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authorAndrei Karas <akaras@inbox.ru>2011-09-22 20:11:30 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-22 20:11:30 +0300
commita3e0ab99334d7c2d33a0bf206b711eff420a86c4 (patch)
tree4bf45f0e571b3e1710e7ff7656d6dd37b131b804
parentb51739591b7573d0b97a13a7d22708461eea70e2 (diff)
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Improve speed on targeting monsters placed on same tile with player.
-rw-r--r--src/localplayer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index e17cf09c4..5aea98fbb 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -3413,6 +3413,9 @@ int LocalPlayer::getPathLength(Being* being)
const Vector &playerPos = getPosition();
+ if (being->mX == mX && being->mY == mY)
+ return 0;
+
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,