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authorAndrei Karas <akaras@inbox.ru>2014-07-31 13:28:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-31 13:28:46 +0300
commit3d32a17af9cdfffda1e1612afeef976fbe218212 (patch)
treee3b974c0773e13f986b5194847f8e3395287583f /src/actormanager.h
parent6bedbd1724e575a152250eeda7988423d01680ba (diff)
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Add to debugSpawn mass spawn function.
Now debuSpawn accept parameter with side size of rectangle with spawned clones.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r--src/actormanager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index d8ce22e33..48a80b213 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -65,7 +65,9 @@ class ActorManager final: public ConfigListener
const ActorType::Type type,
const uint16_t subtype) A_WARN_UNUSED;
- Being *cloneBeing(const Being *const srcBeing);
+ Being *cloneBeing(const Being *const srcBeing,
+ const int dx, const int dy,
+ const int id);
/**
* Create a FloorItem and add it to the list of ActorSprites.