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author | Andrei Karas <akaras@inbox.ru> | 2016-01-16 16:21:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-01-16 16:21:16 +0300 |
commit | 71ef8f1355524d9af8a3c8231e128cbc71365a13 (patch) | |
tree | 67c58d5ee635de272d5c89715b67ef132ce8e5d7 /ChangeLog | |
parent | e34fdf228b176630df842156d1752e5807461b1d (diff) | |
download | mv-71ef8f1355524d9af8a3c8231e128cbc71365a13.tar.gz mv-71ef8f1355524d9af8a3c8231e128cbc71365a13.tar.bz2 mv-71ef8f1355524d9af8a3c8231e128cbc71365a13.tar.xz mv-71ef8f1355524d9af8a3c8231e128cbc71365a13.zip |
Change version to 1.6.1.16v1.6.1.16
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -1,3 +1,15 @@ +2016-01-16 New release 1.6.1.16 +fix: removing monster from attack list. +fix: dye palette parsing with GIMP colors. +fix: dont reset settings except OpenGL in safe mode (nacl). +add: translation support in nacl. +add: impliment new hercules packets. +add: craft inventory (hercules). +add: hex colors in dye palettes with GIMP colors. +add: alpha channel in dye palettes with GIMP colors. +add: into paths.xml options for GIMP palette. +add: show cards in links. + 2016-01-02 New release 1.6.1.2 fix: sprites animation for just loaded sprites. fix: default beings walk mask. |