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authorAndrei Karas <akaras@inbox.ru>2014-06-11 13:05:49 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-11 13:05:49 +0300
commit41836760fa59abc74098aed7450b4858dc288e56 (patch)
tree865e87f4adae8301f8d09c7f4f89ac1671054477 /data/graphics/shaders
parente8a8db1e71d90eda2f76b6c34afc8c1ec5cd2b8b (diff)
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In modernopengl add alpha for textures.
Diffstat (limited to 'data/graphics/shaders')
-rw-r--r--data/graphics/shaders/texture_frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/data/graphics/shaders/texture_frag.glsl b/data/graphics/shaders/texture_frag.glsl
index 7eac7771e..db6c7176f 100644
--- a/data/graphics/shaders/texture_frag.glsl
+++ b/data/graphics/shaders/texture_frag.glsl
@@ -2,7 +2,8 @@
in vec2 Texcoord;
out vec4 outColor;
uniform sampler2D tex;
+uniform float color;
void main()
{
- outColor = texture(tex, Texcoord);
+ outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, color);
}