diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-09-04 00:55:55 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:56 +0300 |
commit | bdaee16ae1e89e35f47632466f8f6fdd5556c31f (patch) | |
tree | a012bcf547c3f6edf96db3808842670c40ff237e | |
parent | 6d21b6cbc000d30938309056ea8e8f7bf903f7dc (diff) | |
download | mv-bdaee16ae1e89e35f47632466f8f6fdd5556c31f.tar.gz mv-bdaee16ae1e89e35f47632466f8f6fdd5556c31f.tar.bz2 mv-bdaee16ae1e89e35f47632466f8f6fdd5556c31f.tar.xz mv-bdaee16ae1e89e35f47632466f8f6fdd5556c31f.zip |
eathena: fix equipped item sign.
Also fix equip/unequip error reporting.
-rw-r--r-- | src/net/eathena/inventoryhandler.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp index ec3c23cef..0bc5b3e8d 100644 --- a/src/net/eathena/inventoryhandler.cpp +++ b/src/net/eathena/inventoryhandler.cpp @@ -154,7 +154,9 @@ void InventoryHandler::equipItem(const Item *const item) const MessageOut outMsg(CMSG_PLAYER_EQUIP); outMsg.writeInt16(static_cast<int16_t>( item->getInvIndex() + INVENTORY_OFFSET), "index"); - outMsg.writeInt32(0, "wear location"); + // here we set flag for any slots, + // probably better set to slot from item properties + outMsg.writeInt32(0xFFFFFFFFU, "wear location"); } void InventoryHandler::unequipItem(const Item *const item) const @@ -234,8 +236,8 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) msg.readUInt8("item type"); // uint8_t identified = msg.readUInt8(); // identify flag - const int equipType = msg.readInt32("location"); - msg.readInt32("wear state"); + msg.readInt32("location"); + const int equipType = msg.readInt32("wear state"); const uint8_t refine = static_cast<uint8_t>(msg.readInt8("refine")); msg.readInt16("card0"); msg.readInt16("card1"); @@ -363,10 +365,9 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) const int index = msg.readInt16("item index") - (playerInvintory ? INVENTORY_OFFSET : STORAGE_OFFSET); const int itemId = msg.readInt16("item id"); - const uint8_t itemType = msg.readUInt8("item type"); + msg.readUInt8("item type"); const int amount = msg.readInt16("count"); - msg.readInt16("count"); - msg.readInt16("wear state / equip"); + msg.readInt32("wear state / equip"); msg.readInt16("card0"); msg.readInt16("card1"); msg.readInt16("card2"); @@ -404,7 +405,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) msg.readInt16("sprite"); const uint8_t flag = msg.readUInt8("result"); - if (!flag) + if (flag) NotifyManager::notify(NotifyTypes::EQUIP_FAILED); else mEquips.setEquipment(getSlot(equipType), index); @@ -418,7 +419,10 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) const int equipType = msg.readInt32("wear location"); const uint8_t flag = msg.readUInt8("result"); + // need use UNEQUIP_FAILED event if (flag) + NotifyManager::notify(NotifyTypes::EQUIP_FAILED); + else mEquips.setEquipment(getSlot(equipType), -1); if (equipType & 0x8000) ArrowsListener::distributeEvent(); |