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authorAndrei Karas <akaras@inbox.ru>2011-01-21 22:12:51 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-21 22:12:51 +0200
commit05ea95733e9ec89626e08989e0688e73d1408d3a (patch)
tree2351a8f2b6b81eb48a6f5f4dd068a9a13d117fb1
parent7be91e6213aadb0405bdd2fa3a9210598b254041 (diff)
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Add floor items attribute for drawing floor items.
-rw-r--r--src/actorsprite.cpp14
-rw-r--r--src/actorsprite.h2
-rw-r--r--src/flooritem.cpp2
-rw-r--r--src/resources/itemdb.cpp5
-rw-r--r--src/resources/spritedef.h1
5 files changed, 20 insertions, 4 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 3af80ef0d..cb01a2118 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -300,7 +300,7 @@ void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId)
}
void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display,
- bool forceDisplay)
+ bool forceDisplay, int imageType)
{
clear();
@@ -324,7 +324,17 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display,
else
{
ResourceManager *resman = ResourceManager::getInstance();
- std::string imagePath = "graphics/items/" + display.image;
+ std::string imagePath;
+ switch (imageType)
+ {
+ case 0:
+ default:
+ imagePath = "graphics/items/" + display.image;
+ break;
+ case 1:
+ imagePath = "graphics/items/" + display.floor;
+ break;
+ }
Image *img = resman->getImage(imagePath);
if (!img)
diff --git a/src/actorsprite.h b/src/actorsprite.h
index 9d648355e..adec76196 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -210,7 +210,7 @@ protected:
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
void setupSpriteDisplay(const SpriteDisplay &display,
- bool forceDisplay = true);
+ bool forceDisplay = true, int imageType = 0);
int mId;
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index b669bece3..88a8971b9 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -68,7 +68,7 @@ FloorItem::FloorItem(int id,
mPos.y = 0;
}
- setupSpriteDisplay(ItemDB::get(itemId).getDisplay());
+ setupSpriteDisplay(ItemDB::get(itemId).getDisplay(), true, 1);
}
const ItemInfo &FloorItem::getInfo() const
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index e2775c8e8..826912b33 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -199,6 +199,7 @@ void ItemDB::load()
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
+ std::string floor = XML::getProperty(node, "floor", "");
std::string description = XML::getProperty(node, "description", "");
std::string attackAction = XML::getProperty(node, "attack-action", "");
std::string drawBefore = XML::getProperty(node, "drawBefore", "");
@@ -218,6 +219,10 @@ void ItemDB::load()
SpriteDisplay display;
display.image = image;
+ if (floor != "")
+ display.floor = floor;
+ else
+ display.floor = image;
ItemInfo *itemInfo = new ItemInfo;
itemInfo->setId(id);
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index 84582c779..5ab4bcc2b 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -51,6 +51,7 @@ struct SpriteReference
struct SpriteDisplay
{
std::string image;
+ std::string floor;
std::list<SpriteReference*> sprites;
std::list<std::string> particles;
};