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author | Andrei Karas <akaras@inbox.ru> | 2014-06-10 21:07:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-10 21:07:18 +0300 |
commit | 0ae3fbab8d27f46d618a4cfe738c73c70bc3a57e (patch) | |
tree | 205e4fd2896c913762861416c49a52862be6f456 | |
parent | d7b65dd309ce9b91be9ef4f22d55f7f4009007a2 (diff) | |
download | mv-0ae3fbab8d27f46d618a4cfe738c73c70bc3a57e.tar.gz mv-0ae3fbab8d27f46d618a4cfe738c73c70bc3a57e.tar.bz2 mv-0ae3fbab8d27f46d618a4cfe738c73c70bc3a57e.tar.xz mv-0ae3fbab8d27f46d618a4cfe738c73c70bc3a57e.zip |
In modernopengl Use one global VBO
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 18 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.h | 1 |
2 files changed, 6 insertions, 13 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index c3e4fbba3..3f6c3595b 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -72,6 +72,7 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() : mSimpleScreenUniform(0U), mTextureScreenUniform(0U), mVao(0U), + mVbo(0U), mColorAlpha(false), mTextureDraw(false), #ifdef DEBUG_BIND_TEXTURE @@ -89,6 +90,8 @@ ModernOpenGLGraphics::~ModernOpenGLGraphics() deleteArraysInternal(); if (mSimpleProgram) mSimpleProgram->decRef(); + if (mVbo) + mglDeleteBuffers(1, &mVbo); if (mVao) mglDeleteVertexArrays(1, &mVao); } @@ -114,6 +117,8 @@ void ModernOpenGLGraphics::postInit() { mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); + mglGenBuffers(1, &mVbo); + mglBindBuffer(GL_ARRAY_BUFFER, mVbo); logger->log("Compiling shaders"); mSimpleProgram = shaders.getSimpleProgram(); @@ -244,9 +249,6 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image, x2, y2, texX2, texY2 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); @@ -617,17 +619,12 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) x2, y2, x2, y1 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); // mglEnableVertexAttribArray(mSimplePosAttrib); mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_LINE_LOOP, 0, 4); - - mglDeleteBuffers(1, &vbo); } void ModernOpenGLGraphics::fillRectangle(const Rect& rect) @@ -645,17 +642,12 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) x1, y2, x2, y2 }; - GLuint vbo; - mglGenBuffers(1, &vbo); - mglBindBuffer(GL_ARRAY_BUFFER, vbo); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); // mglEnableVertexAttribArray(mSimplePosAttrib); mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - mglDeleteBuffers(1, &vbo); } void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable) diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index b3a217ca2..34124bacc 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -100,6 +100,7 @@ class ModernOpenGLGraphics final : public Graphics GLuint mSimpleScreenUniform; GLuint mTextureScreenUniform; GLuint mVao; + GLuint mVbo; bool mColorAlpha; bool mTextureDraw; #ifdef DEBUG_BIND_TEXTURE |