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author | Andrei Karas <akaras@inbox.ru> | 2013-12-23 13:10:04 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-12-23 13:10:04 +0300 |
commit | 5a7c138016cf021361a21b7243f6124ea4855da8 (patch) | |
tree | ab8ccd52e37a9e5605cde34ba83f95207feb3ef9 | |
parent | 33382dded24e2cfec454ff204a8fffbff9bd0fed (diff) | |
download | mv-5a7c138016cf021361a21b7243f6124ea4855da8.tar.gz mv-5a7c138016cf021361a21b7243f6124ea4855da8.tar.bz2 mv-5a7c138016cf021361a21b7243f6124ea4855da8.tar.xz mv-5a7c138016cf021361a21b7243f6124ea4855da8.zip |
show connection dialog before actual network actions.
-rw-r--r-- | src/client.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/client.cpp b/src/client.cpp index b16ad2a22..483b260ee 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1292,11 +1292,11 @@ int Client::gameExec() case STATE_LOGIN_ATTEMPT: BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT") logger->log1("State: LOGIN ATTEMPT"); - accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); + accountLogin(&loginData); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1457,12 +1457,12 @@ int Client::gameExec() case STATE_GET_CHARACTERS: BLOCK_START("Client::gameExec STATE_GET_CHARACTERS") logger->log1("State: GET CHARACTERS"); - Net::getCharServerHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); + Net::getCharServerHandler()->requestCharacters(); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; @@ -1497,27 +1497,25 @@ int Client::gameExec() case STATE_CONNECT_GAME: BLOCK_START("Client::gameExec STATE_CONNECT_GAME") logger->log1("State: CONNECT GAME"); - - Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); mCurrentDialog->postInit(); + Net::getGameHandler()->connect(); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; case STATE_CHANGE_MAP: BLOCK_START("Client::gameExec STATE_CHANGE_MAP") logger->log1("State: CHANGE_MAP"); - - Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); mCurrentDialog->postInit(); + Net::getGameHandler()->connect(); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; @@ -1596,11 +1594,11 @@ int Client::gameExec() case STATE_REGISTER_PREP: BLOCK_START("Client::gameExec STATE_REGISTER_PREP") logger->log1("State: REGISTER_PREP"); - Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); mCurrentDialog->postInit(); + Net::getLoginHandler()->getRegistrationDetails(); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; |