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author | Andrei Karas <akaras@inbox.ru> | 2014-09-05 12:43:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:57 +0300 |
commit | 617feef91574c9ad6dc6dcddf910566f394c9981 (patch) | |
tree | 8b428e1c79081519a921d0d3b0b4ff67c52cd934 | |
parent | a165e5d78010cd1cfedc8bdc320fd7084d58ba2b (diff) | |
download | mv-617feef91574c9ad6dc6dcddf910566f394c9981.tar.gz mv-617feef91574c9ad6dc6dcddf910566f394c9981.tar.bz2 mv-617feef91574c9ad6dc6dcddf910566f394c9981.tar.xz mv-617feef91574c9ad6dc6dcddf910566f394c9981.zip |
Enable skill use button based on skill type.
-rw-r--r-- | src/gui/widgets/skillinfo.h | 9 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 15 |
2 files changed, 10 insertions, 14 deletions
diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h index 10d6191df..aa92b4bcb 100644 --- a/src/gui/widgets/skillinfo.h +++ b/src/gui/widgets/skillinfo.h @@ -65,10 +65,15 @@ struct SkillInfo final void update(); - SkillData *getData(const int level) const; - SkillData *getData1(const int level) const; + SkillData *getData(const int level) const A_WARN_UNUSED; + SkillData *getData1(const int level) const A_WARN_UNUSED; void addData(const int level, SkillData *const data); + + bool isUsable() const A_WARN_UNUSED + { + return type == SkillType::Attack || type == SkillType::Self; + } }; typedef std::vector<SkillInfo*> SkillList; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 5b70f685b..8784ded34 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -125,17 +125,8 @@ void SkillDialog::action(const ActionEvent &event) { if (const SkillInfo *const info = tab->getSelectedInfo()) { - if (info && info->data && info->useButton.empty() - && info->data->description.empty()) - { - mUseButton->setEnabled(true); - mUseButton->setCaption(_("Use")); - } - else - { - mUseButton->setEnabled(info->range > 0); - mUseButton->setCaption(info->useButton); - } + mUseButton->setEnabled(info->isUsable()); + mUseButton->setCaption(info->useButton); mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) @@ -397,7 +388,7 @@ void SkillDialog::addSkill(const int id, skill->skillLevel = strprintf(_("Lvl: %d"), level); skill->range = range; skill->update(); - + skill->useButton = _("Use"); mDefaultModel->addSkill(skill); mSkills[id] = skill; |