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author | Andrei Karas <akaras@inbox.ru> | 2014-06-14 13:12:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-14 15:24:55 +0300 |
commit | d83cfbeab41795b80444b960b0b604f430d56337 (patch) | |
tree | f52b25a4878416a3bd8e68906d2692dad217c91e /data/graphics/shaders/simple_frag.glsl | |
parent | 74b3c95070d60a19450b04780a99f4fb7a6fb2f8 (diff) | |
download | mv-d83cfbeab41795b80444b960b0b604f430d56337.tar.gz mv-d83cfbeab41795b80444b960b0b604f430d56337.tar.bz2 mv-d83cfbeab41795b80444b960b0b604f430d56337.tar.xz mv-d83cfbeab41795b80444b960b0b604f430d56337.zip |
Switch modernopengl from float into int buffers.
Diffstat (limited to 'data/graphics/shaders/simple_frag.glsl')
-rw-r--r-- | data/graphics/shaders/simple_frag.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 45c1ddd73..7a68c364c 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -8,9 +8,12 @@ uniform float alpha; void main() { - outColor = texture(tex, Texcoord); if (drawType >= 0.1) - outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + { + outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha); + } else + { outColor = color; + } } |