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author | Andrei Karas <akaras@inbox.ru> | 2012-10-08 13:29:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-08 13:29:42 +0300 |
commit | b8dbda756100d2ad6c01ddac0247296a74c28742 (patch) | |
tree | 025f4198f4ec831ca40b2cc3bef2113bffbdf6ff | |
parent | 3b343e2c62fd8035cd0be24f63aaea3fb203d73e (diff) | |
download | mv-b8dbda756100d2ad6c01ddac0247296a74c28742.tar.gz mv-b8dbda756100d2ad6c01ddac0247296a74c28742.tar.bz2 mv-b8dbda756100d2ad6c01ddac0247296a74c28742.tar.xz mv-b8dbda756100d2ad6c01ddac0247296a74c28742.zip |
Enable texture sampler by default only for Nvidia driver.
Because other extensions can not work with it at same time.
Bugs in Mesa...
-rw-r--r-- | src/defaults.cpp | 2 | ||||
-rw-r--r-- | src/graphicsmanager.cpp | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp index a7b403298..0d24f0a0b 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -265,7 +265,7 @@ DefaultsData* getConfigDefaults() AddDEF("enableCompoundSpriteDelay", true); AddDEF("npcfontSize", 13); AddDEF("useAtlases", true); - AddDEF("useTextureSampler", true); + AddDEF("useTextureSampler", false); return configData; } diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 0688540a7..7b56498dc 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -148,6 +148,7 @@ bool GraphicsManager::detectGraphics() { // hope it can work well logger->log("detected NVIDIA driver"); + config.setValue("useTextureSampler", true); mode = 1; } |