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authorAndrei Karas <akaras@inbox.ru>2013-05-19 19:47:08 +0300
committerAndrei Karas <akaras@inbox.ru>2013-05-19 19:47:08 +0300
commit2ff996eb1b6e7e8f277efe369d616d57558c6667 (patch)
treea09c56157dc69b2d51b85c07e4f76c6ad221222b
parent3203c6bd824cd8ac4e86374afafe01e45d358a40 (diff)
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improve sdlinput file.
-rw-r--r--src/gui/sdlinput.cpp6
-rw-r--r--src/gui/sdlinput.h16
2 files changed, 8 insertions, 14 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index e80c0f8c2..bb0ded46f 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -100,9 +100,7 @@ gcn::MouseInput SDLInput::dequeueMouseInput()
gcn::MouseInput mouseInput;
if (mMouseInputQueue.empty())
- {
throw GCN_EXCEPTION("The queue is empty.");
- }
mouseInput = mMouseInputQueue.front();
mMouseInputQueue.pop();
@@ -115,9 +113,7 @@ MouseInput SDLInput::dequeueMouseInput2()
MouseInput mouseInput;
if (mMouseInputQueue.empty())
- {
throw GCN_EXCEPTION("The queue is empty.");
- }
mouseInput = mMouseInputQueue.front();
mMouseInputQueue.pop();
@@ -266,7 +262,6 @@ int SDLInput::convertMouseButton(const int button)
int SDLInput::convertKeyCharacter(const SDL_Event &event)
{
const SDL_keysym keysym = event.key.keysym;
-
int value = keysym.unicode;
switch (keysym.sym)
@@ -462,6 +457,5 @@ int SDLInput::convertKeyCharacter(const SDL_Event &event)
break;
}
}
-
return value;
}
diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h
index e6983a37a..eaf6f4cf5 100644
--- a/src/gui/sdlinput.h
+++ b/src/gui/sdlinput.h
@@ -145,30 +145,30 @@ public:
*
* @param event an event from SDL.
*/
- virtual void pushInput(const SDL_Event &event);
+ void pushInput(const SDL_Event &event);
/**
* Polls all input. It exists for input driver compatibility. If you
* only use SDL and plan sticking with SDL you can safely ignore this
* function as it in the SDL case does nothing.
*/
- virtual void _pollInput()
+ void _pollInput() override
{ }
- virtual KeyInput dequeueKeyInput2() A_WARN_UNUSED;
+ KeyInput dequeueKeyInput2() A_WARN_UNUSED;
- virtual gcn::KeyInput dequeueKeyInput() A_WARN_UNUSED
+ gcn::KeyInput dequeueKeyInput() override A_WARN_UNUSED
{ return gcn::KeyInput(); }
// Inherited from Input
- virtual bool isKeyQueueEmpty() A_WARN_UNUSED;
+ bool isKeyQueueEmpty() override A_WARN_UNUSED;
- virtual bool isMouseQueueEmpty() A_WARN_UNUSED;
+ bool isMouseQueueEmpty() override A_WARN_UNUSED;
- virtual gcn::MouseInput dequeueMouseInput() A_WARN_UNUSED;
+ gcn::MouseInput dequeueMouseInput() override A_WARN_UNUSED;
- virtual MouseInput dequeueMouseInput2() A_WARN_UNUSED;
+ MouseInput dequeueMouseInput2() A_WARN_UNUSED;
protected:
/**