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authorAndrei Karas <akaras@inbox.ru>2014-09-10 23:58:39 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-10 23:58:39 +0300
commit0a39e956218ca15bf78803f89141c7c9dfcec0d9 (patch)
treeadfc0fcd42792ddad6b3cb8843d6fe0c22170580 /src/actormanager.cpp
parent69022cd939e572feadaadf1041ae7dadad782ed6 (diff)
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Change format in ActorType enum.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 56230bdf5..8c83ebce4 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -74,20 +74,20 @@ class FindBeingFunctor final
public:
bool operator() (const ActorSprite *const actor) const
{
- if (!actor || actor->getType() == ActorType::FLOOR_ITEM
- || actor->getType() == ActorType::PORTAL)
+ if (!actor || actor->getType() == ActorType::FloorItem
+ || actor->getType() == ActorType::Portal)
{
return false;
}
const Being *const b = static_cast<const Being* const>(actor);
const unsigned other_y = y + ((b->getType()
- == ActorType::NPC) ? 1 : 0);
+ == ActorType::Npc) ? 1 : 0);
const Vector &pos = b->getPosition();
return (static_cast<unsigned>(pos.x) / mapTileSize == x &&
(static_cast<unsigned>(pos.y) / mapTileSize == y
|| static_cast<unsigned>(pos.y) / mapTileSize == other_y) &&
- b->isAlive() && (type == ActorType::UNKNOWN
+ b->isAlive() && (type == ActorType::Unknown
|| b->getType() == type));
}
@@ -244,21 +244,21 @@ Being *ActorManager::createBeing(const int id,
Being *const being = new Being(id, type, subtype, mMap);
mActors.insert(being);
- if (type == ActorType::PLAYER || type == ActorType::NPC)
+ if (type == ActorType::Player || type == ActorType::Npc)
{
being->updateFromCache();
Net::getBeingHandler()->requestNameById(id);
if (localPlayer)
localPlayer->checkNewName(being);
}
- if (type == ActorType::PLAYER)
+ if (type == ActorType::Player)
{
if (botCheckerWindow)
botCheckerWindow->updateList();
if (socialWindow)
socialWindow->updateActiveList();
}
- else if (type == ActorType::NPC)
+ else if (type == ActorType::Npc)
{
if (questsWindow)
questsWindow->addEffect(being);
@@ -319,7 +319,7 @@ Being *ActorManager::findBeing(const int id) const
{
ActorSprite *const actor = *it;
if (actor->getId() == id &&
- actor->getType() != ActorType::FLOOR_ITEM)
+ actor->getType() != ActorType::FloorItem)
{
return static_cast<Being*>(actor);
}
@@ -361,10 +361,10 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::Portal)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
{
if (!noBeing)
{
@@ -390,7 +390,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
}
if ((being->isAlive()
- || (targetDead && being->getType() == ActorType::PLAYER))
+ || (targetDead && being->getType() == ActorType::Player))
&& (allPlayers || being != localPlayer))
{
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
@@ -424,8 +424,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL ||
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::Portal ||
+ (*it)->getType() == ActorType::FloorItem)
{
continue;
}
@@ -467,7 +467,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::Portal)
continue;
const Being *const being = dynamic_cast<const Being*>(*it);
@@ -481,9 +481,9 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
ActorSprite *const actor = *it;
if ((being && (being->isAlive()
- || (mTargetDeadPlayers && being->getType() == ActorType::PLAYER))
+ || (mTargetDeadPlayers && being->getType() == ActorType::Player))
&& (allPlayers || being != localPlayer))
- || actor->getType() == ActorType::FLOOR_ITEM)
+ || actor->getType() == ActorType::FloorItem)
{
if ((actor->getPixelX() - xtol <= x) &&
(actor->getPixelX() + xtol > x) &&
@@ -506,7 +506,7 @@ Being *ActorManager::findPortalByTile(const int x, const int y) const
if (!*it)
continue;
- if ((*it)->getType() != ActorType::PORTAL)
+ if ((*it)->getType() != ActorType::Portal)
continue;
Being *const being = static_cast<Being*>(*it);
@@ -526,7 +526,7 @@ FloorItem *ActorManager::findItem(const int id) const
continue;
if ((*it)->getId() == id &&
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ (*it)->getType() == ActorType::FloorItem)
{
return static_cast<FloorItem*>(*it);
}
@@ -543,7 +543,7 @@ FloorItem *ActorManager::findItem(const int x, const int y) const
continue;
if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ (*it)->getType() == ActorType::FloorItem)
{
return static_cast<FloorItem*>(*it);
}
@@ -568,7 +568,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
+ if ((*it)->getType() == ActorType::FloorItem
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
@@ -603,7 +603,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
+ if ((*it)->getType() == ActorType::FloorItem
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
@@ -665,7 +665,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
{
FloorItem *const item = static_cast<FloorItem*>(*it);
@@ -711,15 +711,15 @@ Being *ActorManager::findBeingByName(const std::string &name,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
if (being->getName() == name &&
- (type == ActorType::UNKNOWN || type == being->getType()))
+ (type == ActorType::Unknown || type == being->getType()))
{
return being;
}
@@ -745,8 +745,8 @@ Being *ActorManager::findNearestByName(const std::string &name,
if (reportTrue(!*it))
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
@@ -754,9 +754,9 @@ Being *ActorManager::findNearestByName(const std::string &name,
Being *const being = static_cast<Being*>(*it);
if (being && being->getName() == name &&
- (type == ActorType::UNKNOWN || type == being->getType()))
+ (type == ActorType::Unknown || type == being->getType()))
{
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
{
return being;
}
@@ -803,7 +803,7 @@ void ActorManager::logic()
if (!*it)
continue;
- if ((*it) && (*it)->getType() == ActorType::PLAYER)
+ if ((*it) && (*it)->getType() == ActorType::Player)
{
const Being *const being = static_cast<const Being*>(*it);
being->addToCache();
@@ -914,13 +914,13 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
maxDist = maxDist * maxDist;
const bool cycleSelect = allowSort
- && ((mCyclePlayers && type == ActorType::PLAYER)
- || (mCycleMonsters && type == ActorType::MONSTER)
- || (mCycleNPC && type == ActorType::NPC));
+ && ((mCyclePlayers && type == ActorType::Player)
+ || (mCycleMonsters && type == ActorType::Monster)
+ || (mCycleNPC && type == ActorType::Npc));
const bool filtered = allowSort
&& config.getBoolValue("enableAttackFilter")
- && type == ActorType::MONSTER;
+ && type == ActorType::Monster;
const bool modActive = inputManager.isActionActive(
InputAction::STOP_ATTACK);
@@ -956,8 +956,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
if (!*i)
continue;
- if ((*i)->getType() == ActorType::FLOOR_ITEM
- || (*i)->getType() == ActorType::PORTAL)
+ if ((*i)->getType() == ActorType::FloorItem
+ || (*i)->getType() == ActorType::Portal)
{
continue;
}
@@ -1021,7 +1021,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
{
Being *const target = sortedBeings.at(0);
- if (specialDistance && target->getType() == ActorType::MONSTER
+ if (specialDistance && target->getType() == ActorType::Monster
&& target->getDistance() <= 2)
{
return nullptr;
@@ -1054,8 +1054,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
if (!*i)
continue;
- if ((*i)->getType() == ActorType::FLOOR_ITEM
- || (*i)->getType() == ActorType::PORTAL)
+ if ((*i)->getType() == ActorType::FloorItem
+ || (*i)->getType() == ActorType::Portal)
{
continue;
}
@@ -1085,7 +1085,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const bool valid = validateBeing(aroundBeing, being,
type, excluded, 50);
int d = being->getDistance();
- if (being->getType() != ActorType::MONSTER
+ if (being->getType() != ActorType::Monster
|| !mTargetOnlyReachable)
{ // if distance not calculated, use old distance
d = (being->getTileX() - x) * (being->getTileX() - x)
@@ -1162,10 +1162,10 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
if (!localPlayer)
return false;
return being && ((being->getType() == type
- || type == ActorType::UNKNOWN) && (being->isAlive()
- || (mTargetDeadPlayers && type == ActorType::PLAYER))
+ || type == ActorType::Unknown) && (being->isAlive()
+ || (mTargetDeadPlayers && type == ActorType::Player))
&& being != aroundBeing) && being != excluded
- && (type != ActorType::MONSTER || !mTargetOnlyReachable
+ && (type != ActorType::Monster || !mTargetOnlyReachable
|| localPlayer->isReachable(being, maxCost));
}
@@ -1203,7 +1203,7 @@ void ActorManager::heal(const Being *const target) const
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6)
{
- if (target && target->getType() != ActorType::MONSTER)
+ if (target && target->getType() != ActorType::Monster)
{
if (!PacketLimiter::limitPackets(PACKET_CHAT))
return;
@@ -1224,7 +1224,7 @@ void ActorManager::heal(const Being *const target) const
{
// mp > 10 and target not monster
if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target
- && target->getType() != ActorType::MONSTER)
+ && target->getType() != ActorType::Monster)
{
// target not enemy
if (player_relations.getRelation(target->getName()) !=
@@ -1244,7 +1244,7 @@ void ActorManager::heal(const Being *const target) const
}
}
// heal self if selected monster or selection empty
- else if ((!target || target->getType() == ActorType::MONSTER)
+ else if ((!target || target->getType() == ActorType::Monster)
&& PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
!= PlayerInfo::getAttribute(Attributes::MAX_HP))
@@ -1315,7 +1315,7 @@ void ActorManager::printBeingsToChat(const ActorSprites &beings,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
continue;
const Being *const being = static_cast<const Being*>(*it);
@@ -1360,15 +1360,15 @@ void ActorManager::getPlayerNames(StringVect &names,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
const Being *const being = static_cast<const Being*>(*it);
- if ((being->getType() == ActorType::PLAYER
- || (being->getType() == ActorType::NPC && npcNames))
+ if ((being->getType() == ActorType::Player
+ || (being->getType() == ActorType::Npc && npcNames))
&& being->getName() != "")
{
names.push_back(being->getName());
@@ -1385,14 +1385,14 @@ void ActorManager::getMobNames(StringVect &names) const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
const Being *const being = static_cast<const Being*>(*it);
- if (being->getType() == ActorType::MONSTER && being->getName() != "")
+ if (being->getType() == ActorType::Monster && being->getName() != "")
names.push_back(being->getName());
}
}
@@ -1404,15 +1404,15 @@ void ActorManager::updatePlayerNames() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
being->setGoodStatus(-1);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateName();
}
}
@@ -1424,14 +1424,14 @@ void ActorManager::updatePlayerColors() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateColors();
}
}
@@ -1443,14 +1443,14 @@ void ActorManager::updatePlayerGuild() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateGuild();
}
}
@@ -1471,7 +1471,7 @@ void ActorManager::parseLevels(std::string levels) const
if (bktPos != std::string::npos)
{
Being *const being = findBeingByName(part.substr(0, bktPos),
- ActorType::PLAYER);
+ ActorType::Player);
if (being)
{
being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
@@ -1710,7 +1710,7 @@ void ActorManager::updateEffects(const std::map<int, int> &addEffects,
{
for_actorsm
{
- if (!*it || (*it)->getType() != ActorType::NPC)
+ if (!*it || (*it)->getType() != ActorType::Npc)
continue;
Being *const being = static_cast<Being*>(*it);
const int type = being->getSubType();
@@ -1727,7 +1727,7 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
const int id)
{
Being *const dstBeing = actorManager->createBeing(srcBeing->getId() + id,
- ActorType::PLAYER,
+ ActorType::Player,
srcBeing->getSubType());
if (!dstBeing)
return nullptr;