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author | Andrei Karas <akaras@inbox.ru> | 2014-09-20 18:34:40 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-20 18:34:40 +0300 |
commit | 709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e (patch) | |
tree | 34b2b1d7eaea0c07e5e2e8e7a9d2d8ce7e10ae08 | |
parent | 5f7a8dd28733fd460578e43c6b2ea4990afa0670 (diff) | |
download | mv-709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e.tar.gz mv-709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e.tar.bz2 mv-709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e.tar.xz mv-709c0c8aa1cadef919a106f3c0b83a3b41f5ac1e.zip |
eathena: add mercenary skills.
-rw-r--r-- | src/net/eathena/mercenaryhandler.cpp | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 0000d0139..2a44e86ca 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -24,6 +24,9 @@ #include "logger.h" #include "being/being.h" +#include "being/playerinfo.h" + +#include "gui/windows/skilldialog.h" #include "net/ea/eaprotocol.h" @@ -112,17 +115,28 @@ void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg) void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg) { - // +++ need create if need mercenary being and update stats + if (skillDialog) + skillDialog->hideSkills(SkillOwner::Mercenary); const int count = (msg.readInt16("len") - 4) / 37; for (int f = 0; f < count; f ++) { - msg.readInt16("skill id"); - msg.readInt32("inf"); - msg.readInt16("level"); - msg.readInt16("sp"); - msg.readInt16("attack range"); - msg.readString(24, "name"); - msg.readUInt8("upgradable"); + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const int up = msg.readUInt8("up flag"); + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Mercenary, + skillId, name, level, range, up, inf, sp); + } + } } } |