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author | Andrei Karas <akaras@inbox.ru> | 2017-08-08 00:38:31 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-08-08 00:38:31 +0300 |
commit | 344efb2009b8c6d329a6d19dd45ed49076252710 (patch) | |
tree | 2e5c1a7d9484e1cc3bfedac7b03c7146be442896 /src/actions/commands.cpp | |
parent | fa4c5d79b04a319550996c48448cd799fe7fde56 (diff) | |
download | mv-344efb2009b8c6d329a6d19dd45ed49076252710.tar.gz mv-344efb2009b8c6d329a6d19dd45ed49076252710.tar.bz2 mv-344efb2009b8c6d329a6d19dd45ed49076252710.tar.xz mv-344efb2009b8c6d329a6d19dd45ed49076252710.zip |
Add into skill context menu for add shortcut.
Also add chat command for add skill shortcut by skill id into free slot.
Diffstat (limited to 'src/actions/commands.cpp')
-rw-r--r-- | src/actions/commands.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/actions/commands.cpp b/src/actions/commands.cpp index 6b51d2270..235afecb5 100644 --- a/src/actions/commands.cpp +++ b/src/actions/commands.cpp @@ -33,11 +33,14 @@ #include "being/homunculusinfo.h" #include "being/playerinfo.h" +#include "const/resources/skill.h" + #include "gui/viewport.h" #include "gui/popups/popupmenu.h" #include "gui/shortcut/emoteshortcut.h" +#include "gui/shortcut/itemshortcut.h" #include "gui/windows/mailwindow.h" @@ -45,6 +48,7 @@ #include "gui/windows/inventorywindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" +#include "gui/windows/shortcutwindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" @@ -71,6 +75,8 @@ #include "resources/map/map.h" +#include "resources/skill/skillinfo.h" + #include "utils/booleanoptions.h" #include "utils/chatutils.h" #include "utils/copynpaste.h" @@ -2091,4 +2097,40 @@ impHandler(movePriorityAttackDown) return false; } +impHandler(addSkillShortcut) +{ + const std::string args = event.args; + if (args.empty() || + itemShortcutWindow == nullptr) + { + return false; + } + const SkillInfo *restrict const skill = skillDialog->getSkill( + atoi(args.c_str())); + if (skill == nullptr) + return false; + + const int num = itemShortcutWindow->getTabIndex(); + if (num < 0 || + num >= CAST_S32(SHORTCUT_TABS) || + num == SHORTCUT_AUTO_TAB) + { + return false; + } + + ItemShortcut *const selShortcut = itemShortcut[num]; + const int index = selShortcut->getFreeIndex(); + if (index < 0) + return true; + + selShortcut->setItem(index, + skill->id + SKILL_MIN_ID, + fromInt(skill->customSelectedLevel, ItemColor)); + selShortcut->setItemData(index, + skill->toDataStr()); + +// popupMenu->showSkillLevelPopup(skill); + return true; +} + } // namespace Actions |