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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-11 21:56:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-28 02:41:43 +0300 |
commit | 4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699 (patch) | |
tree | 2fce080e3001a53cbabc8468b98c84b4afd84444 | |
parent | 24662442f04d3c70aef4b0502545e346b6c63f67 (diff) | |
download | mv-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.gz mv-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.bz2 mv-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.xz mv-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.zip |
Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps.
Resolves: TMW-Mantis: #750.
Reviewed-by: Thorbjorn.
Conflicts:
src/game.cpp
src/sound.cpp
src/sound.h
-rw-r--r-- | src/client.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/sound.cpp | 59 | ||||
-rw-r--r-- | src/sound.h | 28 |
4 files changed, 84 insertions, 12 deletions
diff --git a/src/client.cpp b/src/client.cpp index 51e9155e7..1ac4be9f4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -675,6 +675,8 @@ int Client::exec() if (game) game->logic(); + sound.logic(); + ++lastTickTime; } diff --git a/src/game.cpp b/src/game.cpp index d5ac15ef3..3c3067bbf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1430,7 +1430,12 @@ void Game::changeMap(const std::string &mapPath) std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; std::string newMusic = newMap ? newMap->getMusicFile() : ""; if (newMusic != oldMusic) - sound.playMusic(newMusic); + { + if (newMusic.empty()) + sound.fadeOutMusic(); + else + sound.fadeOutAndPlayMusic(newMusic); + } if (mCurrentMap) mCurrentMap->saveExtraLayer(); diff --git a/src/sound.cpp b/src/sound.cpp index d490898c8..5a0959804 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -30,7 +30,20 @@ #include "resources/resourcemanager.h" #include "resources/soundeffect.h" -#include "configuration.h" +/** + * This will be set to true, when a music can be freed after a fade out + * Currently used by fadeOutCallBack() + */ +static bool sFadingOutEnded = false; + +/** + * Callback used at end of fadeout. + * It is called by Mix_MusicFadeFinished(). + */ +static void fadeOutCallBack() +{ + sFadingOutEnded = true; +} Sound::Sound(): mInstalled(false), @@ -41,6 +54,10 @@ Sound::Sound(): mPlayGui(false), mPlayMusic(false) { + // This set up our callback function used to + // handle fade outs endings. + sFadingOutEnded = false; + Mix_HookMusicFinished(fadeOutCallBack); } Sound::~Sound() @@ -58,6 +75,8 @@ void Sound::optionChanged(const std::string &value) mPlayGui = config.getBoolValue("playGuiSound"); else if (value == "playMusic") mPlayMusic = config.getBoolValue("playMusic"); + // Unlink the callback function. + Mix_HookMusicFinished(NULL); } void Sound::init() @@ -145,11 +164,6 @@ void Sound::info() logger->log("Sound::info() Channels: %i", channels); } -int Sound::getMaxVolume() const -{ - return MIX_MAX_VOLUME; -} - void Sound::setMusicVolume(int volume) { mMusicVolume = volume; @@ -258,8 +272,37 @@ void Sound::fadeOutMusic(int ms) if (mMusic) { Mix_FadeOutMusic(ms); - Mix_FreeMusic(mMusic); - mMusic = NULL; + // Note: The fadeOutCallBack handler will take care about freeing + // the music file at fade out ending. + } + else + { + sFadingOutEnded = true; + } +} + +void Sound::fadeOutAndPlayMusic(const std::string &path, int ms) +{ + mNextMusicPath = path; + fadeOutMusic(ms); +} + +void Sound::logic() +{ + if (sFadingOutEnded) + { + if (mMusic) + { + Mix_FreeMusic(mMusic); + mMusic = NULL; + } + sFadingOutEnded = false; + + if (!mNextMusicPath.empty()) + { + playMusic(mNextMusicPath); + mNextMusicPath.clear(); + } } } diff --git a/src/sound.h b/src/sound.h index 0de9f0636..6a509a574 100644 --- a/src/sound.h +++ b/src/sound.h @@ -73,16 +73,25 @@ class Sound : public ConfigListener * @param path The full path to the music file. * @param ms Duration of fade-in effect (ms) */ - void fadeInMusic(const std::string &path, int ms = 2000); + void fadeInMusic(const std::string &path, int ms = 1000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ - void fadeOutMusic(int ms); + void fadeOutMusic(int ms = 1000); - int getMaxVolume() const; + /** + * Fades out a background music and play a new one. + * + * @param path The full path to the fade in music file. + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutAndPlayMusic(const std::string &path, int ms = 1000); + + int getMaxVolume() const + { return MIX_MAX_VOLUME; } void setMusicVolume(int volume); void setSfxVolume(int volume); @@ -110,6 +119,13 @@ class Sound : public ConfigListener std::string getCurrentMusicFile() { return mCurrentMusicFile; } + /** + * The sound logic. + * Currently used to check whether the music file can be freed after + * a fade out, and whether new music has to be played. + */ + void logic(); + private: /** Logs various info about sound device. */ void info(); @@ -117,6 +133,12 @@ class Sound : public ConfigListener /** Halts and frees currently playing music. */ void haltMusic(); + /** + * When calling fadeOutAndPlayMusic(), + * the music file below will then be played + */ + std::string mNextMusicPath; + bool mInstalled; int mSfxVolume; |