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authorAndrei Karas <akaras@inbox.ru>2013-10-19 16:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-19 16:30:24 +0300
commit6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch)
tree6ba5ad594cc0691821f879efff413c562f7cc552 /src/actormanager.cpp
parent4f77307d659c4048c20eacda1d5b13fcce8d60da (diff)
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Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp1670
1 files changed, 1670 insertions, 0 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
new file mode 100644
index 000000000..f37cc9a18
--- /dev/null
+++ b/src/actormanager.cpp
@@ -0,0 +1,1670 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actormanager.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "main.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "gui/viewport.h"
+
+#include "gui/widgets/tabs/chattab.h"
+
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/socialwindow.h"
+
+#include "utils/checkutils.h"
+#include "utils/gettext.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+
+#include <algorithm>
+#include <list>
+
+#include "debug.h"
+
+#define for_actors for (ActorSpritesConstIterator it = mActors.begin(), \
+ it_end = mActors.end() ; it != it_end; ++it)
+
+#define for_actorsm for (ActorSpritesIterator it = mActors.begin(), \
+ it_end = mActors.end() ; it != it_end; ++it)
+
+class FindBeingFunctor final
+{
+ public:
+ bool operator() (const ActorSprite *const actor) const
+ {
+ if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM
+ || actor->getType() == ActorSprite::PORTAL)
+ {
+ return false;
+ }
+ const Being *const b = static_cast<const Being* const>(actor);
+
+ const unsigned other_y = y + ((b->getType()
+ == ActorSprite::NPC) ? 1 : 0);
+ const Vector &pos = b->getPosition();
+ return (static_cast<unsigned>(pos.x) / mapTileSize == x &&
+ (static_cast<unsigned>(pos.y) / mapTileSize == y
+ || static_cast<unsigned>(pos.y) / mapTileSize == other_y) &&
+ b->isAlive() && (type == ActorSprite::UNKNOWN
+ || b->getType() == type));
+ }
+
+ uint16_t x, y;
+ ActorSprite::Type type;
+} beingActorFinder;
+
+class FindBeingEqualFunctor final
+{
+ public:
+ bool operator() (const Being *const being) const
+ {
+ if (!being || !findBeing)
+ return false;
+ return being->getId() == findBeing->getId();
+ }
+
+ Being *findBeing;
+} beingEqualActorFinder;
+
+class SortBeingFunctor final
+{
+ public:
+ bool operator() (const Being *const being1,
+ const Being *const being2) const
+ {
+ if (!being1 || !being2)
+ return false;
+
+ if (priorityBeings)
+ {
+ int w1 = defaultPriorityIndex;
+ int w2 = defaultPriorityIndex;
+ const std::map<std::string, int>::const_iterator it1
+ = priorityBeings->find(being1->getName());
+ const std::map<std::string, int>::const_iterator it2
+ = priorityBeings->find(being2->getName());
+ if (it1 != priorityBeings->end())
+ w1 = (*it1).second;
+ if (it2 != priorityBeings->end())
+ w2 = (*it2).second;
+
+ if (w1 != w2)
+ return w1 < w2;
+ }
+ if (being1->getDistance() != being2->getDistance())
+ {
+ if (specialDistance && being1->getDistance() <= 2
+ && being2->getDistance() <= attackRange
+ && being2->getDistance() > 2)
+ {
+ return false;
+ }
+ else if (specialDistance && being2->getDistance() <= 2
+ && being1->getDistance() <= attackRange
+ && being1->getDistance() > 2)
+ {
+ return true;
+ }
+ return being1->getDistance() < being2->getDistance();
+ }
+
+ int d1, d2;
+#ifdef MANASERV_SUPPORT
+ if (Net::getNetworkType() == ServerInfo::MANASERV)
+ {
+ const Vector &pos1 = being1->getPosition();
+ d1 = abs((static_cast<int>(pos1.x)) - x)
+ + abs((static_cast<int>(pos1.y)) - y);
+ const Vector &pos2 = being2->getPosition();
+ d2 = abs((static_cast<int>(pos2.x)) - x)
+ + abs((static_cast<int>(pos2.y)) - y);
+ }
+ else
+#endif
+ {
+ d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y);
+ d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y);
+ }
+
+ if (d1 != d2)
+ return d1 < d2;
+ if (attackBeings)
+ {
+ int w1 = defaultAttackIndex;
+ int w2 = defaultAttackIndex;
+ const std::map<std::string, int>::const_iterator it1
+ = attackBeings->find(being1->getName());
+ const std::map<std::string, int>::const_iterator it2
+ = attackBeings->find(being2->getName());
+ if (it1 != attackBeings->end())
+ w1 = (*it1).second;
+ if (it2 != attackBeings->end())
+ w2 = (*it2).second;
+
+ if (w1 != w2)
+ return w1 < w2;
+ }
+
+ return (being1->getName() < being2->getName());
+ }
+ std::map<std::string, int> *attackBeings;
+ std::map<std::string, int> *priorityBeings;
+ int x;
+ int y;
+ int defaultAttackIndex;
+ int defaultPriorityIndex;
+ int attackRange;
+ bool specialDistance;
+} beingActorSorter;
+
+ActorManager::ActorManager() :
+ mActors(),
+ mDeleteActors(),
+ mBlockedBeings(),
+ mMap(nullptr),
+ mSpellHeal1(serverConfig.getValue("spellHeal1", "#lum")),
+ mSpellHeal2(serverConfig.getValue("spellHeal2", "#inma")),
+ mSpellItenplz(serverConfig.getValue("spellItenplz", "#itenplz")),
+ mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
+ mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
+ mCyclePlayers(config.getBoolValue("cyclePlayers")),
+ mCycleMonsters(config.getBoolValue("cycleMonsters")),
+ mCycleNPC(config.getBoolValue("cycleNPC")),
+ mExtMouseTargeting(config.getBoolValue("extMouseTargeting"))
+{
+ config.addListener("targetDeadPlayers", this);
+ config.addListener("targetOnlyReachable", this);
+ config.addListener("cyclePlayers", this);
+ config.addListener("cycleMonsters", this);
+ config.addListener("cycleNPC", this);
+ config.addListener("extMouseTargeting", this);
+
+ loadAttackList();
+}
+
+ActorManager::~ActorManager()
+{
+ config.removeListeners(this);
+ storeAttackList();
+ clear();
+}
+
+void ActorManager::setMap(Map *const map)
+{
+ mMap = map;
+
+ if (player_node)
+ player_node->setMap(map);
+}
+
+void ActorManager::setPlayer(LocalPlayer *const player)
+{
+ player_node = player;
+ mActors.insert(player);
+ if (socialWindow)
+ socialWindow->updateAttackFilter();
+ if (socialWindow)
+ socialWindow->updatePickupFilter();
+}
+
+Being *ActorManager::createBeing(const int id,
+ const ActorSprite::Type type,
+ const uint16_t subtype)
+{
+ Being *const being = new Being(id, type, subtype, mMap);
+
+ mActors.insert(being);
+ return being;
+}
+
+FloorItem *ActorManager::createItem(const int id, const int itemId,
+ const int x, const int y,
+ const int amount,
+ const unsigned char color,
+ const int subX, const int subY)
+{
+ FloorItem *const floorItem = new FloorItem(id, itemId,
+ x, y, amount, color);
+ floorItem->postInit(mMap, subX, subY);
+
+ if (!checkForPickup(floorItem))
+ floorItem->disableHightlight();
+ mActors.insert(floorItem);
+ return floorItem;
+}
+
+void ActorManager::destroy(ActorSprite *const actor)
+{
+ if (!actor || actor == player_node)
+ return;
+
+ mDeleteActors.insert(actor);
+}
+
+void ActorManager::erase(ActorSprite *const actor)
+{
+ if (!actor || actor == player_node)
+ return;
+
+ mActors.erase(actor);
+}
+
+void ActorManager::undelete(const ActorSprite *const actor)
+{
+ if (!actor || actor == player_node)
+ return;
+
+ FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
+ {
+ if (*it == actor)
+ {
+ mDeleteActors.erase(*it);
+ return;
+ }
+ }
+}
+
+Being *ActorManager::findBeing(const int id) const
+{
+ for_actors
+ {
+ ActorSprite *const actor = *it;
+ if (actor->getId() == id &&
+ actor->getType() != ActorSprite::FLOOR_ITEM)
+ {
+ return static_cast<Being*>(actor);
+ }
+ }
+
+ return nullptr;
+}
+
+Being *ActorManager::findBeing(const int x, const int y,
+ const ActorSprite::Type type) const
+{
+ beingActorFinder.x = static_cast<uint16_t>(x);
+ beingActorFinder.y = static_cast<uint16_t>(y);
+ beingActorFinder.type = type;
+
+ const ActorSpritesConstIterator it = std::find_if(
+ mActors.begin(), mActors.end(), beingActorFinder);
+
+ return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it);
+}
+
+Being *ActorManager::findBeingByPixel(const int x, const int y,
+ const bool allPlayers) const
+{
+ if (!mMap)
+ return nullptr;
+
+ const bool targetDead = mTargetDeadPlayers;
+
+ if (mExtMouseTargeting)
+ {
+ Being *tempBeing = nullptr;
+ bool noBeing(false);
+
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::PORTAL)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ if (!noBeing)
+ {
+ const FloorItem *const floor
+ = static_cast<const FloorItem*>(*it);
+ if ((floor->getPixelX() - mapTileSize <= x) &&
+ (floor->getPixelX() + mapTileSize > x) &&
+ (floor->getPixelY() - mapTileSize * 2 <= y) &&
+ (floor->getPixelY() + mapTileSize / 2 > y))
+ {
+ noBeing = true;
+ }
+ }
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+
+ if (being->getInfo() && !being->getInfo()->isTargetSelection())
+ continue;
+
+ if ((being->isAlive()
+ || (targetDead && being->getType() == Being::PLAYER))
+ && (allPlayers || being != player_node))
+ {
+ if ((being->getPixelX() - mapTileSize / 2 <= x) &&
+ (being->getPixelX() + mapTileSize / 2 > x) &&
+ (being->getPixelY() - mapTileSize <= y) &&
+ (being->getPixelY() > y))
+ {
+ return being;
+ }
+ else if (!noBeing && (being->getPixelX() - mapTileSize <= x) &&
+ (being->getPixelX() + mapTileSize > x) &&
+ (being->getPixelY() - mapTileSize * 2 <= y) &&
+ (being->getPixelY() + mapTileSize / 2 > y))
+ {
+ if (tempBeing)
+ noBeing = true;
+ else
+ tempBeing = being;
+ }
+ }
+ }
+
+ if (noBeing)
+ return nullptr;
+ return tempBeing;
+ }
+ else
+ {
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::PORTAL ||
+ (*it)->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+
+ if (being->getInfo() && !being->getInfo()->isTargetSelection())
+ continue;
+
+ if ((being->getPixelX() - mapTileSize / 2 <= x) &&
+ (being->getPixelX() + mapTileSize / 2 > x) &&
+ (being->getPixelY() - mapTileSize <= y) &&
+ (being->getPixelY() > y))
+ {
+ return being;
+ }
+ }
+ return nullptr;
+ }
+}
+
+void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
+ const int x, const int y,
+ const bool allPlayers) const
+{
+ if (!mMap)
+ return;
+
+ const int xtol = mapTileSize / 2;
+ const int uptol = mapTileSize;
+
+ for_actors
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::PORTAL)
+ continue;
+
+ const Being *const being = dynamic_cast<const Being*>(*it);
+
+ if (being && being->getInfo()
+ && !being->getInfo()->isTargetSelection())
+ {
+ continue;
+ }
+
+ ActorSprite *const actor = *it;
+
+ if ((being && (being->isAlive()
+ || (mTargetDeadPlayers && being->getType() == Being::PLAYER))
+ && (allPlayers || being != player_node))
+ || actor->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ if ((actor->getPixelX() - xtol <= x) &&
+ (actor->getPixelX() + xtol > x) &&
+ (actor->getPixelY() - uptol <= y) &&
+ (actor->getPixelY() > y))
+ {
+ beings.push_back(actor);
+ }
+ }
+ }
+}
+
+Being *ActorManager::findPortalByTile(const int x, const int y) const
+{
+ if (!mMap)
+ return nullptr;
+
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() != ActorSprite::PORTAL)
+ continue;
+
+ Being *const being = static_cast<Being*>(*it);
+
+ if (being->getTileX() == x && being->getTileY() == y)
+ return being;
+ }
+
+ return nullptr;
+}
+
+FloorItem *ActorManager::findItem(const int id) const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getId() == id &&
+ (*it)->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ return static_cast<FloorItem*>(*it);
+ }
+ }
+
+ return nullptr;
+}
+
+FloorItem *ActorManager::findItem(const int x, const int y) const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
+ (*it)->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ return static_cast<FloorItem*>(*it);
+ }
+ }
+
+ return nullptr;
+}
+
+bool ActorManager::pickUpAll(const int x1, const int y1,
+ const int x2, const int y2,
+ const bool serverBuggy)
+{
+ if (!player_node)
+ return false;
+
+ bool finded(false);
+ const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
+ if (!serverBuggy)
+ {
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
+ && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
+ {
+ FloorItem *const item = static_cast<FloorItem*>(*it);
+ if (allowAll)
+ {
+ if (mIgnorePickupItemsSet.find(item->getName())
+ == mIgnorePickupItemsSet.end())
+ {
+ if (player_node->pickUp(item))
+ finded = true;
+ }
+ }
+ else
+ {
+ if (mPickupItemsSet.find(item->getName())
+ != mPickupItemsSet.end())
+ {
+ if (player_node->pickUp(item))
+ finded = true;
+ }
+ }
+ }
+ }
+ }
+ else if (client->checkPackets(PACKET_PICKUP))
+ {
+ FloorItem *item = nullptr;
+ unsigned cnt = 65535;
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
+ && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
+ {
+ FloorItem *const tempItem = static_cast<FloorItem*>(*it);
+ if (tempItem->getPickupCount() < cnt)
+ {
+ if (allowAll)
+ {
+ if (mIgnorePickupItemsSet.find(tempItem->getName())
+ == mIgnorePickupItemsSet.end())
+ {
+ item = tempItem;
+ cnt = item->getPickupCount();
+ if (cnt == 0)
+ {
+ item->incrementPickup();
+ player_node->pickUp(item);
+ return true;
+ }
+ }
+ }
+ else
+ {
+ if (mPickupItemsSet.find(tempItem->getName())
+ != mPickupItemsSet.end())
+ {
+ item = tempItem;
+ cnt = item->getPickupCount();
+ if (cnt == 0)
+ {
+ item->incrementPickup();
+ player_node->pickUp(item);
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (item && player_node->pickUp(item))
+ finded = true;
+ }
+ return finded;
+}
+
+bool ActorManager::pickUpNearest(const int x, const int y,
+ int maxdist) const
+{
+ if (!player_node)
+ return false;
+
+ maxdist = maxdist * maxdist;
+ FloorItem *closestItem = nullptr;
+ int dist = 0;
+ const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
+
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
+ {
+ FloorItem *const item = static_cast<FloorItem*>(*it);
+
+ const int d = (item->getTileX() - x) * (item->getTileX() - x)
+ + (item->getTileY() - y) * (item->getTileY() - y);
+
+ if ((d < dist || !closestItem) && (!mTargetOnlyReachable
+ || player_node->isReachable(item->getTileX(),
+ item->getTileY(), false)))
+ {
+ if (allowAll)
+ {
+ if (mIgnorePickupItemsSet.find(item->getName())
+ == mIgnorePickupItemsSet.end())
+ {
+ dist = d;
+ closestItem = item;
+ }
+ }
+ else
+ {
+ if (mPickupItemsSet.find(item->getName())
+ != mPickupItemsSet.end())
+ {
+ dist = d;
+ closestItem = item;
+ }
+ }
+ }
+ }
+ }
+ if (closestItem && dist <= maxdist)
+ return player_node->pickUp(closestItem);
+
+ return false;
+}
+
+Being *ActorManager::findBeingByName(const std::string &name,
+ const ActorSprite::Type type) const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+ if (being->getName() == name &&
+ (type == ActorSprite::UNKNOWN || type == being->getType()))
+ {
+ return being;
+ }
+ }
+ return nullptr;
+}
+
+Being *ActorManager::findNearestByName(const std::string &name,
+ const Being::Type &type) const
+{
+ if (!player_node)
+ return nullptr;
+
+ int dist = 0;
+ Being* closestBeing = nullptr;
+ int x, y;
+
+ x = player_node->getTileX();
+ y = player_node->getTileY();
+
+ for_actorsm
+ {
+ if (reportTrue(!*it))
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+
+ if (being && being->getName() == name &&
+ (type == Being::UNKNOWN || type == being->getType()))
+ {
+ if (being->getType() == Being::PLAYER)
+ {
+ return being;
+ }
+ else
+ {
+ const int d = (being->getTileX() - x) * (being->getTileX() - x)
+ + (being->getTileY() - y) * (being->getTileY() - y);
+
+ if (validateBeing(nullptr, being, type, nullptr, 50)
+ && (d < dist || closestBeing == nullptr))
+ {
+ dist = d;
+ closestBeing = being;
+ }
+ }
+ }
+ }
+ return closestBeing;
+}
+
+const ActorSprites &ActorManager::getAll() const
+{
+ return mActors;
+}
+
+void ActorManager::logic()
+{
+ BLOCK_START("ActorManager::logic")
+ for_actors
+ {
+ if (*it)
+ (*it)->logic();
+ }
+
+ if (mDeleteActors.empty())
+ {
+ BLOCK_END("ActorManager::logic")
+ return;
+ }
+
+ BLOCK_START("ActorManager::logic 1")
+ FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
+ {
+ if (!*it)
+ continue;
+
+ if ((*it) && (*it)->getType() == Being::PLAYER)
+ {
+ const Being *const being = static_cast<const Being*>(*it);
+ being->addToCache();
+ if (beingEquipmentWindow)
+ beingEquipmentWindow->resetBeing(being);
+ }
+ if (player_node)
+ {
+ if (player_node->getTarget() == *it)
+ player_node->setTarget(nullptr);
+ if (player_node->getPickUpTarget() == *it)
+ player_node->unSetPickUpTarget();
+ }
+ if (viewport)
+ viewport->clearHover(*it);
+ }
+
+ FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
+ {
+ mActors.erase(*it);
+ delete *it;
+ }
+
+ mDeleteActors.clear();
+ BLOCK_END("ActorManager::logic 1")
+ BLOCK_END("ActorManager::logic")
+}
+
+void ActorManager::clear()
+{
+ if (beingEquipmentWindow)
+ beingEquipmentWindow->setBeing(nullptr);
+
+ if (player_node)
+ {
+ player_node->setTarget(nullptr);
+ player_node->unSetPickUpTarget();
+ mActors.erase(player_node);
+ }
+
+ for_actors
+ {
+ delete *it;
+ }
+ mActors.clear();
+ mDeleteActors.clear();
+
+ if (player_node)
+ mActors.insert(player_node);
+}
+
+Being *ActorManager::findNearestLivingBeing(const int x, const int y,
+ const int maxTileDist,
+ const ActorSprite::Type type,
+ const Being *const excluded) const
+{
+ const int maxDist = maxTileDist * mapTileSize;
+
+ return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded);
+}
+
+Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
+ const int maxDist,
+ const Being::Type type) const
+{
+ if (!aroundBeing)
+ return nullptr;
+
+ return findNearestLivingBeing(aroundBeing, maxDist, type,
+ aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing);
+}
+
+Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
+ int maxDist,
+ const Being::Type &type,
+ const int x, const int y,
+ const Being *const excluded) const
+{
+ if (!aroundBeing || !player_node)
+ return nullptr;
+
+ std::set<std::string> attackMobs;
+ std::set<std::string> priorityMobs;
+ std::set<std::string> ignoreAttackMobs;
+ std::map<std::string, int> attackMobsMap;
+ std::map<std::string, int> priorityMobsMap;
+ int defaultAttackIndex = 10000;
+ int defaultPriorityIndex = 10000;
+ const int attackRange = player_node->getAttackRange();
+
+ bool specialDistance = false;
+ if (player_node->getMoveToTargetType() == 7
+ && player_node->getAttackRange() > 2)
+ {
+ specialDistance = true;
+ }
+
+ maxDist = maxDist * maxDist;
+
+ const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER)
+ || (mCycleMonsters && type == Being::MONSTER)
+ || (mCycleNPC && type == Being::NPC);
+
+ const bool filtered = config.getBoolValue("enableAttackFilter")
+ && type == Being::MONSTER;
+
+ bool ignoreDefault = false;
+ if (filtered)
+ {
+ attackMobs = mAttackMobsSet;
+ priorityMobs = mPriorityAttackMobsSet;
+ ignoreAttackMobs = mIgnoreAttackMobsSet;
+ attackMobsMap = mAttackMobsMap;
+ priorityMobsMap = mPriorityAttackMobsMap;
+ beingActorSorter.attackBeings = &attackMobsMap;
+ beingActorSorter.priorityBeings = &priorityMobsMap;
+ beingActorSorter.specialDistance = specialDistance;
+ beingActorSorter.attackRange = attackRange;
+ if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
+ ignoreDefault = true;
+ std::map<std::string, int>::const_iterator
+ itr = attackMobsMap.find("");
+ if (itr != attackMobsMap.end())
+ defaultAttackIndex = (*itr).second;
+ itr = priorityMobsMap.find("");
+ if (itr != priorityMobsMap.end())
+ defaultPriorityIndex = (*itr).second;
+ }
+
+ if (cycleSelect)
+ {
+ std::vector<Being*> sortedBeings;
+
+ FOR_EACH (ActorSprites::iterator, i, mActors)
+ {
+ if (!*i)
+ continue;
+
+ if ((*i)->getType() == ActorSprite::FLOOR_ITEM
+ || (*i)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*i);
+
+ if (filtered)
+ {
+ if (ignoreAttackMobs.find(being->getName())
+ != ignoreAttackMobs.end())
+ {
+ continue;
+ }
+ if (ignoreDefault && attackMobs.find(being->getName())
+ == attackMobs.end() && priorityMobs.find(being->getName())
+ == priorityMobs.end())
+ {
+ continue;
+ }
+ }
+
+ if (being->getInfo() && !being->getInfo()->isTargetSelection())
+ continue;
+
+ if (validateBeing(aroundBeing, being, type, nullptr, maxDist))
+ {
+ if (being != excluded)
+ sortedBeings.push_back(being);
+ }
+ }
+
+ // no selectable beings
+ if (sortedBeings.empty())
+ return nullptr;
+
+ beingActorSorter.x = x;
+ beingActorSorter.y = y;
+ if (filtered)
+ {
+ beingActorSorter.attackBeings = &attackMobsMap;
+ beingActorSorter.defaultAttackIndex = defaultAttackIndex;
+ beingActorSorter.priorityBeings = &priorityMobsMap;
+ beingActorSorter.defaultPriorityIndex = defaultPriorityIndex;
+ }
+ else
+ {
+ beingActorSorter.attackBeings = nullptr;
+ beingActorSorter.priorityBeings = nullptr;
+ }
+ std::sort(sortedBeings.begin(), sortedBeings.end(), beingActorSorter);
+ if (filtered)
+ {
+ beingActorSorter.attackBeings = nullptr;
+ beingActorSorter.priorityBeings = nullptr;
+ }
+
+ if (player_node->getTarget() == nullptr)
+ {
+ Being *const target = sortedBeings.at(0);
+
+ if (specialDistance && target->getType() == Being::MONSTER
+ && target->getDistance() <= 2)
+ {
+ return nullptr;
+ }
+ // if no selected being in vector, return first nearest being
+ return target;
+ }
+
+ beingEqualActorFinder.findBeing = player_node->getTarget();
+ std::vector<Being*>::const_iterator i = std::find_if(
+ sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
+
+ if (i == sortedBeings.end() || ++i == sortedBeings.end())
+ {
+ // if no selected being in vector, return first nearest being
+ return sortedBeings.at(0);
+ }
+
+ // we find next being after target
+ return *i;
+ }
+ else
+ {
+ int dist = 0;
+ int index = defaultPriorityIndex;
+ Being *closestBeing = nullptr;
+
+ FOR_EACH (ActorSprites::iterator, i, mActors)
+ {
+ if (!*i)
+ continue;
+
+ if ((*i)->getType() == ActorSprite::FLOOR_ITEM
+ || (*i)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+ Being *const being = static_cast<Being*>(*i);
+
+ if (filtered)
+ {
+ if (ignoreAttackMobs.find(being->getName())
+ != ignoreAttackMobs.end())
+ {
+ continue;
+ }
+ if (ignoreDefault && attackMobs.find(being->getName())
+ == attackMobs.end() && priorityMobs.find(being->getName())
+ == priorityMobs.end())
+ {
+ continue;
+ }
+ }
+
+ if (being->getInfo() && !being->getInfo()->isTargetSelection())
+ continue;
+
+ const bool valid = validateBeing(aroundBeing, being,
+ type, excluded, 50);
+ int d = being->getDistance();
+ if (being->getType() != Being::MONSTER || !mTargetOnlyReachable)
+ { // if distance not calculated, use old distance
+ d = (being->getTileX() - x) * (being->getTileX() - x)
+ + (being->getTileY() - y) * (being->getTileY() - y);
+ }
+
+ if (!valid)
+ continue;
+
+ if (specialDistance && being->getDistance() <= 2
+ && being->getType() == type)
+ {
+ continue;
+ }
+
+// logger->log("being name:" + being->getName());
+// logger->log("index:" + toString(index));
+// logger->log("d:" + toString(d));
+
+ if (!filtered && (d <= dist || !closestBeing))
+ {
+ dist = d;
+ closestBeing = being;
+ }
+ else if (filtered)
+ {
+ int w2 = defaultPriorityIndex;
+ if (closestBeing)
+ {
+ const std::map<std::string, int>::const_iterator it2
+ = priorityMobsMap.find(being->getName());
+ if (it2 != priorityMobsMap.end())
+ w2 = (*it2).second;
+
+ if (w2 < index)
+ {
+ dist = d;
+ closestBeing = being;
+ index = w2;
+ continue;
+ }
+ if (w2 == index && d <= dist)
+ {
+ dist = d;
+ closestBeing = being;
+ index = w2;
+ continue;
+ }
+ }
+
+ if (!closestBeing)
+ {
+ dist = d;
+ closestBeing = being;
+ const std::map<std::string, int>::const_iterator it1
+ = priorityMobsMap.find(being->getName());
+ if (it1 != priorityMobsMap.end())
+ index = (*it1).second;
+ else
+ index = defaultPriorityIndex;
+ }
+ }
+ }
+ return (maxDist >= dist) ? closestBeing : nullptr;
+ }
+}
+
+bool ActorManager::validateBeing(const Being *const aroundBeing,
+ Being *const being,
+ const Being::Type &type,
+ const Being* const excluded,
+ const int maxCost) const
+{
+ if (!player_node)
+ return false;
+ return being && ((being->getType() == type
+ || type == Being::UNKNOWN) && (being->isAlive()
+ || (mTargetDeadPlayers && type == Being::PLAYER))
+ && being != aroundBeing) && being != excluded
+ && (type != Being::MONSTER || !mTargetOnlyReachable
+ || player_node->isReachable(being, maxCost));
+}
+
+void ActorManager::healTarget() const
+{
+ if (!player_node)
+ return;
+
+ heal(player_node->getTarget());
+}
+
+void ActorManager::heal(const Being *const target) const
+{
+ if (!player_node || !chatWindow || !player_node->isAlive()
+ || !Net::getPlayerHandler()->canUseMagic())
+ {
+ return;
+ }
+
+ // self
+ if (target && player_node->getName() == target->getName())
+ {
+ if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
+ && PlayerInfo::getAttribute(PlayerInfo::HP)
+ != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal1);
+ }
+ }
+ // magic levels < 2
+ else if (PlayerInfo::getSkillLevel(340) < 2
+ || PlayerInfo::getSkillLevel(341) < 2)
+ {
+ if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6)
+ {
+ if (target && target->getType() != Being::MONSTER)
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal1 + " "
+ + target->getName());
+ }
+ else if (PlayerInfo::getAttribute(PlayerInfo::HP)
+ != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal1);
+ }
+ }
+ }
+ // magic level >= 2 and not self
+ else
+ {
+ // mp > 10 and target not monster
+ if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 10 && target
+ && target->getType() != Being::MONSTER)
+ {
+ // target not enemy
+ if (player_relations.getRelation(target->getName()) !=
+ PlayerRelation::ENEMY2)
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal2 + " "
+ + target->getName());
+ }
+ // target enemy
+ else
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal1);
+ }
+ }
+ // heal self if selected monster or selection empty
+ else if ((!target || target->getType() == Being::MONSTER)
+ && PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
+ && PlayerInfo::getAttribute(PlayerInfo::HP)
+ != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ {
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+ chatWindow->localChatInput(mSpellHeal1);
+ }
+ }
+}
+
+void ActorManager::itenplz() const
+{
+ if (!player_node || !chatWindow || !player_node->isAlive()
+ || !Net::getPlayerHandler()->canUseMagic())
+ {
+ return;
+ }
+
+ if (!client->limitPackets(PACKET_CHAT))
+ return;
+
+ chatWindow->localChatInput(mSpellItenplz);
+}
+
+bool ActorManager::hasActorSprite(const ActorSprite *const actor) const
+{
+ for_actors
+ {
+ if (actor == *it)
+ return true;
+ }
+
+ return false;
+}
+
+void ActorManager::addBlock(const uint32_t id)
+{
+ mBlockedBeings.insert(id);
+}
+
+void ActorManager::deleteBlock(const uint32_t id)
+{
+ mBlockedBeings.erase(id);
+}
+
+bool ActorManager::isBlocked(const uint32_t id) const
+{
+ return mBlockedBeings.find(id) != mBlockedBeings.end();
+}
+
+void ActorManager::printAllToChat() const
+{
+ // TRANSLATORS: visible beings on map
+ printBeingsToChat(getAll(), _("Visible on map"));
+}
+
+void ActorManager::printBeingsToChat(const ActorSprites &beings,
+ const std::string &header) const
+{
+ if (!debugChatTab)
+ return;
+
+ debugChatTab->chatLog("---------------------------------------");
+ debugChatTab->chatLog(header);
+ FOR_EACH (std::set<ActorSprite*>::const_iterator, it, beings)
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
+ continue;
+
+ const Being *const being = static_cast<const Being*>(*it);
+
+ debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
+ being->getName().c_str(), being->getTileX(), being->getTileY(),
+ being->getSubType()), BY_SERVER);
+ }
+ debugChatTab->chatLog("---------------------------------------");
+}
+
+void ActorManager::printBeingsToChat(const std::vector<Being*> &beings,
+ const std::string &header) const
+{
+ if (!debugChatTab)
+ return;
+
+ debugChatTab->chatLog("---------------------------------------");
+ debugChatTab->chatLog(header);
+
+ FOR_EACH (std::vector<Being*>::const_iterator, i, beings)
+ {
+ if (!*i)
+ continue;
+
+ const Being *const being = *i;
+
+ debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
+ being->getName().c_str(), being->getTileX(), being->getTileY(),
+ being->getSubType()), BY_SERVER);
+ }
+ debugChatTab->chatLog("---------------------------------------");
+}
+
+void ActorManager::getPlayerNames(StringVect &names,
+ const bool npcNames) const
+{
+ names.clear();
+
+ for_actors
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ const Being *const being = static_cast<const Being*>(*it);
+ if ((being->getType() == ActorSprite::PLAYER
+ || (being->getType() == ActorSprite::NPC && npcNames))
+ && being->getName() != "")
+ {
+ names.push_back(being->getName());
+ }
+ }
+}
+
+void ActorManager::getMobNames(StringVect &names) const
+{
+ names.clear();
+
+ for_actors
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ const Being *const being = static_cast<const Being*>(*it);
+ if (being->getType() == ActorSprite::MONSTER && being->getName() != "")
+ names.push_back(being->getName());
+ }
+}
+
+void ActorManager::updatePlayerNames() const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+ being->setGoodStatus(-1);
+ if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
+ being->updateName();
+ }
+}
+
+void ActorManager::updatePlayerColors() const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+ if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
+ being->updateColors();
+ }
+}
+
+void ActorManager::updatePlayerGuild() const
+{
+ for_actorsm
+ {
+ if (!*it)
+ continue;
+
+ if ((*it)->getType() == ActorSprite::FLOOR_ITEM
+ || (*it)->getType() == ActorSprite::PORTAL)
+ {
+ continue;
+ }
+
+ Being *const being = static_cast<Being*>(*it);
+ if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
+ being->updateGuild();
+ }
+}
+
+void ActorManager::parseLevels(std::string levels) const
+{
+ levels.append(", ");
+ size_t f = 0;
+ const std::string brkEnd("), ");
+ size_t pos = levels.find(brkEnd, f);
+
+ while (pos != std::string::npos)
+ {
+ std::string part = levels.substr(f, pos - f);
+ if (part.empty())
+ break;
+ const size_t bktPos = part.rfind("(");
+ if (bktPos != std::string::npos)
+ {
+ Being *const being = findBeingByName(part.substr(0, bktPos),
+ Being::PLAYER);
+ if (being)
+ {
+ being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
+ being->addToCache();
+ }
+ }
+ f = static_cast<int>(pos + brkEnd.length());
+ pos = levels.find(brkEnd, f);
+ }
+ updatePlayerNames();
+}
+
+void ActorManager::optionChanged(const std::string &name)
+{
+ if (name == "targetDeadPlayers")
+ mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
+ else if (name == "targetOnlyReachable")
+ mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
+ else if (name == "cyclePlayers")
+ mCyclePlayers = config.getBoolValue("cyclePlayers");
+ else if (name == "cycleMonsters")
+ mCycleMonsters = config.getBoolValue("cycleMonsters");
+ else if (name == "cycleNPC")
+ mCycleNPC = config.getBoolValue("cycleNPC");
+ else if (name == "extMouseTargeting")
+ mExtMouseTargeting = config.getBoolValue("extMouseTargeting");
+}
+
+void ActorManager::removeAttackMob(const std::string &name)
+{
+ mPriorityAttackMobs.remove(name);
+ mAttackMobs.remove(name);
+ mIgnoreAttackMobs.remove(name);
+ mPriorityAttackMobsSet.erase(name);
+ mAttackMobsSet.erase(name);
+ mIgnoreAttackMobsSet.erase(name);
+ rebuildAttackMobs();
+ rebuildPriorityAttackMobs();
+}
+
+void ActorManager::removePickupItem(const std::string &name)
+{
+ mPickupItems.remove(name);
+ mPickupItemsSet.erase(name);
+ mIgnorePickupItems.remove(name);
+ mIgnorePickupItemsSet.erase(name);
+ rebuildPickupItems();
+}
+
+#define addMobToList(name, mob) \
+{\
+ const int size = get##mob##sSize();\
+ if (size > 0)\
+ {\
+ const int idx = get##mob##Index("");\
+ if (idx + 1 == size)\
+ {\
+ std::list<std::string>::iterator itr = m##mob##s.end();\
+ -- itr;\
+ m##mob##s.insert(itr, name);\
+ }\
+ else\
+ {\
+ m##mob##s.push_back(name);\
+ }\
+ }\
+ else\
+ {\
+ m##mob##s.push_back(name);\
+ }\
+ m##mob##sSet.insert(name);\
+ rebuild##mob##s();\
+}
+
+#define rebuildMobsList(mob) \
+{\
+ m##mob##sMap.clear();\
+ std::list<std::string>::const_iterator i = m##mob##s.begin();\
+ int cnt = 0;\
+ while (i != m##mob##s.end())\
+ {\
+ m##mob##sMap[*i] = cnt;\
+ ++ i;\
+ ++ cnt;\
+ }\
+}
+
+void ActorManager::addAttackMob(const std::string &name)
+{
+ addMobToList(name, AttackMob);
+ rebuildPriorityAttackMobs();
+}
+
+void ActorManager::addPriorityAttackMob(const std::string &name)
+{
+ addMobToList(name, PriorityAttackMob);
+}
+
+void ActorManager::addIgnoreAttackMob(const std::string &name)
+{
+ mIgnoreAttackMobs.push_back(name);
+ mIgnoreAttackMobsSet.insert(name);
+ rebuildAttackMobs();
+ rebuildPriorityAttackMobs();
+}
+
+void ActorManager::addPickupItem(const std::string &name)
+{
+ addMobToList(name, PickupItem);
+ rebuildPickupItems();
+}
+
+void ActorManager::addIgnorePickupItem(const std::string &name)
+{
+ mIgnorePickupItems.push_back(name);
+ mIgnorePickupItemsSet.insert(name);
+ rebuildPickupItems();
+}
+
+void ActorManager::rebuildPriorityAttackMobs()
+{
+ rebuildMobsList(PriorityAttackMob);
+}
+
+void ActorManager::rebuildAttackMobs()
+{
+ rebuildMobsList(AttackMob);
+}
+
+void ActorManager::rebuildPickupItems()
+{
+ rebuildMobsList(PickupItem);
+}
+
+int ActorManager::getIndexByName(const std::string &name,
+ const std::map<std::string, int> &map) const
+{
+ const std::map<std::string, int>::const_iterator
+ i = map.find(name);
+ if (i == map.end())
+ return -1;
+
+ return (*i).second;
+}
+
+int ActorManager::getPriorityAttackMobIndex(const std::string &name) const
+{
+ return getIndexByName(name, mPriorityAttackMobsMap);
+}
+
+int ActorManager::getAttackMobIndex(const std::string &name) const
+{
+ return getIndexByName(name, mAttackMobsMap);
+}
+
+int ActorManager::getPickupItemIndex(const std::string &name) const
+{
+ return getIndexByName(name, mPickupItemsMap);
+}
+
+#define loadList(key, mob) \
+{\
+ list = unpackList(serverConfig.getValue(key, ""));\
+ i = list.begin();\
+ i_end = list.end();\
+ while (i != i_end)\
+ {\
+ if (*i == "")\
+ empty = true;\
+ m##mob##s.push_back(*i);\
+ m##mob##sSet.insert(*i);\
+ ++ i;\
+ }\
+}
+
+void ActorManager::loadAttackList()
+{
+ bool empty = false;
+ std::list<std::string> list;
+ std::list<std::string>::const_iterator i;
+ std::list<std::string>::const_iterator i_end;
+
+ loadList("attackPriorityMobs", PriorityAttackMob);
+ loadList("attackMobs", AttackMob);
+ loadList("ignoreAttackMobs", IgnoreAttackMob);
+ if (!empty)
+ {
+ mAttackMobs.push_back("");
+ mAttackMobsSet.insert("");
+ }
+ empty = false;
+
+ loadList("pickupItems", PickupItem);
+ loadList("ignorePickupItems", IgnorePickupItem);
+ if (!empty)
+ {
+ mPickupItems.push_back("");
+ mPickupItemsSet.insert("");
+ }
+
+ rebuildAttackMobs();
+ rebuildPriorityAttackMobs();
+ rebuildPickupItems();
+}
+
+void ActorManager::storeAttackList() const
+{
+ serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs));
+ serverConfig.setValue("attackMobs", packList(mAttackMobs));
+ serverConfig.setValue("ignoreAttackMobs", packList(mIgnoreAttackMobs));
+
+ serverConfig.setValue("pickupItems", packList(mPickupItems));
+ serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems));
+}
+
+bool ActorManager::checkForPickup(const FloorItem *const item) const
+{
+ if (mPickupItemsSet.find("") != mPickupItemsSet.end())
+ {
+ if (mIgnorePickupItemsSet.find(item->getName())
+ == mIgnorePickupItemsSet.end())
+ {
+ return true;
+ }
+ }
+ else if (item && mPickupItemsSet.find(item->getName())
+ != mPickupItemsSet.end())
+ {
+ return true;
+ }
+ return false;
+}
+
+void ActorManager::updateEffects(const std::map<int, int> &addEffects,
+ const std::set<int> &removeEffects) const
+{
+ for_actorsm
+ {
+ if (!*it || (*it)->getType() != ActorSprite::NPC)
+ continue;
+ Being *const being = static_cast<Being*>(*it);
+ const int type = being->getSubType();
+ if (removeEffects.find(type) != removeEffects.end())
+ being->removeSpecialEffect();
+ const std::map<int, int>::const_iterator idAdd = addEffects.find(type);
+ if (idAdd != addEffects.end())
+ being->addSpecialEffect((*idAdd).second);
+ }
+}