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author | Andrei Karas <akaras@inbox.ru> | 2014-06-24 22:49:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-24 22:49:20 +0300 |
commit | 84d56b88a03054d35b84dc1ecbd7ad4614f8ac86 (patch) | |
tree | a6de73a2a93ac287413917c1ba540dff6f65da5d /src/actionmanager.cpp | |
parent | 0a4da74459471686e153b600253f12706d0ce8de (diff) | |
download | mv-84d56b88a03054d35b84dc1ecbd7ad4614f8ac86.tar.gz mv-84d56b88a03054d35b84dc1ecbd7ad4614f8ac86.tar.bz2 mv-84d56b88a03054d35b84dc1ecbd7ad4614f8ac86.tar.xz mv-84d56b88a03054d35b84dc1ecbd7ad4614f8ac86.zip |
Add new action for select closest monster without filters and sorting.
By default unassigned.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r-- | src/actionmanager.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 5c0bf85fd..876c04700 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -402,7 +402,7 @@ impHandler0(heal) if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( - player_node, 10, ActorType::PLAYER); + player_node, 10, ActorType::PLAYER, true); if (target) player_node->setTarget(target); } @@ -1020,7 +1020,7 @@ impHandler0(talk) if (!target && actorManager) { target = actorManager->findNearestLivingBeing( - player_node, 1, ActorType::NPC); + player_node, 1, ActorType::NPC, true); // ignore closest target if distance in each direction more than 1 if (target) { @@ -1091,7 +1091,7 @@ impHandler0(targetAttack) { // Only auto target Monsters target = actorManager->findNearestLivingBeing( - player_node, 90, ActorType::MONSTER); + player_node, 90, ActorType::MONSTER, true); } else { @@ -1104,12 +1104,12 @@ impHandler0(targetAttack) return false; } -static bool setTarget(const ActorType::Type type) +static bool setTarget(const ActorType::Type type, const bool allowSort) { if (actorManager && player_node) { Being *const target = actorManager->findNearestLivingBeing( - player_node, 20, type); + player_node, 20, type, allowSort); if (target && target != player_node->getTarget()) player_node->setTarget(target); @@ -1121,17 +1121,22 @@ static bool setTarget(const ActorType::Type type) impHandler0(targetPlayer) { - return setTarget(ActorType::PLAYER); + return setTarget(ActorType::PLAYER, true); } impHandler0(targetMonster) { - return setTarget(ActorType::MONSTER); + return setTarget(ActorType::MONSTER, true); +} + +impHandler0(targetClosestMonster) +{ + return setTarget(ActorType::MONSTER, false); } impHandler0(targetNPC) { - return setTarget(ActorType::NPC); + return setTarget(ActorType::NPC, true); } impHandler0(safeVideoMode) |