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authorAndrei Karas <akaras@inbox.ru>2014-05-19 15:21:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-19 15:21:11 +0300
commitad3ee95f90bfd368a511407c13718b900e44be0f (patch)
treef3f41b9802d684d784b7cef05e0d6ae2383b5e5b
parentfba4289e53447a09dcf82211e2dab3563e2581f1 (diff)
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Move spritedirection into separate file.
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/animatedsprite.cpp4
-rw-r--r--src/animatedsprite.h4
-rw-r--r--src/being/being.cpp32
-rw-r--r--src/being/being.h4
-rw-r--r--src/being/compoundsprite.cpp2
-rw-r--r--src/being/compoundsprite.h2
-rw-r--r--src/imagesprite.h2
-rw-r--r--src/resources/action.cpp15
-rw-r--r--src/resources/action.h4
-rw-r--r--src/resources/db/itemdb.cpp40
-rw-r--r--src/resources/iteminfo.cpp40
-rw-r--r--src/resources/spritedef.cpp27
-rw-r--r--src/resources/spritedef.h18
-rw-r--r--src/resources/spritedirection.h43
-rw-r--r--src/sprite.h3
17 files changed, 139 insertions, 103 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e4c60fa76..22afcb8ed 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -600,6 +600,7 @@ SET(SRCS
resources/spriteaction.h
resources/spritedef.h
resources/spritedef.cpp
+ resources/spritedirection.h
resources/spritedisplay.h
resources/spritereference.h
resources/subimage.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 2d5a1f3e0..8d89bf185 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -708,6 +708,7 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
resources/spriteaction.h \
resources/spritedef.cpp \
resources/spritedef.h \
+ resources/spritedirection.h \
resources/subimage.cpp \
resources/subimage.h \
resources/surfaceimagehelper.cpp \
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index eacdd5e8d..a68cfcdd9 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -39,7 +39,7 @@
bool AnimatedSprite::mEnableCache = false;
AnimatedSprite::AnimatedSprite(SpriteDef *const sprite):
- mDirection(DIRECTION_DOWN),
+ mDirection(SpriteDirection::DOWN),
mLastTime(0),
mFrameIndex(0),
mFrameTime(0),
@@ -303,7 +303,7 @@ void AnimatedSprite::draw(Graphics *const graphics,
posX + mFrame->offsetX, posY + mFrame->offsetY);
}
-bool AnimatedSprite::setSpriteDirection(const SpriteDirection direction)
+bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
{
if (mDirection != direction)
{
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 4bef6face..2bf5815a0 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -78,7 +78,7 @@ class AnimatedSprite final : public Sprite
const Image* getImage() const A_WARN_UNUSED;
- bool setSpriteDirection(const SpriteDirection direction);
+ bool setSpriteDirection(const SpriteDirection::Type direction);
int getNumberOfLayers() const A_WARN_UNUSED
{ return 1; }
@@ -128,7 +128,7 @@ class AnimatedSprite final : public Sprite
void setDelayLoad(const std::string &filename, const int variant);
- SpriteDirection mDirection; /**< The sprite direction. */
+ SpriteDirection::Type mDirection; /**< The sprite direction. */
int mLastTime; /**< The last time update was called. */
unsigned int mFrameIndex; /**< The index of the current frame. */
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 513fe9322..5eb26d1a3 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -154,7 +154,7 @@ Being::Being(const int id,
mSubType(0xFFFF),
mDirection(BeingDirection::DOWN),
mDirectionDelayed(0),
- mSpriteDirection(DIRECTION_DOWN),
+ mSpriteDirection(SpriteDirection::DOWN),
mShowName(false),
mIsGM(false),
mType(type),
@@ -1177,17 +1177,17 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
int rotation;
switch (mSpriteDirection)
{
- case DIRECTION_DOWN:
+ case SpriteDirection::DOWN:
default:
rotation = 0;
break;
- case DIRECTION_LEFT:
+ case SpriteDirection::LEFT:
rotation = 90;
break;
- case DIRECTION_UP:
+ case SpriteDirection::UP:
rotation = 180;
break;
- case DIRECTION_RIGHT:
+ case SpriteDirection::RIGHT:
rotation = 270;
break;
}
@@ -1262,32 +1262,32 @@ void Being::setDirection(const uint8_t direction)
if (!mFaceDirection)
mFaceDirection = direction;
- SpriteDirection dir;
+ SpriteDirection::Type dir;
if (mFaceDirection & BeingDirection::UP)
{
if (mFaceDirection & BeingDirection::LEFT)
- dir = DIRECTION_UPLEFT;
+ dir = SpriteDirection::UPLEFT;
else if (mFaceDirection & BeingDirection::RIGHT)
- dir = DIRECTION_UPRIGHT;
+ dir = SpriteDirection::UPRIGHT;
else
- dir = DIRECTION_UP;
+ dir = SpriteDirection::UP;
}
else if (mFaceDirection & BeingDirection::DOWN)
{
if (mFaceDirection & BeingDirection::LEFT)
- dir = DIRECTION_DOWNLEFT;
+ dir = SpriteDirection::DOWNLEFT;
else if (mFaceDirection & BeingDirection::RIGHT)
- dir = DIRECTION_DOWNRIGHT;
+ dir = SpriteDirection::DOWNRIGHT;
else
- dir = DIRECTION_DOWN;
+ dir = SpriteDirection::DOWN;
}
else if (mFaceDirection & BeingDirection::RIGHT)
{
- dir = DIRECTION_RIGHT;
+ dir = SpriteDirection::RIGHT;
}
else
{
- dir = DIRECTION_LEFT;
+ dir = SpriteDirection::LEFT;
}
mSpriteDirection = static_cast<uint8_t>(dir);
@@ -2992,8 +2992,8 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
if (mEmotionSprite)
{
mEmotionSprite->play(mSpriteAction);
- mEmotionSprite->setSpriteDirection(static_cast<SpriteDirection>(
- mSpriteDirection));
+ mEmotionSprite->setSpriteDirection(
+ static_cast<SpriteDirection::Type>(mSpriteDirection));
}
else
{
diff --git a/src/being/being.h b/src/being/being.h
index 020c97e45..9ae57d545 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -492,8 +492,8 @@ class Being : public ActorSprite, public ConfigListener
/**
* Returns the direction the being is facing.
*/
- SpriteDirection getSpriteDirection() const A_WARN_UNUSED
- { return static_cast<SpriteDirection>(mSpriteDirection); }
+ SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED
+ { return static_cast<SpriteDirection::Type>(mSpriteDirection); }
void setPosition(const Vector &pos) override;
diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp
index d355deafc..35599978b 100644
--- a/src/being/compoundsprite.cpp
+++ b/src/being/compoundsprite.cpp
@@ -196,7 +196,7 @@ const Image *CompoundSprite::getImage() const
return mImage;
}
-bool CompoundSprite::setSpriteDirection(const SpriteDirection direction)
+bool CompoundSprite::setSpriteDirection(const SpriteDirection::Type direction)
{
bool ret = false;
FOR_EACH (SpriteIterator, it, mSprites)
diff --git a/src/being/compoundsprite.h b/src/being/compoundsprite.h
index b36da2d1f..05559045e 100644
--- a/src/being/compoundsprite.h
+++ b/src/being/compoundsprite.h
@@ -65,7 +65,7 @@ public:
virtual const Image *getImage() const override final A_WARN_UNUSED;
- virtual bool setSpriteDirection(const SpriteDirection direction)
+ virtual bool setSpriteDirection(const SpriteDirection::Type direction)
override final;
int getNumberOfLayers() const A_WARN_UNUSED;
diff --git a/src/imagesprite.h b/src/imagesprite.h
index fb542c951..7d936b7f7 100644
--- a/src/imagesprite.h
+++ b/src/imagesprite.h
@@ -58,7 +58,7 @@ public:
const Image* getImage() const A_WARN_UNUSED
{ return mImage; }
- bool setSpriteDirection(const SpriteDirection
+ bool setSpriteDirection(const SpriteDirection::Type
direction A_UNUSED) override final
{ return false; }
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
index cbcf4f72b..8576ffab8 100644
--- a/src/resources/action.cpp
+++ b/src/resources/action.cpp
@@ -39,20 +39,21 @@ Action::~Action()
delete_all(mAnimations);
}
-const Animation *Action::getAnimation(SpriteDirection direction) const noexcept
+const Animation *Action::getAnimation(SpriteDirection::Type direction)
+ const noexcept
{
Animations::const_iterator i = mAnimations.find(direction);
if (i == mAnimations.end())
{
- if (direction == DIRECTION_UPLEFT || direction == DIRECTION_UPRIGHT)
+ if (direction == SpriteDirection::UPLEFT || direction == SpriteDirection::UPRIGHT)
{
- direction = DIRECTION_UP;
+ direction = SpriteDirection::UP;
}
- else if (direction == DIRECTION_DOWNLEFT
- || direction == DIRECTION_DOWNRIGHT)
+ else if (direction == SpriteDirection::DOWNLEFT
+ || direction == SpriteDirection::DOWNRIGHT)
{
- direction = DIRECTION_DOWN;
+ direction = SpriteDirection::DOWN;
}
i = mAnimations.find(direction);
@@ -65,7 +66,7 @@ const Animation *Action::getAnimation(SpriteDirection direction) const noexcept
return (i == mAnimations.end()) ? nullptr : i->second;
}
-void Action::setAnimation(const SpriteDirection direction,
+void Action::setAnimation(const SpriteDirection::Type direction,
Animation *const animation) noexcept
{
mAnimations[direction] = animation;
diff --git a/src/resources/action.h b/src/resources/action.h
index 64d8b40d8..2571508d3 100644
--- a/src/resources/action.h
+++ b/src/resources/action.h
@@ -43,10 +43,10 @@ class Action final
~Action();
- void setAnimation(const SpriteDirection direction,
+ void setAnimation(const SpriteDirection::Type direction,
Animation *const animation) noexcept;
- const Animation *getAnimation(SpriteDirection direction) const
+ const Animation *getAnimation(SpriteDirection::Type direction) const
noexcept A_WARN_UNUSED;
unsigned getNumber() const noexcept A_WARN_UNUSED
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 32b0ee67c..f20db0c76 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -690,40 +690,40 @@ int parseDirectionName(const std::string &name)
if (name == "down")
{
if (serverVersion > 0)
- id = DIRECTION_DOWN;
+ id = SpriteDirection::DOWN;
else
id = -2;
}
else if (name == "downleft" || name == "leftdown")
{
- id = DIRECTION_DOWNLEFT;
+ id = SpriteDirection::DOWNLEFT;
}
else if (name == "left")
{
- id = DIRECTION_LEFT;
+ id = SpriteDirection::LEFT;
}
else if (name == "upleft" || name == "leftup")
{
- id = DIRECTION_UPLEFT;
+ id = SpriteDirection::UPLEFT;
}
else if (name == "up")
{
if (serverVersion > 0)
- id = DIRECTION_UP;
+ id = SpriteDirection::UP;
else
id = -3;
}
else if (name == "upright" || name == "rightup")
{
- id = DIRECTION_UPRIGHT;
+ id = SpriteDirection::UPRIGHT;
}
else if (name == "right")
{
- id = DIRECTION_RIGHT;
+ id = SpriteDirection::RIGHT;
}
else if (name == "downright" || name == "rightdown")
{
- id = DIRECTION_DOWNRIGHT;
+ id = SpriteDirection::DOWNRIGHT;
}
else if (name == "downall")
{
@@ -848,11 +848,11 @@ void loadReplaceSprite(ItemInfo *const itemInfo,
case -2:
{
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_DOWN);
+ removeSprite), SpriteDirection::DOWN);
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_DOWNLEFT);
+ removeSprite), SpriteDirection::DOWNLEFT);
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_DOWNRIGHT);
+ removeSprite), SpriteDirection::DOWNRIGHT);
for_each_xml_child_node(itemNode, replaceNode)
{
@@ -861,17 +861,17 @@ void loadReplaceSprite(ItemInfo *const itemInfo,
const int from = XML::getProperty(itemNode, "from", 0);
const int to = XML::getProperty(itemNode, "to", 1);
std::map<int, int> *mapList = itemInfo->addReplaceSprite(
- parseSpriteName(removeSprite), DIRECTION_DOWN);
+ parseSpriteName(removeSprite), SpriteDirection::DOWN);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_DOWNLEFT);
+ removeSprite), SpriteDirection::DOWNLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_DOWNRIGHT);
+ removeSprite), SpriteDirection::DOWNRIGHT);
if (mapList)
(*mapList)[from] = to;
}
@@ -881,11 +881,11 @@ void loadReplaceSprite(ItemInfo *const itemInfo,
case -3:
{
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_UP);
+ removeSprite), SpriteDirection::UP);
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_UPLEFT);
+ removeSprite), SpriteDirection::UPLEFT);
itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_UPRIGHT);
+ removeSprite), SpriteDirection::UPRIGHT);
for_each_xml_child_node(itemNode, replaceNode)
{
@@ -894,17 +894,17 @@ void loadReplaceSprite(ItemInfo *const itemInfo,
const int from = XML::getProperty(itemNode, "from", 0);
const int to = XML::getProperty(itemNode, "to", 1);
std::map<int, int> *mapList = itemInfo->addReplaceSprite(
- parseSpriteName(removeSprite), DIRECTION_UP);
+ parseSpriteName(removeSprite), SpriteDirection::UP);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_UPLEFT);
+ removeSprite), SpriteDirection::UPLEFT);
if (mapList)
(*mapList)[from] = to;
mapList = itemInfo->addReplaceSprite(parseSpriteName(
- removeSprite), DIRECTION_UPRIGHT);
+ removeSprite), SpriteDirection::UPRIGHT);
if (mapList)
(*mapList)[from] = to;
}
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index a79a678e3..6dbb90d2a 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -249,11 +249,11 @@ const SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(const int direction)
SpriteToItemMap *const spMap = mSpriteToItemReplaceMap[direction];
if (spMap)
return spMap;
- if (direction == DIRECTION_UPLEFT || direction == DIRECTION_UPRIGHT)
- return mSpriteToItemReplaceMap[DIRECTION_UP];
+ if (direction == SpriteDirection::UPLEFT || direction == SpriteDirection::UPRIGHT)
+ return mSpriteToItemReplaceMap[SpriteDirection::UP];
- if (direction == DIRECTION_DOWNLEFT || direction == DIRECTION_DOWNRIGHT)
- return mSpriteToItemReplaceMap[DIRECTION_DOWN];
+ if (direction == SpriteDirection::DOWNLEFT || direction == SpriteDirection::DOWNRIGHT)
+ return mSpriteToItemReplaceMap[SpriteDirection::DOWN];
return nullptr;
}
@@ -276,16 +276,16 @@ void ItemInfo::setSpriteOrder(int *const ptr,
}
case -2:
{
- ptr[DIRECTION_DOWN] = n;
- ptr[DIRECTION_DOWNLEFT] = n;
- ptr[DIRECTION_DOWNRIGHT] = n;
+ ptr[SpriteDirection::DOWN] = n;
+ ptr[SpriteDirection::DOWNLEFT] = n;
+ ptr[SpriteDirection::DOWNRIGHT] = n;
return;
}
case -3:
{
- ptr[DIRECTION_UP] = n;
- ptr[DIRECTION_UPLEFT] = n;
- ptr[DIRECTION_UPRIGHT] = n;
+ ptr[SpriteDirection::UP] = n;
+ ptr[SpriteDirection::UPLEFT] = n;
+ ptr[SpriteDirection::UPRIGHT] = n;
return;
}
default:
@@ -294,19 +294,19 @@ void ItemInfo::setSpriteOrder(int *const ptr,
if (direction < 0 || direction >= 9)
return;
- if (direction == DIRECTION_UP)
+ if (direction == SpriteDirection::UP)
{
- if (ptr[DIRECTION_UPLEFT] == def)
- ptr[DIRECTION_UPLEFT] = n;
- if (ptr[DIRECTION_UPRIGHT] == def)
- ptr[DIRECTION_UPRIGHT] = n;
+ if (ptr[SpriteDirection::UPLEFT] == def)
+ ptr[SpriteDirection::UPLEFT] = n;
+ if (ptr[SpriteDirection::UPRIGHT] == def)
+ ptr[SpriteDirection::UPRIGHT] = n;
}
- else if (direction == DIRECTION_DOWN)
+ else if (direction == SpriteDirection::DOWN)
{
- if (ptr[DIRECTION_DOWNLEFT] == def)
- ptr[DIRECTION_DOWNLEFT] = n;
- if (ptr[DIRECTION_DOWNRIGHT] == def)
- ptr[DIRECTION_DOWNRIGHT] = n;
+ if (ptr[SpriteDirection::DOWNLEFT] == def)
+ ptr[SpriteDirection::DOWNLEFT] = n;
+ if (ptr[SpriteDirection::DOWNRIGHT] == def)
+ ptr[SpriteDirection::DOWNRIGHT] = n;
}
ptr[direction] = n;
}
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 10617b248..e7a751feb 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -281,9 +281,9 @@ void SpriteDef::loadAnimation(const XmlNodePtr animationNode,
const std::string directionName =
XML::getProperty(animationNode, "direction", "");
- const SpriteDirection directionType = makeSpriteDirection(directionName);
+ const SpriteDirection::Type directionType = makeSpriteDirection(directionName);
- if (directionType == DIRECTION_INVALID)
+ if (directionType == SpriteDirection::INVALID)
{
logger->log("Warning: Unknown direction \"%s\" used in %s",
directionName.c_str(), getIdPath().c_str());
@@ -462,28 +462,29 @@ SpriteDef::~SpriteDef()
mImageSets.clear();
}
-SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction)
+SpriteDirection::Type SpriteDef::makeSpriteDirection(const std::string
+ &direction)
{
if (direction.empty() || direction == "default")
- return DIRECTION_DEFAULT;
+ return SpriteDirection::DEFAULT;
else if (direction == "up")
- return DIRECTION_UP;
+ return SpriteDirection::UP;
else if (direction == "left")
- return DIRECTION_LEFT;
+ return SpriteDirection::LEFT;
else if (direction == "right")
- return DIRECTION_RIGHT;
+ return SpriteDirection::RIGHT;
else if (direction == "down")
- return DIRECTION_DOWN;
+ return SpriteDirection::DOWN;
else if (direction == "upleft")
- return DIRECTION_UPLEFT;
+ return SpriteDirection::UPLEFT;
else if (direction == "upright")
- return DIRECTION_UPRIGHT;
+ return SpriteDirection::UPRIGHT;
else if (direction == "downleft")
- return DIRECTION_DOWNLEFT;
+ return SpriteDirection::DOWNLEFT;
else if (direction == "downright")
- return DIRECTION_DOWNRIGHT;
+ return SpriteDirection::DOWNRIGHT;
else
- return DIRECTION_INVALID;
+ return SpriteDirection::INVALID;
}
void SpriteDef::addAction(const unsigned hp, const std::string &name,
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index d20865c68..7e31fe1da 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -25,6 +25,8 @@
#include "resources/resource.h"
+#include "resources/spritedirection.h"
+
#include "utils/stringvector.h"
#include "utils/xml.h"
@@ -36,20 +38,6 @@ class Action;
class Animation;
class ImageSet;
-enum SpriteDirection
-{
- DIRECTION_DEFAULT = 0,
- DIRECTION_UP = 1,
- DIRECTION_DOWN = 2,
- DIRECTION_LEFT = 3,
- DIRECTION_RIGHT = 4,
- DIRECTION_UPLEFT = 5,
- DIRECTION_UPRIGHT = 6,
- DIRECTION_DOWNLEFT = 7,
- DIRECTION_DOWNRIGHT = 8,
- DIRECTION_INVALID
-};
-
/**
* Defines a class to load an animation.
*/
@@ -76,7 +64,7 @@ class SpriteDef final : public Resource
/**
* Converts a string into a SpriteDirection enum.
*/
- static SpriteDirection
+ static SpriteDirection::Type
makeSpriteDirection(const std::string &direction) A_WARN_UNUSED;
void addAction(const unsigned hp, const std::string &name,
diff --git a/src/resources/spritedirection.h b/src/resources/spritedirection.h
new file mode 100644
index 000000000..17fd6e980
--- /dev/null
+++ b/src/resources/spritedirection.h
@@ -0,0 +1,43 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_SPRITEDIRECTION_H
+#define RESOURCES_SPRITEDIRECTION_H
+
+namespace SpriteDirection
+{
+ enum Type
+ {
+ DEFAULT = 0,
+ UP = 1,
+ DOWN = 2,
+ LEFT = 3,
+ RIGHT = 4,
+ UPLEFT = 5,
+ UPRIGHT = 6,
+ DOWNLEFT = 7,
+ DOWNRIGHT = 8,
+ INVALID
+ };
+}
+
+#endif // RESOURCES_SPRITEDIRECTION_H
diff --git a/src/sprite.h b/src/sprite.h
index 52ac535ca..a9dde8e2b 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -84,7 +84,8 @@ class Sprite
*
* @returns true if the sprite changed, false otherwise
*/
- virtual bool setSpriteDirection(const SpriteDirection direction) = 0;
+ virtual bool setSpriteDirection(const SpriteDirection::Type
+ direction) = 0;
/**
* Sets the alpha value of the animated sprite