summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-09-30 22:55:31 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-30 22:55:31 +0300
commitf493b31b59c79f8923d23634b7e2450c4df7019b (patch)
treeb4576e3710d5280fcb87d9d0b4df0584e4436fd4
parentb1fa35079365cd92d6a719f5d95e17285bd17659 (diff)
downloadmv-f493b31b59c79f8923d23634b7e2450c4df7019b.tar.gz
mv-f493b31b59c79f8923d23634b7e2450c4df7019b.tar.bz2
mv-f493b31b59c79f8923d23634b7e2450c4df7019b.tar.xz
mv-f493b31b59c79f8923d23634b7e2450c4df7019b.zip
eathena: add karma stat to player.
-rw-r--r--src/being/attributes.h3
-rw-r--r--src/net/ea/playerhandler.cpp6
-rw-r--r--src/net/eathena/generalhandler.cpp1
3 files changed, 8 insertions, 2 deletions
diff --git a/src/being/attributes.h b/src/being/attributes.h
index 612ef886c..8b2754f1d 100644
--- a/src/being/attributes.h
+++ b/src/being/attributes.h
@@ -45,7 +45,8 @@ namespace Attributes
ATTACK_DELAY = 100,
ATTACK_RANGE = 101,
WALK_SPEED = 102,
- ATTACK_SPEED = 103
+ ATTACK_SPEED = 103,
+ KARMA
};
} // namespace Attributes
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index e365ccdfe..941f96499 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -191,7 +191,11 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
value), static_cast<float>(value), 0));
PlayerInfo::setStatBase(Attributes::WALK_SPEED, value);
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
- break;
+ break;
+ case 0x0003:
+ PlayerInfo::setStatBase(Attributes::KARMA, value);
+ PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ break;
case 0x0004:
break; // manner
case 0x0005:
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 0d7a551ea..d1056bb71 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -367,6 +367,7 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttribute(Attributes::KARMA, _("Karma"));
}
void GeneralHandler::gameEnded() const