summaryrefslogtreecommitdiff
path: root/docs/sounddev.txt
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /docs/sounddev.txt
downloadmv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz
mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2
mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz
mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'docs/sounddev.txt')
-rw-r--r--docs/sounddev.txt38
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/sounddev.txt b/docs/sounddev.txt
new file mode 100644
index 000000000..149150bab
--- /dev/null
+++ b/docs/sounddev.txt
@@ -0,0 +1,38 @@
+--------------------------------
+THE MANA WORLD SOUND DEVELOPMENT
+--------------------------------
+
+1. INTRODUCTION
+2. SPECS
+3. DATA REQUIRED
+4. SUGGESTION
+
+1. INTRODUCTION
+
+In The Mana World we plan to have both background music and sound effects
+linked to beings actions.
+
+2. SPECS
+
+The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0
+should be enough.
+We strongly recomend to not convert the file from a previous format to avoid
+loss of quality. 22 Khz is not the best quality we can have, that's why is
+really important to have the sound digitally recorded and without noise at
+all.
+
+3. DATA REQUIRED
+
+- Login BGM (need to be remastered to improve quality, tempo and remove noise)
+- Amzeroth (or whatever it's the name) BGM
+- South field BGM
+- Level up SFX
+- Sword slash SFX
+- Bow shot SFX
+- Monsters attack SFX
+- Monsters death SFX
+- Potion SFX (used for every recovery item)
+
+4. SUGGESTIONS
+
+As placeholders we could use Wesnoth SFX/BGM to test the sound engine. \ No newline at end of file