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authorAndrei Karas <akaras@inbox.ru>2013-09-08 21:45:05 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-08 21:45:05 +0300
commit486c83e129d16926093e13d5e037d7eee7f03b91 (patch)
tree67124ac5eefc1fb82616f7a4abbf1ac87cf07c8a
parent0ca85613f16a732ca92cd1b665fe417479c25fe1 (diff)
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fix delay flag for die sound.
-rw-r--r--src/being/being.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index d773e68ca..9e2bd8f99 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1206,7 +1206,7 @@ void Being::setAction(const Action &action, const int attackId)
currentAction = getDeadAction();
if (mInfo)
{
- playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, true, mX, mY);
+ playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, false, mX, mY);
if (mType == MONSTER || mType == NPC)
mYDiff = mInfo->getDeadSortOffsetY();
}