diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-09-12 18:29:12 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2011-09-13 04:41:55 +0300 |
commit | 6bd4fff31e0b44b8b71876250c626fe8c15b4105 (patch) | |
tree | cdd7f984a0850864316ae23c33120b6d282b70ba | |
parent | f457675ecfd704c99e84fe14f0a1dd49a69a9c76 (diff) | |
download | mv-6bd4fff31e0b44b8b71876250c626fe8c15b4105.tar.gz mv-6bd4fff31e0b44b8b71876250c626fe8c15b4105.tar.bz2 mv-6bd4fff31e0b44b8b71876250c626fe8c15b4105.tar.xz mv-6bd4fff31e0b44b8b71876250c626fe8c15b4105.zip |
Add missing checks to some files and style fixes.
-rw-r--r-- | src/client.cpp | 8 | ||||
-rw-r--r-- | src/configuration.cpp | 2 | ||||
-rw-r--r-- | src/configuration.h | 3 | ||||
-rw-r--r-- | src/dropshortcut.cpp | 12 | ||||
-rw-r--r-- | src/emoteshortcut.cpp | 11 | ||||
-rw-r--r-- | src/event.cpp | 6 | ||||
-rw-r--r-- | src/flooritem.cpp | 14 | ||||
-rw-r--r-- | src/flooritem.h | 1 | ||||
-rw-r--r-- | src/game.cpp | 326 | ||||
-rw-r--r-- | src/graphics.cpp | 13 | ||||
-rw-r--r-- | src/guild.cpp | 19 | ||||
-rw-r--r-- | src/guildmanager.cpp | 5 | ||||
-rw-r--r-- | src/item.cpp | 7 | ||||
-rw-r--r-- | src/keyboardconfig.cpp | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 102 | ||||
-rw-r--r-- | src/logger.cpp | 2 |
16 files changed, 300 insertions, 233 deletions
diff --git a/src/client.cpp b/src/client.cpp index bdba75aa8..47d0e9a21 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1044,10 +1044,10 @@ int Client::exec() if (!BeingInfo::unknown) BeingInfo::unknown = new BeingInfo; - Mana::Event evt(EVENT_STATECHANGE); - evt.setInt("newState", STATE_LOAD_DATA); - evt.setInt("oldState", mOldState); - Mana::Event::trigger(CHANNEL_CLIENT, evt); + Mana::Event evt2(EVENT_STATECHANGE); + evt2.setInt("newState", STATE_LOAD_DATA); + evt2.setInt("oldState", mOldState); + Mana::Event::trigger(CHANNEL_CLIENT, evt2); // Load XML databases ColorDB::load(); diff --git a/src/configuration.cpp b/src/configuration.cpp index 94c0dce37..a0167b9b0 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -585,4 +585,4 @@ void Configuration::removeListener( const std::string &key, ConfigListener *listener) { mListenerMap[key].remove(listener); -}
\ No newline at end of file +} diff --git a/src/configuration.h b/src/configuration.h index 2e694002d..1f03b7387 100644 --- a/src/configuration.h +++ b/src/configuration.h @@ -179,6 +179,9 @@ class ConfigurationObject ConfigurationList *list = &(mContainerOptions[name]); CONT container = empty; + if (!manager) + return container; + for (ConfigurationList::const_iterator it = list->begin(); it != list->end(); it++) { diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp index 48eed92bc..79f895490 100644 --- a/src/dropshortcut.cpp +++ b/src/dropshortcut.cpp @@ -150,6 +150,10 @@ void DropShortcut::dropItems(int cnt) bool DropShortcut::dropItem(int cnt) { + const Inventory *inv = PlayerInfo::getInventory(); + if (!inv) + return false; + int itemId = 0; unsigned char itemColor = 1; while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) @@ -160,7 +164,7 @@ bool DropShortcut::dropItem(int cnt) } if (itemId > 0) { - Item *item = PlayerInfo::getInventory()->findItem(itemId, itemColor); + Item *item = inv->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); @@ -180,8 +184,7 @@ bool DropShortcut::dropItem(int cnt) } if (itemId > 0) { - Item *item = PlayerInfo::getInventory()->findItem( - itemId, itemColor); + Item *item = inv->findItem(itemId, itemColor); if (item && item->getQuantity() > 0) { Net::getInventoryHandler()->dropItem(item, cnt); @@ -210,6 +213,9 @@ void DropShortcut::setItemSelected(Item *item) void DropShortcut::setItem(int index) { + if (index < 0 || index >= DROP_SHORTCUT_ITEMS) + return; + mItems[index] = mItemSelected; mItemColors[index] = mItemColorSelected; save(); diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp index 00d7264a4..352c373b5 100644 --- a/src/emoteshortcut.cpp +++ b/src/emoteshortcut.cpp @@ -34,7 +34,6 @@ EmoteShortcut *emoteShortcut; EmoteShortcut::EmoteShortcut(): mEmoteSelected(0) { -// load(); for (int i = 0; i < SHORTCUT_EMOTES; i++) mEmotes[i] = 0; } @@ -57,16 +56,6 @@ void EmoteShortcut::load() j ++; } } - -/* - for (int i = 0; i < SHORTCUT_EMOTES; i++) - { - unsigned char emoteId = static_cast<unsigned char>( - serverConfig.getValue("emoteshortcut" + toString(i), i + 1)); - mEmotes[i] = emoteId; -// mEmotes[i] = i + 1; - } -*/ } void EmoteShortcut::save() diff --git a/src/event.cpp b/src/event.cpp index 5a1d673b2..6913e8660 100644 --- a/src/event.cpp +++ b/src/event.cpp @@ -56,7 +56,7 @@ int Event::getInt(const std::string &key) const throw (BadEvent) if (it == mData.end()) throw BAD_KEY; - if (it->second->getType() != VariableData::DATA_INT) + if (!it->second || it->second->getType() != VariableData::DATA_INT) throw BAD_VALUE; return static_cast<IntData *>(it->second)->getData(); @@ -78,7 +78,7 @@ const std::string &Event::getString(const std::string &key) if (it == mData.end()) throw BAD_KEY; - if (it->second->getType() != VariableData::DATA_STRING) + if (!! it->second || it->second->getType() != VariableData::DATA_STRING) throw BAD_VALUE; return static_cast<StringData *>(it->second)->getData(); @@ -99,7 +99,7 @@ double Event::getFloat(const std::string &key) const throw (BadEvent) if (it == mData.end()) throw BAD_KEY; - if (it->second->getType() != VariableData::DATA_FLOAT) + if (!it->second || it->second->getType() != VariableData::DATA_FLOAT) throw BAD_VALUE; return static_cast<FloatData *>(it->second)->getData(); diff --git a/src/flooritem.cpp b/src/flooritem.cpp index 63112511e..9b11bdc9c 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -50,14 +50,13 @@ FloorItem::FloorItem(int id, mX(x), mY(y), mMap(map), -// mAlpha(1.0f), + mDropTime(cur_time), mAmount(amount), mPickupCount(0), mColor(color), - mShowMsg(true) + mShowMsg(true), + mHighlight(config.getBoolValue("floorItemsHighlight")) { - mDropTime = cur_time; - setMap(map); if (map) { @@ -99,9 +98,8 @@ bool FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const const int x = mX * mMap->getTileWidth() + offsetX; const int y = mY * mMap->getTileHeight() + offsetY; gcn::Font *font = 0; - const bool highl = config.getBoolValue("floorItemsHighlight"); - if (highl) + if (mHighlight) { int curTime = cur_time; font = gui->getFont(); @@ -118,7 +116,7 @@ bool FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const { graphics->setColor(gcn::Color(200, 80, 20, 80 + 10 * (curTime - mDropTime - 18))); - graphics->fillRectangle(gcn::Rectangle( + graphics->fillRectangle(gcn::Rectangle( x, y, dx, dy)); } else if (curTime > mDropTime && curTime < mDropTime + 20) @@ -133,7 +131,7 @@ bool FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const const bool res = ActorSprite::draw(graphics, offsetX, offsetY); - if (highl) + if (mHighlight) { if (font && mAmount > 1) { diff --git a/src/flooritem.h b/src/flooritem.h index dd1db1b35..fb929268a 100644 --- a/src/flooritem.h +++ b/src/flooritem.h @@ -100,6 +100,7 @@ class FloorItem : public ActorSprite unsigned mPickupCount; unsigned char mColor; bool mShowMsg; + bool mHighlight; }; #endif diff --git a/src/game.cpp b/src/game.cpp index 6eda01640..4762055fa 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -383,12 +383,14 @@ Game::Game(): windowMenu = new WindowMenu; // mWindowMenu = windowMenu; - windowContainer->add(windowMenu); + if (windowContainer) + windowContainer->add(windowMenu); initEngines(); // Initialize beings - actorSpriteManager->setPlayer(player_node); + if (actorSpriteManager) + actorSpriteManager->setPlayer(player_node); /* * To prevent the server from sending data before the client @@ -551,14 +553,12 @@ void Game::logic() // Handle network stuff if (!Net::getGameHandler()->isConnected()) { - if (Client::getState() == STATE_CHANGE_MAP) return; // Not a problem here if (Client::getState() != STATE_ERROR) errorMessage = _("The connection to the server was lost."); - if (!disconnectedDialog) { if (viewport) @@ -830,7 +830,7 @@ void Game::handleInput() } } - if (!chatWindow->isInputFocused() + if ((!chatWindow || !chatWindow->isInputFocused()) && !gui->getFocusHandler()->getModalFocused() && !player_node->getAwayMode()) { @@ -847,7 +847,8 @@ void Game::handleInput() else if (dialog) dialog->action(gcn::ActionEvent(NULL, "ok")); } - if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) + if (chatWindow && keyboard.isKeyActive( + keyboard.KEY_TOGGLE_CHAT)) { if (!InventoryWindow::isAnyInputFocused()) { @@ -864,10 +865,10 @@ void Game::handleInput() } } - if ((!chatWindow->isInputFocused() && + if (chatWindow && ((!chatWindow->isInputFocused() && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) - || (event.key.keysym.mod & KMOD_ALT)) + || (event.key.keysym.mod & KMOD_ALT))) { if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB)) { @@ -900,14 +901,14 @@ void Game::handleInput() switch (tKey) { case KeyboardConfig::KEY_SCROLL_CHAT_UP: - if (chatWindow->isVisible()) + if (chatWindow && chatWindow->isVisible()) { chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); used = true; } break; case KeyboardConfig::KEY_SCROLL_CHAT_DOWN: - if (chatWindow->isVisible()) + if (chatWindow && chatWindow->isVisible()) { chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); used = true; @@ -916,21 +917,23 @@ void Game::handleInput() break; case KeyboardConfig::KEY_WINDOW_HELP: // In-game Help - if (helpWindow->isVisible()) - helpWindow->setVisible(false); - else + if (helpWindow) { - helpWindow->loadHelp("index"); - helpWindow->requestMoveToTop(); + if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + else + { + helpWindow->loadHelp("index"); + helpWindow->requestMoveToTop(); + } } used = true; break; - - - // Quitting confirmation dialog case KeyboardConfig::KEY_QUIT: - if (!chatWindow->isInputFocused()) + if (!chatWindow || !chatWindow->isInputFocused()) { if (viewport && viewport->isPopupMenuVisible()) { @@ -948,31 +951,38 @@ void Game::handleInput() break; } - if (keyboard.isEnabled() && !chatWindow->isInputFocused() + if (keyboard.isEnabled() && (!chatWindow + || !chatWindow->isInputFocused()) && !gui->getFocusHandler()->getModalFocused() && mValidSpeed - && !setupWindow->isVisible() - && !player_node->getAwayMode() + && (!setupWindow || !setupWindow->isVisible()) + && (!player_node || !player_node->getAwayMode()) && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) { switch (tKey) { case KeyboardConfig::KEY_QUICK_DROP: - dropShortcut->dropFirst(); + if (dropShortcut) + dropShortcut->dropFirst(); break; case KeyboardConfig::KEY_QUICK_DROPN: - dropShortcut->dropItems(); + if (dropShortcut) + dropShortcut->dropItems(); break; case KeyboardConfig::KEY_SWITCH_QUICK_DROP: - if (!player_node->getDisableGameModifiers()) - player_node->changeQuickDropCounter(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeQuickDropCounter(); + } break; case KeyboardConfig::KEY_MAGIC_INMA1: - actorSpriteManager->healTarget(); + if (actorSpriteManager) + actorSpriteManager->healTarget(); setValidSpeed(); break; @@ -986,85 +996,125 @@ void Game::handleInput() break; case KeyboardConfig::KEY_CRAZY_MOVES: - player_node->crazyMove(); + if (player_node) + player_node->crazyMove(); break; case KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE: - if (!player_node->getDisableGameModifiers()) - player_node->changeCrazyMoveType(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeCrazyMoveType(); + } break; case KeyboardConfig::KEY_CHANGE_PICKUP_TYPE: - if (!player_node->getDisableGameModifiers()) - player_node->changePickUpType(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changePickUpType(); + } break; case KeyboardConfig::KEY_MOVE_TO_TARGET: - if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + if (player_node) { - player_node->moveToTarget(); + if (!keyboard.isKeyActive( + keyboard.KEY_TARGET_ATTACK) + && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + { + player_node->moveToTarget(); + } } break; case KeyboardConfig::KEY_MOVE_TO_HOME: - if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + if (player_node) { - player_node->moveToHome(); + if (!keyboard.isKeyActive( + keyboard.KEY_TARGET_ATTACK) + && !keyboard.isKeyActive(keyboard.KEY_ATTACK)) + { + player_node->moveToHome(); + } + setValidSpeed(); } - setValidSpeed(); break; case KeyboardConfig::KEY_SET_HOME: - player_node->setHome(); + if (player_node) + player_node->setHome(); break; case KeyboardConfig::KEY_INVERT_DIRECTION: - if (!player_node->getDisableGameModifiers()) - player_node->invertDirection(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->invertDirection(); + } break; case KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE: - if (!player_node->getDisableGameModifiers()) - player_node->changeAttackWeaponType(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeAttackWeaponType(); + } break; case KeyboardConfig::KEY_CHANGE_ATTACK_TYPE: - if (!player_node->getDisableGameModifiers()) - player_node->changeAttackType(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeAttackType(); + } break; case KeyboardConfig::KEY_CHANGE_FOLLOW_MODE: - if (!player_node->getDisableGameModifiers()) - player_node->changeFollowMode(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeFollowMode(); + } break; case KeyboardConfig::KEY_CHANGE_IMITATION_MODE: - if (!player_node->getDisableGameModifiers()) - player_node->changeImitationMode(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeImitationMode(); + } break; case KeyboardConfig::KEY_MAGIC_ATTACK: - player_node->magicAttack(); + if (player_node) + player_node->magicAttack(); break; case KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK: - if (!player_node->getDisableGameModifiers()) - player_node->switchMagicAttack(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->switchMagicAttack(); + } break; case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET: - if (!player_node->getDisableGameModifiers()) - player_node->changeMoveToTargetType(); + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->changeMoveToTargetType(); + } break; case KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT: - outfitWindow->copyFromEquiped(); + if (outfitWindow) + outfitWindow->copyFromEquiped(); break; case KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS: - player_node->switchGameModifiers(); + if (player_node) + player_node->switchGameModifiers(); break; case KeyboardConfig::KEY_CHANGE_AUDIO: @@ -1072,14 +1122,20 @@ void Game::handleInput() break; case KeyboardConfig::KEY_AWAY: - player_node->changeAwayMode(); - setValidSpeed(); + if (player_node) + { + player_node->changeAwayMode(); + setValidSpeed(); + } break; case KeyboardConfig::KEY_CAMERA: - if (!player_node->getDisableGameModifiers()) - viewport->toggleCameraMode(); - setValidSpeed(); + if (player_node && viewport) + { + if (!player_node->getDisableGameModifiers()) + viewport->toggleCameraMode(); + setValidSpeed(); + } break; default: @@ -1088,15 +1144,15 @@ void Game::handleInput() } if (keyboard.isEnabled() - && !chatWindow->isInputFocused() + && (!chatWindow || !chatWindow->isInputFocused()) && !NpcDialog::isAnyInputFocused() - && !player_node->getAwayMode() + && (!player_node || !player_node->getAwayMode()) && !keyboard.isKeyActive(keyboard.KEY_TARGET) && !InventoryWindow::isAnyInputFocused()) { // const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); - if (setupWindow->isVisible()) + if (setupWindow && setupWindow->isVisible()) { if (tKey == KeyboardConfig::KEY_WINDOW_SETUP) { @@ -1107,7 +1163,8 @@ void Game::handleInput() else { // Do not activate shortcuts if tradewindow is visible - if (itemShortcutWindow && !tradeWindow->isVisible() + if (itemShortcutWindow && tradeWindow + && !tradeWindow->isVisible() && !setupWindow->isVisible()) { int num = itemShortcutWindow->getTabIndex(); @@ -1131,34 +1188,51 @@ void Game::handleInput() switch (tKey) { case KeyboardConfig::KEY_PICKUP: - player_node->pickUpItems(); + if (player_node) + player_node->pickUpItems(); used = true; break; case KeyboardConfig::KEY_SIT: // Player sit action - if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) - player_node->updateSit(); - else - player_node->toggleSit(); + if (player_node) + { + if (keyboard.isKeyActive(keyboard.KEY_EMOTE)) + player_node->updateSit(); + else + player_node->toggleSit(); + } used = true; break; case KeyboardConfig::KEY_HIDE_WINDOWS: // Hide certain windows - if (!chatWindow->isInputFocused()) + if (!chatWindow || !chatWindow->isInputFocused()) { - statusWindow->setVisible(false); - inventoryWindow->setVisible(false); - shopWindow->setVisible(false); - skillDialog->setVisible(false); - setupWindow->setVisible(false); - equipmentWindow->setVisible(false); - helpWindow->setVisible(false); - debugWindow->setVisible(false); - outfitWindow->setVisible(false); - dropShortcutWindow->setVisible(false); - spellShortcutWindow->setVisible(false); - botCheckerWindow->setVisible(false); - socialWindow->setVisible(false); + if (statusWindow) + statusWindow->setVisible(false); + if (inventoryWindow) + inventoryWindow->setVisible(false); + if (shopWindow) + shopWindow->setVisible(false); + if (skillDialog) + skillDialog->setVisible(false); + if (setupWindow) + setupWindow->setVisible(false); + if (equipmentWindow) + equipmentWindow->setVisible(false); + if (helpWindow) + helpWindow->setVisible(false); + if (debugWindow) + debugWindow->setVisible(false); + if (outfitWindow) + outfitWindow->setVisible(false); + if (dropShortcutWindow) + dropShortcutWindow->setVisible(false); + if (spellShortcutWindow) + spellShortcutWindow->setVisible(false); + if (botCheckerWindow) + botCheckerWindow->setVisible(false); + if (socialWindow) + socialWindow->setVisible(false); } break; case KeyboardConfig::KEY_WINDOW_STATUS: @@ -1222,7 +1296,8 @@ void Game::handleInput() break; case KeyboardConfig::KEY_PATHFIND: // Find path to mouse (debug purpose) - if (!player_node->getDisableGameModifiers()) + if (!player_node || !player_node-> + getDisableGameModifiers()) { if (viewport) viewport->toggleDebugPath(); @@ -1239,16 +1314,22 @@ void Game::handleInput() unsigned int deflt = player_relations.getDefault(); if (deflt & PlayerRelation::TRADE) { - localChatTab->chatLog( - _("Ignoring incoming trade requests"), - BY_SERVER); + if (localChatTab) + { + localChatTab->chatLog( + _("Ignoring incoming trade requests"), + BY_SERVER); + } deflt &= ~PlayerRelation::TRADE; } else { - localChatTab->chatLog( - _("Accepting incoming trade requests"), - BY_SERVER); + if (localChatTab) + { + localChatTab->chatLog( + _("Accepting incoming trade requests"), + BY_SERVER); + } deflt |= PlayerRelation::TRADE; } @@ -1284,10 +1365,11 @@ void Game::handleInput() if (event.active.gain) { // window restore Client::setIsMinimized(false); - if (player_node && !player_node->getAwayMode()) + if (!player_node && !player_node->getAwayMode()) { fpsLimit = config.getIntValue("fpslimit"); - player_node->setHalfAway(false); + if (player_node) + player_node->setHalfAway(false); } } else @@ -1309,12 +1391,20 @@ void Game::handleInput() if (event.active.state & SDL_APPMOUSEFOCUS) Client::setMouseFocused(event.active.gain); - if (player_node->getAwayMode()) + if (player_node) { - if (Client::getInputFocused() || Client::getMouseFocused()) - fpsLimit = config.getIntValue("fpslimit"); - else - fpsLimit = config.getIntValue("altfpslimit"); + if (player_node->getAwayMode()) + { + if (Client::getInputFocused() || Client::getMouseFocused()) + fpsLimit = config.getIntValue("fpslimit"); + else + fpsLimit = config.getIntValue("altfpslimit"); + Client::setFramerate(fpsLimit); + } + } + else + { + fpsLimit = config.getIntValue("fpslimit"); Client::setFramerate(fpsLimit); } } @@ -1329,7 +1419,8 @@ void Game::handleInput() { try { - guiInput->pushInput(event); + if (guiInput) + guiInput->pushInput(event); } catch (const gcn::Exception &e) { @@ -1341,12 +1432,12 @@ void Game::handleInput() } // End while // If the user is configuring the keys then don't respond. - if (!keyboard.isEnabled() || player_node->getAwayMode()) + if (!player_node || !keyboard.isEnabled() || player_node->getAwayMode()) return; if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT) || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT) - || setupWindow->isVisible()) + || (setupWindow && setupWindow->isVisible())) { return; } @@ -1355,7 +1446,7 @@ void Game::handleInput() if (player_node->isAlive() && (!Being::isTalking() || keyboard.getKeyIndex(event.key.keysym.sym) == KeyboardConfig::KEY_TALK) - && !chatWindow->isInputFocused() && !quitDialog) + && chatWindow && !chatWindow->isInputFocused() && !quitDialog) { // Get the state of the keyboard keys keyboard.refreshActiveKeys(); @@ -1602,19 +1693,24 @@ void Game::changeMap(const std::string &mapPath) resetAdjustLevel(); // Clean up floor items, beings and particles - actorSpriteManager->clear(); + if (actorSpriteManager) + actorSpriteManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. - viewport->closePopupMenu(); - viewport->cleanHoverItems(); + if (viewport) + { + viewport->closePopupMenu(); + viewport->cleanHoverItems(); + } // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (player_node) player_node->setMap(0); - particleEngine->clear(); + if (particleEngine) + particleEngine->clear(); mMapName = mapPath; @@ -1647,10 +1743,14 @@ void Game::changeMap(const std::string &mapPath) socialWindow->setMap(newMap); // Notify the minimap and actorSpriteManager about the map change - minimap->setMap(newMap); - actorSpriteManager->setMap(newMap); - particleEngine->setMap(newMap); - viewport->setMap(newMap); + if (minimap) + minimap->setMap(newMap); + if (actorSpriteManager) + actorSpriteManager->setMap(newMap); + if (particleEngine) + particleEngine->setMap(newMap); + if (viewport) + viewport->setMap(newMap); // Initialize map-based particle effects if (newMap) @@ -1683,7 +1783,7 @@ void Game::changeMap(const std::string &mapPath) void Game::updateHistory(SDL_Event &event) { - if (!player_node->getAttackType()) + if (!player_node || !player_node->getAttackType()) return; bool old = false; @@ -1738,7 +1838,7 @@ void Game::checkKeys() const int timeRange = 120; const int cntInTime = 130; - if (!player_node->getAttackType()) + if (!player_node || !player_node->getAttackType()) return; for (int f = 0; f < MAX_LASTKEYS; f ++) diff --git a/src/graphics.cpp b/src/graphics.cpp index 37fd72c08..efa1058a6 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -97,13 +97,14 @@ bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) logger->log1("Using video driver: unknown"); mDoubleBuffer = ((mTarget->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF); - logger->log("Double buffer mode: %s", - mDoubleBuffer ? "yes" : "no"); + logger->log("Double buffer mode: %s", mDoubleBuffer ? "yes" : "no"); if (mTarget->format) logger->log("Bits per pixel: %d", mTarget->format->BytesPerPixel); const SDL_VideoInfo *vi = SDL_GetVideoInfo(); + if (!vi) + return false; logger->log("Possible to create hardware surfaces: %s", ((vi->hw_available) ? "yes" : "no")); @@ -259,7 +260,8 @@ void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h) const int iw = image->mBounds.w; const int ih = image->mBounds.h; - if (iw == 0 || ih == 0) return; + if (iw == 0 || ih == 0) + return; for (int py = 0; py < h; py += ih) // Y position on pattern plane { @@ -346,8 +348,6 @@ void Graphics::drawImageRect(int x, int y, int w, int h, Image *bottom, Image *left, Image *center) { -// pushClipArea(gcn::Rectangle(x, y, w, h)); - const bool drawMain = center && topLeft && topRight && bottomLeft && bottomRight; @@ -390,8 +390,6 @@ void Graphics::drawImageRect(int x, int y, int w, int h, x + w - bottomRight->getWidth(), y + h - bottomRight->getHeight()); } - -// popClipArea(); } void Graphics::drawImageRect(int x, int y, int w, int h, @@ -601,6 +599,7 @@ void Graphics::calcTile(ImageVertexes *vert, int x, int y) void Graphics::drawTile(ImageVertexes *vert) { + // vert and img must be != 0 Image *img = vert->image; DoubleRects *rects = &vert->sdl; DoubleRects::const_iterator it = rects->begin(); diff --git a/src/guild.cpp b/src/guild.cpp index a2d9149eb..5d129e11e 100644 --- a/src/guild.cpp +++ b/src/guild.cpp @@ -124,7 +124,7 @@ GuildMember *Guild::getMember(int id) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->mId == id) + if ((*itr) && (*itr)->mId == id) return (*itr); ++itr; } @@ -138,7 +138,7 @@ GuildMember *Guild::getMember(int accountId, int charId) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->mId == accountId && (*itr)->mCharId == charId) + if ((*itr) && (*itr)->mId == accountId && (*itr)->mCharId == charId) return (*itr); ++itr; } @@ -152,7 +152,7 @@ GuildMember *Guild::getMember(const std::string &name) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->getName() == name) + if ((*itr) && (*itr)->getName() == name) return (*itr); ++itr; } @@ -189,7 +189,7 @@ void Guild::removeMember(int id) itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->mId == id) + if ((*itr) && (*itr)->mId == id) { GuildMember *member = *itr; mMembers.erase(itr); @@ -212,7 +212,7 @@ void Guild::removeMember(const std::string &name) itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->getName() == name) + if ((*itr) && (*itr)->getName() == name) { GuildMember *member = *itr; mMembers.erase(itr); @@ -262,7 +262,7 @@ bool Guild::isMember(GuildMember *member) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->mId == member->mId && + if ((*itr) && (*itr)->mId == member->mId && (*itr)->getName() == member->getName()) { return true; @@ -279,7 +279,7 @@ bool Guild::isMember(int id) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->mId == id) + if ((*itr) && (*itr)->mId == id) return true; ++itr; } @@ -293,7 +293,7 @@ bool Guild::isMember(const std::string &name) const itr_end = mMembers.end(); while (itr != itr_end) { - if ((*itr)->getName() == name) + if ((*itr) && (*itr)->getName() == name) return true; ++itr; } @@ -309,7 +309,8 @@ void Guild::getNames(std::vector<std::string> &names) const while (it != it_end) { - names.push_back((*it)->getName()); + if (*it) + names.push_back((*it)->getName()); ++it; } } diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp index c5d8f8bb6..4620de742 100644 --- a/src/guildmanager.cpp +++ b/src/guildmanager.cpp @@ -96,7 +96,7 @@ void GuildManager::reload() if (socialWindow) { Guild *guild = Guild::getGuild(1); - if (guild) + if (guild && socialWindow) socialWindow->removeTab(guild); } delete mTab; @@ -120,7 +120,8 @@ void GuildManager::chat(std::string msg) void GuildManager::getNames(std::vector<std::string> &names) { Guild *guild = createGuild(); - guild->getNames(names); + if (guild) + guild->getNames(names); } void GuildManager::requestGuildInfo() diff --git a/src/item.cpp b/src/item.cpp index d76eaf401..45a10f837 100644 --- a/src/item.cpp +++ b/src/item.cpp @@ -72,14 +72,9 @@ void Item::setId(int id, unsigned char color) ResourceManager *resman = ResourceManager::getInstance(); const ItemInfo &info = getInfo(); mTags = info.getTags(); -// logger->log("tag0=" + toString(mTags[1])); - -// for (int f = 0; f < mTags->size(); f ++) -// logger->log("tag: %d", (*mTags)[f]); SpriteDisplay display = info.getDisplay(); - std::string imagePath = paths.getStringValue("itemIcons") - + display.image; + std::string imagePath = paths.getStringValue("itemIcons") + display.image; std::string dye = combineDye2(imagePath, info.getDyeColorsString(color)); mImage = resman->getImage(dye); mDrawImage = resman->getImage(dye); diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index bf58c518a..ea9f9b90b 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -477,4 +477,4 @@ std::string KeyboardConfig::getKeyShortString(const std::string &key) const else if (key == "unknown key") return "u key"; return key; -}
\ No newline at end of file +} diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ff93cdbf1..8105f3291 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -93,6 +93,8 @@ LocalPlayer *player_node = NULL; extern std::list<BeingCacheEntry*> beingInfoCache; extern OkDialog *weightNotice; extern int weightNoticeTime; +extern MiniStatusWindow *miniStatusWindow; +extern SkillDialog *skillDialog; LocalPlayer::LocalPlayer(int id, int subtype): Being(id, PLAYER, subtype, 0), @@ -138,7 +140,10 @@ LocalPlayer::LocalPlayer(int id, int subtype): mUpdateName = true; mTextColor = &Theme::getThemeColor(Theme::PLAYER); - mNameColor = &userPalette->getColor(UserPalette::SELF); + if (userPalette) + mNameColor = &userPalette->getColor(UserPalette::SELF); + else + mNameColor = 0; mLastTargetX = 0; mLastTargetY = 0; @@ -345,8 +350,11 @@ void LocalPlayer::logic() if (mEnableAdvert && !mBlockAdvert && mAdvertTime < cur_time) { Uint8 smile = FLAG_SPECIAL; - if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) + if (mTradebot && shopWindow && shopWindow + && !shopWindow->isShopEmpty()) + { smile += FLAG_SHOP; + } if (mAwayMode) smile += FLAG_AWAY; @@ -391,8 +399,6 @@ void LocalPlayer::setGMLevel(int level) Position LocalPlayer::getNextWalkPosition(unsigned char dir) { - // check for mMap? - // Compute where the next tile will be set. int dx = 0, dy = 0; if (dir & Being::UP) @@ -1040,13 +1046,13 @@ void LocalPlayer::setDestination(int x, int y) else if (mInvertDirection == 1) { Uint8 newDir = 0; - if (mDirection&UP) + if (mDirection & UP) newDir |= DOWN; - if (mDirection&LEFT) + if (mDirection & LEFT) newDir |= RIGHT; - if (mDirection&DOWN) + if (mDirection & DOWN) newDir |= UP; - if (mDirection&RIGHT) + if (mDirection & RIGHT) newDir |= LEFT; Net::getPlayerHandler()->setDestination(x, y, newDir); @@ -1116,8 +1122,8 @@ void LocalPlayer::setWalkingDir(unsigned char dir) startWalking(dir); } #ifdef MANASERV_SUPPORT - else if (mAction == MOVE - && (Net::getNetworkType() == ServerInfo::MANASERV)) + else if (mAction == MOVE && (Net::getNetworkType() + == ServerInfo::MANASERV)) { nextTile(dir); } @@ -1427,7 +1433,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount, msg = N_("Unknown problem picking up item."); break; } - if (config.getBoolValue("showpickupchat")) + if (localChatTab && config.getBoolValue("showpickupchat")) localChatTab->chatLog(_(msg), BY_SERVER); if (mMap && config.getBoolValue("showpickupparticle")) @@ -1545,9 +1551,6 @@ void LocalPlayer::setGotoTarget(Being *target) } } -extern MiniStatusWindow *miniStatusWindow; -extern SkillDialog *skillDialog; - void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId) { Being::handleStatusEffect(effect, effectId); @@ -1762,9 +1765,12 @@ void LocalPlayer::moveToTarget(unsigned int dist) if (mTarget) { - debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, + if (mMap) + { + debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); + } if (debugPath.size() < dist) return; @@ -1812,7 +1818,7 @@ void LocalPlayer::moveToHome() { moveTo(mCrossX, mCrossY); } - else + else if (mMap) { std::map<std::string, Vector>::const_iterator iter = mHomes.find(mMap->getProperty("_realfilename")); @@ -1929,20 +1935,24 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (dx * dx + dy * dy < 8) allowSword = true; + const Inventory *inv = PlayerInfo::getInventory(); + if (!inv) + return; + //if attack distance for sword if (allowSword) { //finding sword - item = PlayerInfo::getInventory()->findItem(571, 0); + item = inv->findItem(571, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(570, 0); + item = inv->findItem(570, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(579, 0); + item = inv->findItem(579, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(536, 0); + item = inv->findItem(536, 0); //no swords if (!item) @@ -1950,21 +1960,17 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) //if sword not equiped if (!item->isEquipped()) - { Net::getInventoryHandler()->equipItem(item); - } //if need equip shield too if (mAttackWeaponType == 3) { //finding shield - item = PlayerInfo::getInventory()->findItem(601, 0); + item = inv->findItem(601, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(602, 0); + item = inv->findItem(602, 0); if (item && !item->isEquipped()) - { Net::getInventoryHandler()->equipItem(item); - } } } @@ -1972,29 +1978,22 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) else { //finding bow - item = PlayerInfo::getInventory()->findItem(545, 0); + item = inv->findItem(545, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(530, 0); + item = inv->findItem(530, 0); //no bow if (!item) return; if (!item->isEquipped()) - { Net::getInventoryHandler()->equipItem(item); - } } - } - void LocalPlayer::crazyMove() { -// if (!allowAction()) -// return; - bool oldDisableCrazyMove = mDisableCrazyMove; mDisableCrazyMove = true; switch(mCrazyMoveType) @@ -2251,7 +2250,7 @@ void LocalPlayer::crazyMove7() void LocalPlayer::crazyMove8() { - if (mAction == MOVE) + if (mAction == MOVE || !mMap) return; int idx = 0; int dist = 1; @@ -2379,7 +2378,7 @@ void LocalPlayer::crazyMoveA() if (mAction == MOVE) return; - if (mMoveProgram.length() == 0) + if (mMoveProgram.empty()) return; if (mCrazyMoveState >= mMoveProgram.length()) @@ -2609,11 +2608,8 @@ void LocalPlayer::crazyMoveA() mCrazyMoveState ++; } -// mCrazyMoveState ++; if (mCrazyMoveState >= mMoveProgram.length()) mCrazyMoveState = 0; - -// debugMsg("mCrazyMoveState: " + toString(mCrazyMoveState)); } bool LocalPlayer::isReachable(int x, int y, int maxCost) @@ -2858,8 +2854,6 @@ void LocalPlayer::specialMove(unsigned char direction) } else { -// if (direction != 0 && getInvertDirection() == 4) -// crazyMove(); setWalkingDir(direction); } @@ -2980,7 +2974,6 @@ void LocalPlayer::setMap(Map *map) Being::setMap(map); updateNavigateList(); -// updateCoords(); } void LocalPlayer::setHome() @@ -3012,8 +3005,6 @@ void LocalPlayer::setHome() mMap->updatePortalTile("", MapItem::EMPTY, static_cast<int>(pos.x), static_cast<int>(pos.y)); -// if (specialLayer) -// specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY); mHomes.erase(key); socialWindow->removePortal(static_cast<int>(pos.x), static_cast<int>(pos.y)); @@ -3031,8 +3022,6 @@ void LocalPlayer::setHome() mHomes[key] = pos; mMap->updatePortalTile("home", MapItem::HOME, getTileX(), getTileY()); -// if (specialLayer) -// specialLayer->setTile(getTileX(), getTileY(), MapItem::HOME); socialWindow->addPortal(getTileX(), getTileY()); } MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY()); @@ -3048,8 +3037,6 @@ void LocalPlayer::setHome() { MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY()); int type = 0; -// if (!mapItem) -// return; std::map<std::string, Vector>::iterator iter = mHomes.find(key); if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y) @@ -3060,8 +3047,6 @@ void LocalPlayer::setHome() if (!mapItem || mapItem->getType() == MapItem::EMPTY) { -// if (mAction == SIT) -// type = MapItem::HOME; if (mDirection & UP) type = MapItem::ARROW_UP; else if (mDirection & LEFT) @@ -3076,7 +3061,6 @@ void LocalPlayer::setHome() type = MapItem::EMPTY; } mMap->updatePortalTile("", type, getTileX(), getTileY()); -// mapItem = specialLayer->getTile(getTileX(), getTileY()); if (type != MapItem::EMPTY) { @@ -3350,8 +3334,7 @@ void LocalPlayer::updateCoords() if (mShowNavigePath) { - if (getTileX() != mOldTileX || getTileY() != mOldTileY) -// if (playerPos.x != mOldX || playerPos.y != mOldY) + if (mMap && (getTileX() != mOldTileX || getTileY() != mOldTileY)) { SpecialLayer *tmpLayer = mMap->getTempLayer(); if (!tmpLayer) @@ -3575,17 +3558,9 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite) if (mImitationMode == 1 && !player_imitated.empty() && player->getName() == player_imitated) { -// logger->log("have equip %d", sprite); -// std::string filename = ItemDB::get( -// player->getId()).getSprite(mGender); -// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite)); -// logger->log("LocalPlayer::imitateOutfit sprite: " + toString(player->getNumberOfLayers())); -// logger->log("LocalPlayer::imitateOutfit spritecount: " + toString(player->getSpritesCount())); if (sprite < 0 || sprite >= player->getNumberOfLayers()) -// if (sprite < 0 || sprite >= 20) return; -// logger->log("after check"); AnimatedSprite *equipmentSprite = dynamic_cast<AnimatedSprite *>(player ->getSprite(sprite)); @@ -3635,7 +3610,8 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite) void LocalPlayer::followMoveTo(Being *being, int x, int y) { - if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed) + if (being && !mPlayerFollowed.empty() + && being->getName() == mPlayerFollowed) { mPickUpTarget = 0; setDestination(x, y); diff --git a/src/logger.cpp b/src/logger.cpp index 6790d622a..2ec5c331e 100644 --- a/src/logger.cpp +++ b/src/logger.cpp @@ -51,9 +51,7 @@ Logger::Logger(): Logger::~Logger() { if (mLogFile.is_open()) - { mLogFile.close(); - } } void Logger::setLogFile(const std::string &logFilename) |