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authorAndrei Karas <akaras@inbox.ru>2014-06-11 23:44:25 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-12 00:47:24 +0300
commit8e1fc2522ee907da5fc3e65691990fd608539a72 (patch)
tree888bdab76dc75120a68c4213c204d0ce13da6f61 /data/graphics/shaders/simple_vertex.glsl
parent41836760fa59abc74098aed7450b4858dc288e56 (diff)
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Use only one shader program for all drawing.
Diffstat (limited to 'data/graphics/shaders/simple_vertex.glsl')
-rw-r--r--data/graphics/shaders/simple_vertex.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index 3be44c6d8..a10a39b13 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -1,7 +1,9 @@
#version 150 core
-in vec2 position;
+in vec4 position;
+out vec2 Texcoord;
uniform vec2 screen;
void main()
{
+ Texcoord = vec2(position.z, position.w);
gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
}