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author | Andrei Karas <akaras@inbox.ru> | 2014-06-11 23:44:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-12 00:47:24 +0300 |
commit | 8e1fc2522ee907da5fc3e65691990fd608539a72 (patch) | |
tree | 888bdab76dc75120a68c4213c204d0ce13da6f61 /data/graphics/shaders/simple_vertex.glsl | |
parent | 41836760fa59abc74098aed7450b4858dc288e56 (diff) | |
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Use only one shader program for all drawing.
Diffstat (limited to 'data/graphics/shaders/simple_vertex.glsl')
-rw-r--r-- | data/graphics/shaders/simple_vertex.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index 3be44c6d8..a10a39b13 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -1,7 +1,9 @@ #version 150 core -in vec2 position; +in vec4 position; +out vec2 Texcoord; uniform vec2 screen; void main() { + Texcoord = vec2(position.z, position.w); gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0); } |