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authorAndrei Karas <akaras@inbox.ru>2012-04-11 01:47:14 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-11 01:51:41 +0300
commita54f29e3313c2eb60369055731b0f50bd2ff20a3 (patch)
tree4d0c59fb180063f9e0933a2c6ee61bc387609d87 /src/actionmanager.cpp
parent9be7d0ac1127477a5ff5ffb3fb3dd45487eec213 (diff)
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Convert attack handling code to new format.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index bbfaf5430..b2df9967b 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -934,6 +934,9 @@ impHandler0(stopAttack)
if (player_node)
{
player_node->stopAttack();
+ // not consume if target attack key pressed
+ if (inputManager.isActionActive(Input::KEY_TARGET_ATTACK))
+ return false;
return true;
}
return false;
@@ -949,4 +952,73 @@ impHandler0(untarget)
return false;
}
+impHandler0(attack)
+{
+ if (player_node)
+ {
+ if (player_node->getTarget())
+ player_node->attack(player_node->getTarget(), true);
+ return true;
+ }
+ return false;
+}
+
+impHandler0(targetAttack)
+{
+ Being *target = nullptr;
+
+ if (player_node && actorSpriteManager)
+ {
+ bool newTarget = !inputManager.isActionActive(
+ Input::KEY_STOP_ATTACK);
+ // A set target has highest priority
+ if (!player_node->getTarget())
+ {
+ // Only auto target Monsters
+ target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 90, ActorSprite::MONSTER);
+ }
+ else
+ {
+ target = player_node->getTarget();
+ }
+
+ player_node->attack2(target, newTarget);
+ return true;
+ }
+ return false;
+}
+
+bool setTarget(ActorSprite::Type type);
+
+bool setTarget(ActorSprite::Type type)
+{
+ if (actorSpriteManager && player_node)
+ {
+ Being *target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 20, type);
+
+ if (target && target != player_node->getTarget())
+ player_node->setTarget(target);
+
+ return true;
+ }
+ return false;
+}
+
+impHandler0(targetPlayer)
+{
+ return setTarget(ActorSprite::PLAYER);
+}
+
+impHandler0(targetMonster)
+{
+ return setTarget(ActorSprite::MONSTER);
+}
+
+impHandler0(targetNPC)
+{
+ return setTarget(ActorSprite::NPC);
+}
+
}