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authorAndrei Karas <akaras@inbox.ru>2015-06-14 15:09:47 +0300
committerAndrei Karas <akaras@inbox.ru>2015-06-14 15:09:47 +0300
commit1be49b309ada7c988a5b48baa83281427db778fe (patch)
tree2481235923b9ecf26ec2ca18187b7a02b55152cc
parente71b8cca39fe2381c2ac48a201a2052569932ea1 (diff)
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Use CREATEWIDGET macro in client.
-rw-r--r--src/client.cpp97
1 files changed, 47 insertions, 50 deletions
diff --git a/src/client.cpp b/src/client.cpp
index fe643ac8b..f8ee3652e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -70,6 +70,7 @@
#include "gui/windows/worldselectdialog.h"
#include "gui/widgets/button.h"
+#include "gui/widgets/createwidget.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/windowcontainer.h"
@@ -905,8 +906,7 @@ int Client::gameExec()
if (!top)
break;
- desktop = new Desktop(nullptr);
- desktop->postInit();
+ CREATEWIDGET(desktop, Desktop, nullptr);
top->add(desktop);
int x = top->getWidth() - mButtonPadding;
ADDBUTTON(mSetupButton, new Button(desktop,
@@ -1038,9 +1038,9 @@ int Client::gameExec()
// lower than the default value
theme->setMinimumOpacity(0.8F);
- mCurrentDialog = new ServerDialog(&mCurrentServer,
+ CREATEWIDGET(mCurrentDialog, ServerDialog,
+ &mCurrentServer,
settings.configDir);
- mCurrentDialog->postInit();
}
else
{
@@ -1059,10 +1059,10 @@ int Client::gameExec()
BLOCK_START("Client::gameExec STATE_CONNECT_SERVER")
logger->log1("State: CONNECT SERVER");
loginData.updateHosts.clear();
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
- _("Connecting to server"), STATE_SWITCH_SERVER);
- mCurrentDialog->postInit();
+ _("Connecting to server"),
+ STATE_SWITCH_SERVER);
TranslationManager::loadCurrentLang();
BLOCK_END("Client::gameExec STATE_CONNECT_SERVER")
break;
@@ -1087,10 +1087,10 @@ int Client::gameExec()
if (settings.options.username.empty()
|| settings.options.password.empty())
{
- mCurrentDialog = new LoginDialog(&loginData,
+ CREATEWIDGET(mCurrentDialog, LoginDialog,
+ &loginData,
mCurrentServer.hostname,
&settings.options.updateHost);
- mCurrentDialog->postInit();
}
else
{
@@ -1105,10 +1105,10 @@ int Client::gameExec()
case STATE_LOGIN_ATTEMPT:
BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT")
logger->log1("State: LOGIN ATTEMPT");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
- _("Logging in"), STATE_SWITCH_SERVER);
- mCurrentDialog->postInit();
+ _("Logging in"),
+ STATE_SWITCH_SERVER);
loginHandler->loginOrRegister(&loginData);
BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT")
break;
@@ -1133,8 +1133,8 @@ int Client::gameExec()
}
else
{
- mCurrentDialog = new WorldSelectDialog(worlds);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, WorldSelectDialog,
+ worlds);
if (settings.options.chooseDefault)
{
static_cast<WorldSelectDialog*>(mCurrentDialog)
@@ -1148,10 +1148,10 @@ int Client::gameExec()
case STATE_WORLD_SELECT_ATTEMPT:
BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
logger->log1("State: WORLD SELECT ATTEMPT");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
- _("Entering game world"), STATE_WORLD_SELECT);
- mCurrentDialog->postInit();
+ _("Entering game world"),
+ STATE_WORLD_SELECT);
BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
break;
@@ -1186,11 +1186,11 @@ int Client::gameExec()
{
settings.oldUpdates = settings.localDataDir
+ dirSeparator + settings.updatesDir;
- mCurrentDialog = new UpdaterWindow(settings.updateHost,
+ CREATEWIDGET(mCurrentDialog, UpdaterWindow,
+ settings.updateHost,
settings.oldUpdates,
settings.options.dataPath.empty(),
loginData.updateType);
- mCurrentDialog->postInit();
}
BLOCK_END("Client::gameExec STATE_UPDATE")
break;
@@ -1280,11 +1280,10 @@ int Client::gameExec()
case STATE_GET_CHARACTERS:
BLOCK_START("Client::gameExec STATE_GET_CHARACTERS")
logger->log1("State: GET CHARACTERS");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting characters"),
STATE_SWITCH_SERVER);
- mCurrentDialog->postInit();
charServerHandler->requestCharacters();
BLOCK_END("Client::gameExec STATE_GET_CHARACTERS")
break;
@@ -1296,8 +1295,8 @@ int Client::gameExec()
// lower than the default value
theme->setMinimumOpacity(0.8F);
- mCurrentDialog = new CharSelectDialog(&loginData);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, CharSelectDialog,
+ &loginData);
if (!(static_cast<CharSelectDialog*>(mCurrentDialog))
->selectByName(settings.options.character,
@@ -1320,11 +1319,10 @@ int Client::gameExec()
case STATE_CONNECT_GAME:
BLOCK_START("Client::gameExec STATE_CONNECT_GAME")
logger->log1("State: CONNECT GAME");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to the game server"),
STATE_CHOOSE_SERVER);
- mCurrentDialog->postInit();
gameHandler->connect();
BLOCK_END("Client::gameExec STATE_CONNECT_GAME")
break;
@@ -1332,11 +1330,10 @@ int Client::gameExec()
case STATE_CHANGE_MAP:
BLOCK_START("Client::gameExec STATE_CHANGE_MAP")
logger->log1("State: CHANGE_MAP");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Changing game servers"),
STATE_SWITCH_CHARACTER);
- mCurrentDialog->postInit();
gameHandler->connect();
BLOCK_END("Client::gameExec STATE_CHANGE_MAP")
break;
@@ -1388,8 +1385,9 @@ int Client::gameExec()
case STATE_LOGIN_ERROR:
BLOCK_START("Client::gameExec STATE_LOGIN_ERROR")
logger->log1("State: LOGIN ERROR");
- // TRANSLATORS: error dialog header
- mCurrentDialog = new OkDialog(_("Error"),
+ CREATEWIDGET(mCurrentDialog, OkDialog,
+ // TRANSLATORS: error dialog header
+ _("Error"),
errorMessage,
// TRANSLATORS: ok dialog button
_("Close"),
@@ -1398,7 +1396,6 @@ int Client::gameExec()
ShowCenter_true,
nullptr,
260);
- mCurrentDialog->postInit();
mCurrentDialog->addActionListener(&loginListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
BLOCK_END("Client::gameExec STATE_LOGIN_ERROR")
@@ -1407,8 +1404,9 @@ int Client::gameExec()
case STATE_ACCOUNTCHANGE_ERROR:
BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
logger->log1("State: ACCOUNT CHANGE ERROR");
- // TRANSLATORS: error dialog header
- mCurrentDialog = new OkDialog(_("Error"),
+ CREATEWIDGET(mCurrentDialog, OkDialog,
+ // TRANSLATORS: error dialog header
+ _("Error"),
errorMessage,
// TRANSLATORS: ok dialog button
_("Close"),
@@ -1417,7 +1415,6 @@ int Client::gameExec()
ShowCenter_true,
nullptr,
260);
- mCurrentDialog->postInit();
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
@@ -1426,18 +1423,18 @@ int Client::gameExec()
case STATE_REGISTER_PREP:
BLOCK_START("Client::gameExec STATE_REGISTER_PREP")
logger->log1("State: REGISTER_PREP");
- mCurrentDialog = new ConnectionDialog(
+ CREATEWIDGET(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
- _("Requesting registration details"), STATE_LOGIN);
- mCurrentDialog->postInit();
+ _("Requesting registration details"),
+ STATE_LOGIN);
loginHandler->getRegistrationDetails();
BLOCK_END("Client::gameExec STATE_REGISTER_PREP")
break;
case STATE_REGISTER:
logger->log1("State: REGISTER");
- mCurrentDialog = new RegisterDialog(&loginData);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, RegisterDialog,
+ &loginData);
break;
case STATE_REGISTER_ATTEMPT:
@@ -1450,8 +1447,8 @@ int Client::gameExec()
case STATE_CHANGEPASSWORD:
BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD")
logger->log1("State: CHANGE PASSWORD");
- mCurrentDialog = new ChangePasswordDialog(&loginData);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, ChangePasswordDialog,
+ &loginData);
mCurrentDialog->setVisible(Visible_true);
BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD")
break;
@@ -1469,8 +1466,9 @@ int Client::gameExec()
BLOCK_START("Client::gameExec "
"STATE_CHANGEPASSWORD_SUCCESS")
logger->log1("State: CHANGE PASSWORD SUCCESS");
- // TRANSLATORS: password change message header
- mCurrentDialog = new OkDialog(_("Password Change"),
+ CREATEWIDGET(mCurrentDialog, OkDialog,
+ // TRANSLATORS: password change message header
+ _("Password Change"),
// TRANSLATORS: password change message text
_("Password changed successfully!"),
// TRANSLATORS: ok dialog button
@@ -1480,7 +1478,6 @@ int Client::gameExec()
ShowCenter_true,
nullptr,
260);
- mCurrentDialog->postInit();
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
loginData.password = loginData.newPassword;
@@ -1490,8 +1487,8 @@ int Client::gameExec()
case STATE_CHANGEEMAIL:
logger->log1("State: CHANGE EMAIL");
- mCurrentDialog = new ChangeEmailDialog(&loginData);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, ChangeEmailDialog,
+ &loginData);
mCurrentDialog->setVisible(Visible_true);
break;
@@ -1502,8 +1499,9 @@ int Client::gameExec()
case STATE_CHANGEEMAIL_SUCCESS:
logger->log1("State: CHANGE EMAIL SUCCESS");
- // TRANSLATORS: email change message header
- mCurrentDialog = new OkDialog(_("Email Change"),
+ CREATEWIDGET(mCurrentDialog, OkDialog,
+ // TRANSLATORS: email change message header
+ _("Email Change"),
// TRANSLATORS: email change message text
_("Email changed successfully!"),
// TRANSLATORS: ok dialog button
@@ -1513,15 +1511,14 @@ int Client::gameExec()
ShowCenter_true,
nullptr,
260);
- mCurrentDialog->postInit();
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
case STATE_UNREGISTER:
logger->log1("State: UNREGISTER");
- mCurrentDialog = new UnRegisterDialog(&loginData);
- mCurrentDialog->postInit();
+ CREATEWIDGET(mCurrentDialog, UnRegisterDialog,
+ &loginData);
break;
case STATE_UNREGISTER_ATTEMPT: