteListener(ActorSpriteListener *listener) +{ + mActorSpriteListeners.remove(listener); +} + +static const char *cursorType(int type) +{ + switch (type) + { + case ActorSprite::TCT_IN_RANGE: + return "in-range"; + default: + case ActorSprite::TCT_NORMAL: + return "normal"; +// default: +// assert(false); + } +} + +static const char *cursorSize(int size) +{ + switch (size) + { + case ActorSprite::TC_LARGE: + return "l"; + case ActorSprite::TC_MEDIUM: + return "m"; + default: + case ActorSprite::TC_SMALL: + return "s"; +// default: +// assert(false); + } +} + +void ActorSprite::initTargetCursor() +{ + static std::string targetCursor = "graphics/target-cursor-%s-%s.png"; + static int targetWidths[NUM_TC] = {44, 62, 82}; + static int targetHeights[NUM_TC] = {35, 44, 60}; + + // Load target cursors + for (int size = TC_SMALL; size < NUM_TC; size++) + { + for (int type = TCT_NORMAL; type < NUM_TCT; type++) + { + loadTargetCursor(strprintf(targetCursor.c_str(), cursorType(type), + cursorSize(size)), targetWidths[size], + targetHeights[size], type, size); + } + } +} + +void ActorSprite::cleanupTargetCursors() +{ + for (int size = TC_SMALL; size < NUM_TC; size++) + { + for (int type = TCT_NORMAL; type < NUM_TCT; type++) + { + if (targetCursor[type][size]) + { + delete targetCursor[type][size]; + targetCursor[type][size] = 0; + } + if (targetCursorImages[type][size]) + { + targetCursorImages[type][size]->decRef(); + targetCursorImages[type][size] = 0; + } + } + } +} + +void ActorSprite::loadTargetCursor(const std::string &filename, + int width, int height, int type, int size) +{ + if (size < TC_SMALL || size >= NUM_TC) + return; + +// assert(size > -1); +// assert(size < 3); + + ResourceManager *resman = ResourceManager::getInstance(); + ImageSet *currentImageSet = resman->getImageSet(filename, width, height); + + if (!currentImageSet) + { + logger->log("Error loading target cursor: %s", filename.c_str()); + return; + } + + Animation *anim = new Animation; + + for (unsigned int i = 0; i < currentImageSet->size(); ++i) + { +// anim->addFrame(currentImageSet->get(i), 0, + anim->addFrame(currentImageSet->get(i), 75, + (16 - (currentImageSet->getWidth() / 2)), + (16 - (currentImageSet->getHeight() / 2))); + } + + SimpleAnimation *currentCursor = new SimpleAnimation(anim); + + if (targetCursor[type][size]) + { + delete targetCursor[type][size]; + targetCursor[type][size] = 0; + if (targetCursorImages[type][size]) + targetCursorImages[type][size]->decRef(); + } + + targetCursorImages[type][size] = currentImageSet; + targetCursor[type][size] = currentCursor; +} |