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author | Andrei Karas <akaras@inbox.ru> | 2015-07-26 18:55:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-07-26 18:55:44 +0300 |
commit | 8c3d197dbdfc00969f30309ee7bf52656b33ed1b (patch) | |
tree | 1ae60266bcd76a6399921ad9a0d5a9f6af9ae1de /src/actormanager.h | |
parent | b29f6896196376a6b3c2abf60de766811264af75 (diff) | |
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Fix code style.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r-- | src/actormanager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h index a29e2ae11..02b060935 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -185,7 +185,8 @@ class ActorManager final: public ConfigListener * Finds most damaged player, non-enemy and alive * \param maxTileDist maximal distance. */ - Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED; + Being *findMostDamagedPlayer(const int maxTileDist) + const A_WARN_UNUSED; /** * Heal all players in distance. |