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authorAndrei Karas <akaras@inbox.ru>2016-06-08 18:26:56 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 18:55:05 +0300
commit53ccb4e767914782172c09ead9076f9fccaa5253 (patch)
tree2bcf886b7c0b25c4a757892148fcd5c3778403ea /src/actormanager.cpp
parente03f294796e1cd8d49d00fd86dc33959948924c7 (diff)
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Add setTempSprite method into Being.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 6d8b637af..2df8ef179 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -2043,7 +2043,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
std::string(),
color,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
const int hairSlot = charServerHandler->hairSprite();
@@ -2056,7 +2055,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
else
@@ -2066,7 +2064,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
dstBeing->setHairColor(hairColor);