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author | Andrei Karas <akaras@inbox.ru> | 2011-04-22 23:16:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-22 23:16:10 +0300 |
commit | f5536169ce6143ae39bcfd8b353e6495dac76a72 (patch) | |
tree | 650a42f303452291e4201728b5b33c1f4fb3339d | |
parent | fbcbf7e3f54443477aa6098bd41f825167dd1e76 (diff) | |
download | mv-f5536169ce6143ae39bcfd8b353e6495dac76a72.tar.gz mv-f5536169ce6143ae39bcfd8b353e6495dac76a72.tar.bz2 mv-f5536169ce6143ae39bcfd8b353e6495dac76a72.tar.xz mv-f5536169ce6143ae39bcfd8b353e6495dac76a72.zip |
Small optimisation in opengl gui drawing.
-rw-r--r-- | src/graphicsvertexes.h | 16 | ||||
-rw-r--r-- | src/openglgraphics.cpp | 24 |
2 files changed, 20 insertions, 20 deletions
diff --git a/src/graphicsvertexes.h b/src/graphicsvertexes.h index 2ab54197d..d3905ba56 100644 --- a/src/graphicsvertexes.h +++ b/src/graphicsvertexes.h @@ -73,19 +73,19 @@ class OpenGLGraphicsVertexes GLint *switchIntTexArray(); - std::vector<GLfloat*> &getFloatTexPool() - { return mFloatTexPool; } + std::vector<GLfloat*> *getFloatTexPool() + { return &mFloatTexPool; } - std::vector<GLint*> &getIntVertPool() - { return mIntVertPool; } + std::vector<GLint*> *getIntVertPool() + { return &mIntVertPool; } - std::vector<GLint*> &getIntTexPool() - { return mIntTexPool; } + std::vector<GLint*> *getIntTexPool() + { return &mIntTexPool; } void switchVp(int n); - std::vector<int> &getVp() - { return mVp; } + std::vector<int> *getVp() + { return &mVp; } void init(); diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index f65553a15..0cfda2445 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -628,21 +628,21 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, Image *image) bindTexture(Image::mTextureType, image->mGLImage); setTexturingAndBlending(true); - std::vector<GLint*> &intVertPool = ogl->getIntVertPool(); + std::vector<GLint*> *intVertPool = ogl->getIntVertPool(); std::vector<GLint*>::iterator iv; - std::vector<int> &vp = ogl->getVp(); + std::vector<int> *vp = ogl->getVp(); std::vector<int>::iterator ivp; // Draw a set of textured rectangles if (image->mTextureType == GL_TEXTURE_2D) { - std::vector<GLfloat*> &floatTexPool = ogl->getFloatTexPool(); + std::vector<GLfloat*> *floatTexPool = ogl->getFloatTexPool(); std::vector<GLfloat*>::iterator ft; - for (iv = intVertPool.begin(), ft = floatTexPool.begin(), - ivp = vp.begin(); - iv != intVertPool.end(), ft != floatTexPool.end(), - ivp != vp.end(); + for (iv = intVertPool->begin(), ft = floatTexPool->begin(), + ivp = vp->begin(); + iv != intVertPool->end(), ft != floatTexPool->end(), + ivp != vp->end(); ++ iv, ++ ft, ++ ivp) { drawQuadArrayfi(*iv, *ft, *ivp); @@ -650,13 +650,13 @@ void OpenGLGraphics::drawImagePattern2(GraphicsVertexes *vert, Image *image) } else { - std::vector<GLint*> &intTexPool = ogl->getIntTexPool(); + std::vector<GLint*> *intTexPool = ogl->getIntTexPool(); std::vector<GLint*>::iterator it; - for (iv = intVertPool.begin(), it = intTexPool.begin(), - ivp = vp.begin(); - iv != intVertPool.end(), it != intTexPool.end(), - ivp != vp.end(); + for (iv = intVertPool->begin(), it = intTexPool->begin(), + ivp = vp->begin(); + iv != intVertPool->end(), it != intTexPool->end(), + ivp != vp->end(); ++ iv, ++ it, ++ ivp) { drawQuadArrayii(*iv, *it, *ivp); |