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authorAndrei Karas <akaras@inbox.ru>2012-11-06 21:13:16 +0300
committerAndrei Karas <akaras@inbox.ru>2012-11-07 12:46:08 +0300
commitd812d9fac7bae4eff66a5ce8275be19d0ca77a32 (patch)
tree7f9619d23a44202a76282849bb1284773302309f /src/actorsprite.cpp
parent1bcaac517036751a8fee9ff3d6561f5866e6969e (diff)
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Add own profiler and profiler info to some code.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index bb612c674..edc954d28 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -80,6 +80,7 @@ ActorSprite::~ActorSprite()
bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
{
+ FUNC_BLOCK("ActorSprite::draw", 1)
// TODO: Eventually, we probably should fix all sprite offsets so that
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
@@ -111,6 +112,7 @@ bool ActorSprite::drawSpriteAt(Graphics *const graphics,
void ActorSprite::logic()
{
+ BLOCK_START("ActorSprite::logic")
// Update sprite animations
update(tick_time * MILLISECONDS_IN_A_TICK);
@@ -130,6 +132,7 @@ void ActorSprite::logic()
// Update particle effects
mChildParticleEffects.moveTo(mPos.x, mPos.y);
+ BLOCK_END("ActorSprite::logic")
}
void ActorSprite::actorLogic()