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authorAndrei Karas <akaras@inbox.ru>2015-07-26 18:55:44 +0300
committerAndrei Karas <akaras@inbox.ru>2015-07-26 18:55:44 +0300
commit8c3d197dbdfc00969f30309ee7bf52656b33ed1b (patch)
tree1ae60266bcd76a6399921ad9a0d5a9f6af9ae1de /src/actormanager.h
parentb29f6896196376a6b3c2abf60de766811264af75 (diff)
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Fix code style.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r--src/actormanager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index a29e2ae11..02b060935 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -185,7 +185,8 @@ class ActorManager final: public ConfigListener
* Finds most damaged player, non-enemy and alive
* \param maxTileDist maximal distance.
*/
- Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED;
+ Being *findMostDamagedPlayer(const int maxTileDist)
+ const A_WARN_UNUSED;
/**
* Heal all players in distance.