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author | Andrei Karas <akaras@inbox.ru> | 2012-11-06 21:13:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-11-07 12:46:08 +0300 |
commit | d812d9fac7bae4eff66a5ce8275be19d0ca77a32 (patch) | |
tree | 7f9619d23a44202a76282849bb1284773302309f /src/actorsprite.cpp | |
parent | 1bcaac517036751a8fee9ff3d6561f5866e6969e (diff) | |
download | mv-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.gz mv-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.bz2 mv-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.tar.xz mv-d812d9fac7bae4eff66a5ce8275be19d0ca77a32.zip |
Add own profiler and profiler info to some code.
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index bb612c674..edc954d28 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -80,6 +80,7 @@ ActorSprite::~ActorSprite() bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const { + FUNC_BLOCK("ActorSprite::draw", 1) // TODO: Eventually, we probably should fix all sprite offsets so that // these translations aren't necessary anymore. The sprites know // best where their base point should be. @@ -111,6 +112,7 @@ bool ActorSprite::drawSpriteAt(Graphics *const graphics, void ActorSprite::logic() { + BLOCK_START("ActorSprite::logic") // Update sprite animations update(tick_time * MILLISECONDS_IN_A_TICK); @@ -130,6 +132,7 @@ void ActorSprite::logic() // Update particle effects mChildParticleEffects.moveTo(mPos.x, mPos.y); + BLOCK_END("ActorSprite::logic") } void ActorSprite::actorLogic() |