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author | Andrei Karas <akaras@inbox.ru> | 2012-12-05 21:47:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-12-05 21:48:19 +0300 |
commit | 17bb7a5de4b9406f1a02d092ae590ab71b7265ba (patch) | |
tree | d33a92e36abedc961627e150665d58f0a34440b4 | |
parent | 8eb0fdb2f91bb49d1c4dabd9dccbeb25b2f4dd84 (diff) | |
download | mv-17bb7a5de4b9406f1a02d092ae590ab71b7265ba.tar.gz mv-17bb7a5de4b9406f1a02d092ae590ab71b7265ba.tar.bz2 mv-17bb7a5de4b9406f1a02d092ae590ab71b7265ba.tar.xz mv-17bb7a5de4b9406f1a02d092ae590ab71b7265ba.zip |
Screen button cancel attack working also like sit if no target selected.
-rw-r--r-- | src/touchactions.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/touchactions.cpp b/src/touchactions.cpp index 5f236ea4e..f0b46a31f 100644 --- a/src/touchactions.cpp +++ b/src/touchactions.cpp @@ -24,6 +24,7 @@ #include "being.h" #include "game.h" #include "keydata.h" +#include "localplayer.h" #include "logger.h" #include "mouseinput.h" #include "touchmanager.h" @@ -156,6 +157,8 @@ impHandler(attackOut) impHandler(cancelClick) { ActionManager::stopAttack(tempEvent); + if (!player_node->getTarget()) + ActionManager::sit(tempEvent); } impHandler(cancelUp) |