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authorAndrei Karas <akaras@inbox.ru>2014-06-10 13:09:10 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-10 13:09:10 +0300
commitfcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f (patch)
tree98182f19e3e42443abfcbaff0cc1158eaa335a68 /data/graphics/shaders/texture_vertex.glsl
parent61e9fc59323157bbd3ea024e816981b975d5b2c8 (diff)
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Use same varaible names in simple and texture shaders.
Diffstat (limited to 'data/graphics/shaders/texture_vertex.glsl')
-rw-r--r--data/graphics/shaders/texture_vertex.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl
index 383181cd9..c86d9211f 100644
--- a/data/graphics/shaders/texture_vertex.glsl
+++ b/data/graphics/shaders/texture_vertex.glsl
@@ -1,10 +1,10 @@
#version 150 core
-in vec2 texturePos;
+in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
uniform vec2 screen;
void main()
{
Texcoord = texcoord;
- gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0);
+ gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
}