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authorAndrei Karas <akaras@inbox.ru>2014-02-27 13:25:41 +0300
committerAndrei Karas <akaras@inbox.ru>2014-02-27 13:25:41 +0300
commitc61f1b6abe8e68995f00ae3a939afe5049e5cdb3 (patch)
treec50613a2c7722fba4aba9d5a67949b118a279b33
parentb481cd74dfd1629ca7b045cde57562e752c49638 (diff)
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Remove manaserv ifdefs code.
ManaServ was already depricated long ago.
-rw-r--r--src/actormanager.cpp21
-rw-r--r--src/being/actorsprite.h9
-rw-r--r--src/being/being.cpp249
-rw-r--r--src/being/being.h11
-rw-r--r--src/being/localplayer.cpp765
-rw-r--r--src/being/playerinfo.cpp19
-rw-r--r--src/client.cpp6
-rw-r--r--src/game.cpp12
-rw-r--r--src/gui/models/typelistmodel.h17
-rw-r--r--src/gui/viewport.cpp242
-rw-r--r--src/gui/windowmenu.cpp12
-rw-r--r--src/gui/windows/charcreatedialog.cpp13
-rw-r--r--src/gui/windows/charselectdialog.cpp7
-rw-r--r--src/gui/windows/editserverdialog.cpp23
-rw-r--r--src/gui/windows/selldialog.cpp10
-rw-r--r--src/gui/windows/serverdialog.cpp20
-rw-r--r--src/main.h2
-rw-r--r--src/map.cpp125
-rw-r--r--src/map.h23
-rw-r--r--src/net/ea/loginhandler.cpp5
-rw-r--r--src/net/loginhandler.h5
-rw-r--r--src/net/messagein.cpp5
-rw-r--r--src/net/net.cpp10
-rw-r--r--src/net/serverinfo.h4
-rw-r--r--src/resources/db/monsterdb.cpp6
25 files changed, 248 insertions, 1373 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 9661dc2fe..72ab8c21c 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -137,23 +137,10 @@ class SortBeingFunctor final
return being1->getDistance() < being2->getDistance();
}
- int d1, d2;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- const Vector &pos1 = being1->getPosition();
- d1 = abs((static_cast<int>(pos1.x)) - x)
- + abs((static_cast<int>(pos1.y)) - y);
- const Vector &pos2 = being2->getPosition();
- d2 = abs((static_cast<int>(pos2.x)) - x)
- + abs((static_cast<int>(pos2.y)) - y);
- }
- else
-#endif
- {
- d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y);
- d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y);
- }
+ const int d1 = abs(being1->getTileX() - x)
+ + abs(being1->getTileY() - y);
+ const int d2 = abs(being2->getTileX() - x)
+ + abs(being2->getTileY() - y);
if (d1 != d2)
return d1 < d2;
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index f9876fa79..444232ddd 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -183,14 +183,7 @@ public:
{ return getPixelX() - mapTileSize / 2; }
int getActorY() const
- {
-#ifdef MANASERV_SUPPORT
- return getPixelY() + ((Net::getNetworkType() == ServerInfo::MANASERV)
- ? 15 : mapTileSize);
-#else
- return getPixelY() - mapTileSize;
-#endif
- }
+ { return getPixelY() - mapTileSize; }
protected:
/**
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 428e6e7f8..705d97439 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -371,50 +371,7 @@ void Being::setDestination(const int dstX, const int dstY)
if (!mMap)
return;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
- return;
- }
-
-#ifdef MANASERV_SUPPORT
- // Don't handle flawed destinations from server...
- if (dstX == 0 || dstY == 0)
- return;
-
- // If the destination is unwalkable, don't bother trying to get there
- if (!mMap->getWalk(dstX / mapTileSize, dstY / mapTileSize))
- return;
-
- Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
- dstX, dstY);
- Path thisPath = mMap->findPixelPath(static_cast<int>(mPos.x),
- static_cast<int>(mPos.y), dest.x, dest.y,
- static_cast<int>(getCollisionRadius()),
- static_cast<unsigned char>(getWalkMask()));
-
- if (thisPath.empty())
- {
- // If there is no path but the destination is on the same walkable tile,
- // we accept it.
- if (static_cast<int>(mPos.x) / mapTileSize == dest.x / mapTileSize
- && static_cast<int>(mPos.y) / mapTileSize == dest.y / mapTileSize)
- {
- mDest.x = static_cast<float>(dest.x);
- mDest.y = static_cast<float>(dest.y);
- }
- setPath(Path());
- return;
- }
-
- // The destination is valid, so we set it.
- mDest.x = static_cast<float>(dest.x);
- mDest.y = static_cast<float>(dest.y);
-
- setPath(thisPath);
-#endif
+ setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
}
void Being::clearPath()
@@ -428,12 +385,7 @@ void Being::setPath(const Path &path)
if (mPath.empty())
return;
-#ifdef MANASERV_SUPPORT
- if ((Net::getNetworkType() != ServerInfo::MANASERV) &&
- mAction != MOVE && mAction != DEAD)
-#else
if (mAction != MOVE && mAction != DEAD)
-#endif
{
nextTile();
mActionTime = tick_time;
@@ -771,13 +723,8 @@ void Being::handleAttack(Being *const victim, const int damage,
else if (mInfo->getAttack(attackId))
fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle);
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- reset();
- mActionTime = tick_time;
- }
+ reset();
+ mActionTime = tick_time;
if (this != player_node)
{
@@ -824,13 +771,8 @@ void Being::handleSkill(Being *const victim, const int damage,
if (data)
fireMissile(victim, data->particle);
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- reset();
- mActionTime = tick_time;
- }
+ reset();
+ mActionTime = tick_time;
if (this != player_node)
{
@@ -1443,157 +1385,68 @@ void Being::logic()
}
int frameCount = static_cast<int>(getFrameCount());
-#ifdef MANASERV_SUPPORT
- if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
- {
- const Vector dest = (mPath.empty()) ?
- mDest : Vector(static_cast<float>(mPath.front().x),
- static_cast<float>(mPath.front().y));
- // This is a hack that stops NPCs from running off the map...
- if (mDest.x <= 0 && mDest.y <= 0)
- {
- BLOCK_END("Being::logic")
- return;
- }
-
- // The Vector representing the difference between current position
- // and the next destination path node.
- Vector dir = dest - mPos;
-
- const float nominalLength = dir.length();
+ switch (mAction)
+ {
+ case STAND:
+ case SIT:
+ case DEAD:
+ case HURT:
+ case SPAWN:
+ default:
+ break;
- // When we've not reached our destination, move to it.
- if (nominalLength > 0.0F && !mWalkSpeed.isNull())
+ case MOVE:
{
- // The deplacement of a point along a vector is calculated
- // using the Unit Vector (â) multiplied by the point speed.
- // â = a / ||a|| (||a|| is the a length.)
- // Then, diff = (dir/||dir||) * speed.
- const Vector normalizedDir = dir.normalized();
- Vector diff(normalizedDir.x * mWalkSpeed.x,
- normalizedDir.y * mWalkSpeed.y);
-
- // Test if we don't miss the destination by a move too far:
- if (diff.length() > nominalLength)
- {
- setPosition(mPos + dir);
-
- // Also, if the destination is reached, try to get the next
- // path point, if existing.
- if (!mPath.empty())
- mPath.pop_front();
- }
- // Otherwise, go to it using the nominal speed.
- else
+ if (static_cast<float>(get_elapsed_time(
+ mActionTime)) >= mSpeed)
{
- setPosition(mPos + diff);
+ nextTile();
}
-
- if (mAction != MOVE)
- setAction(MOVE, 0);
-
- // Update the player sprite direction.
- // N.B.: We only change this if the distance is more than one pixel.
- if (nominalLength > 1.0F)
- {
- int direction = 0;
- const float dx = std::abs(dir.x);
- float dy = std::abs(dir.y);
-
- // When not using mouse for the player, we slightly prefer
- // UP and DOWN position, especially when walking diagonally.
- if (player_node && this == player_node &&
- !player_node->isPathSetByMouse())
- {
- dy = dy + 2;
- }
-
- if (dx > dy)
- direction |= (dir.x > 0) ? RIGHT : LEFT;
- else
- direction |= (dir.y > 0) ? DOWN : UP;
-
- setDirection(static_cast<uint8_t>(direction));
- }
- }
- else if (!mPath.empty())
- {
- // If the current path node has been reached,
- // remove it and go to the next one.
- mPath.pop_front();
- }
- else if (mAction == MOVE)
- {
- setAction(STAND, 0);
+ break;
}
- }
- else
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- switch (mAction)
- {
- case STAND:
- case SIT:
- case DEAD:
- case HURT:
- case SPAWN:
- default:
- break;
- case MOVE:
- {
- if (static_cast<float>(get_elapsed_time(
- mActionTime)) >= mSpeed)
- {
- nextTile();
- }
+ case ATTACK:
+ {
+ if (!mActionTime)
break;
- }
- case ATTACK:
+ int curFrame = 0;
+ if (mAttackSpeed)
{
- if (!mActionTime)
- break;
-
- int curFrame = 0;
- if (mAttackSpeed)
- {
- curFrame = (get_elapsed_time(mActionTime) * frameCount)
- / mAttackSpeed;
- }
+ curFrame = (get_elapsed_time(mActionTime) * frameCount)
+ / mAttackSpeed;
+ }
- if (this == player_node && curFrame >= frameCount)
- nextTile();
+ if (this == player_node && curFrame >= frameCount)
+ nextTile();
- break;
- }
+ break;
}
+ }
- if (mAction == MOVE)
- {
- const int xOffset = getXOffset();
- const int yOffset = getYOffset();
- int offset = xOffset;
- if (!offset)
- offset = yOffset;
+ if (mAction == MOVE)
+ {
+ const int xOffset = getXOffset();
+ const int yOffset = getYOffset();
+ int offset = xOffset;
+ if (!offset)
+ offset = yOffset;
- mSortOffsetY = (mOldHeight * mapTileSize / 2)
- + (mOffsetY * mapTileSize / 2)
- * (mapTileSize - abs(offset)) / mapTileSize;
- const int yOffset2 = yOffset - mSortOffsetY;
+ mSortOffsetY = (mOldHeight * mapTileSize / 2)
+ + (mOffsetY * mapTileSize / 2)
+ * (mapTileSize - abs(offset)) / mapTileSize;
+ const int yOffset2 = yOffset - mSortOffsetY;
- // Update pixel coordinates
- setPosition(static_cast<float>(mX * mapTileSize
- + mapTileSize / 2 + xOffset), static_cast<float>(
- mY * mapTileSize + mapTileSize + yOffset2));
- }
- else
- {
- setPosition(static_cast<float>(mX * mapTileSize + mapTileSize / 2),
- static_cast<float>(mY * mapTileSize + mapTileSize));
- }
+ // Update pixel coordinates
+ setPosition(static_cast<float>(mX * mapTileSize
+ + mapTileSize / 2 + xOffset), static_cast<float>(
+ mY * mapTileSize + mapTileSize + yOffset2));
+ }
+ else
+ {
+ setPosition(static_cast<float>(mX * mapTileSize + mapTileSize / 2),
+ static_cast<float>(mY * mapTileSize + mapTileSize));
}
if (mEmotionSprite)
diff --git a/src/being/being.h b/src/being/being.h
index e427612f0..2521eb0c3 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -472,17 +472,13 @@ class Being : public ActorSprite, public ConfigListener
}
/**
- * Sets the walk speed.
- * in pixels per second for eAthena,
- * in tiles per second for Manaserv.
+ * Sets the walk speed in pixels per second.
*/
void setWalkSpeed(Vector speed)
{ mWalkSpeed = speed; mSpeed = speed.x; }
/**
- * Gets the walk speed.
- * in pixels per second for eAthena,
- * in tiles per second for Manaserv (0.1 precision).
+ * Gets the walk speed in pixels per second.
*/
Vector getWalkSpeed() const A_WARN_UNUSED
{ return mWalkSpeed; }
@@ -1037,8 +1033,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Walk speed for x and y movement values.
- * In pixels per second for eAthena,
- * In pixels per ticks for Manaserv.
+ * In pixels per second.
* @see MILLISECONDS_IN_A_TICK
*/
Vector mWalkSpeed;
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 0e7f8a9b0..5d4ce123e 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -286,10 +286,6 @@ void LocalPlayer::logic()
mMessageTime--;
}
-#ifdef MANASERV_SUPPORT
- PlayerInfo::logic();
-#endif
-
if (mTarget)
{
if (mTarget->getType() == ActorSprite::NPC)
@@ -300,23 +296,10 @@ void LocalPlayer::logic()
else
{
// Find whether target is in range
-#ifdef MANASERV_SUPPORT
- const int rangeX =
- (Net::getNetworkType() == ServerInfo::MANASERV) ?
- static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x
- - getPosition().x))) :
- static_cast<int>(abs(mTarget->getTileX() - getTileX()));
- const int rangeY =
- (Net::getNetworkType() == ServerInfo::MANASERV) ?
- static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y
- - getPosition().y))) :
- static_cast<int>(abs(mTarget->getTileY() - getTileY()));
-#else
const int rangeX = static_cast<int>(
abs(mTarget->getTileX() - getTileX()));
const int rangeY = static_cast<int>(
abs(mTarget->getTileY() - getTileY()));
-#endif
const int attackRange = getAttackRange();
const TargetCursorType targetType = rangeX > attackRange ||
rangeY > attackRange ?
@@ -420,475 +403,58 @@ void LocalPlayer::setGMLevel(const int level)
}
}
-#ifdef MANASERV_SUPPORT
-Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
+void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
{
- // Compute where the next tile will be set.
- int dx = 0, dy = 0;
- if (dir & Being::UP)
- dy--;
- if (dir & Being::DOWN)
- dy++;
- if (dir & Being::LEFT)
- dx--;
- if (dir & Being::RIGHT)
- dx++;
-
- const Vector &pos = getPosition();
-
- // If no map or no direction is given, give back the current player position
- if (!mMap || (!dx && !dy))
- return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
-
- const int posX = static_cast<int>(pos.x);
- const int posY = static_cast<int>(pos.y);
- // Get the current tile pos and its offset
- const int tileX = posX / mMap->getTileWidth();
- const int tileY = posY / mMap->getTileHeight();
- const int offsetX = posX % mMap->getTileWidth();
- const int offsetY = posY % mMap->getTileHeight();
- const unsigned char walkMask = getWalkMask();
- const int radius = getCollisionRadius();
-
- // Get the walkability of every surrounding tiles.
- bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, walkMask);
- const bool wTop = mMap->getWalk(tileX, tileY - 1, walkMask);
- bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, walkMask);
- const bool wLeft = mMap->getWalk(tileX - 1, tileY, walkMask);
- const bool wRight = mMap->getWalk(tileX + 1, tileY, walkMask);
- bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, walkMask);
- const bool wBottom = mMap->getWalk(tileX, tileY + 1, walkMask);
- bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, walkMask);
-
- // Make diagonals unwalkable when both straight directions are blocking
- if (!wTop)
- {
- if (!wRight)
- wTopRight = false;
- if (!wLeft)
- wTopLeft = false;
- }
- if (!wBottom)
- {
- if (!wRight)
- wBottomRight = false;
- if (!wLeft)
- wBottomLeft = false;
- }
-
- // We'll make tests for each desired direction
-
- // Handle diagonal cases by setting the way back to a straight direction
- // when necessary.
- if (dx && dy)
+ const Party *const party = Party::getParty(1);
+ if (party)
{
- // Going top-right
- if (dx > 0 && dy < 0)
- {
- if (!wTopRight)
- {
- // Choose a straight direction when diagonal target is blocked
- if (!wTop && wRight)
- {
- dy = 0;
- }
- else if (wTop && !wRight)
- {
- dx = 0;
- }
- else if (!wTop && !wRight)
- {
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + getCollisionRadius());
- }
- else // Both straight direction are walkable
- {
- // Go right when below the corner
- if (offsetY >= (offsetX / mMap->getTileHeight()
- - (offsetX / mMap->getTileWidth()
- * mMap->getTileHeight()) ))
- {
- dy = 0;
- }
- else // Go up otherwise
- {
- dx = 0;
- }
- }
- }
- else // The diagonal is walkable
- {
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX + mapTileSize, posY - mapTileSize));
- }
- }
-
- // Going top-left
- if (dx < 0 && dy < 0)
- {
- if (!wTopLeft)
- {
- // Choose a straight direction when diagonal target is blocked
- if (!wTop && wLeft)
- {
- dy = 0;
- }
- else if (wTop && !wLeft)
- {
- dx = 0;
- }
- else if (!wTop && !wLeft)
- {
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + radius);
- }
- else // Both straight direction are walkable
- {
- // Go left when below the corner
- if (offsetY >= (offsetX / mMap->getTileWidth()
- * mMap->getTileHeight()))
- {
- dy = 0;
- }
- else // Go up otherwise
- {
- dx = 0;
- }
- }
- }
- else // The diagonal is walkable
- {
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX - mapTileSize, posY - mapTileSize));
- }
- }
-
- // Going bottom-left
- if (dx < 0 && dy > 0)
- {
- if (!wBottomLeft)
- {
- // Choose a straight direction when diagonal target is blocked
- if (!wBottom && wLeft)
- {
- dy = 0;
- }
- else if (wBottom && !wLeft)
- {
- dx = 0;
- }
- else if (!wBottom && !wLeft)
- {
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- else // Both straight direction are walkable
- {
- // Go down when below the corner
- if (offsetY >= (offsetX / mMap->getTileHeight()
- - (offsetX / mMap->getTileWidth()
- * mMap->getTileHeight())))
- {
- dx = 0;
- }
- else // Go left otherwise
- {
- dy = 0;
- }
- }
- }
- else // The diagonal is walkable
- {
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX - mapTileSize, posY + mapTileSize));
- }
- }
-
- // Going bottom-right
- if (dx > 0 && dy > 0)
+ PartyMember *const pm = party->getMember(getName());
+ if (pm)
{
- if (!wBottomRight)
- {
- // Choose a straight direction when diagonal target is blocked
- if (!wBottom && wRight)
- {
- dy = 0;
- }
- else if (wBottom && !wRight)
- {
- dx = 0;
- }
- else if (!wBottom && !wRight)
- {
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- else // Both straight direction are walkable
- {
- // Go down when below the corner
- if (offsetY >= (offsetX / mMap->getTileWidth()
- * mMap->getTileHeight()))
- {
- dx = 0;
- }
- else // Go right otherwise
- {
- dy = 0;
- }
- }
- }
- else // The diagonal is walkable
- {
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX + mapTileSize, posY + mapTileSize));
- }
+ pm->setX(mX);
+ pm->setY(mY);
}
- } // End of diagonal cases
+ }
- // Straight directions
- // Right direction
- if (dx > 0 && !dy)
+ if (mPath.empty())
{
- // If the straight destination is blocked,
- // Make the player go the closest possible.
- if (!wRight)
- {
- return Position(tileX * mapTileSize + mapTileSize - radius, posY);
- }
- else
- {
- if (!wTopRight)
- {
- // If we're going to collide with the top-right corner
- if (offsetY - radius < 0)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + radius);
- }
- }
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
- if (!wBottomRight)
- {
- // If we're going to collide with the bottom-right corner
- if (offsetY + radius > mapTileSize)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- }
- // If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX + mapTileSize, posY));
- }
+ if (mWalkingDir)
+ startWalking(mWalkingDir);
}
-
- // Left direction
- if (dx < 0 && !dy)
+ else if (mPath.size() == 1)
{
- // If the straight destination is blocked,
- // Make the player go the closest possible.
- if (!wLeft)
- {
- return Position(tileX * mapTileSize + radius, posY);
- }
- else
- {
- if (!wTopLeft)
- {
- // If we're going to collide with the top-left corner
- if (offsetY - radius < 0)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + radius);
- }
- }
-
- if (!wBottomLeft)
- {
- // If we're going to collide with the bottom-left corner
- if (offsetY + radius > mapTileSize)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- }
- // If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(radius, walkMask,
- Position(posX - mapTileSize, posY));
- }
+ if (mPickUpTarget)
+ pickUp(mPickUpTarget);
}
- // Up direction
- if (!dx && dy < 0)
+ if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
- // If the straight destination is blocked,
- // Make the player go the closest possible.
- if (!wTop)
- {
- return Position(posX, tileY * mapTileSize + radius);
- }
- else
- {
- if (!wTopLeft)
- {
- // If we're going to collide with the top-left corner
- if (offsetX - radius < 0)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + radius);
- }
- }
-
- if (!wTopRight)
- {
- // If we're going to collide with the top-right corner
- if (offsetX + radius > mapTileSize)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + radius);
- }
- }
- // If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(radius,
- walkMask, Position(posX, posY - mapTileSize));
- }
+ mAction = Being::STAND;
+ attack(mTarget, true);
+ mGoingToTarget = false;
+ mPath.clear();
+ return;
}
-
- // Down direction
- if (!dx && dy > 0)
+ else if (mGoingToTarget && !mTarget)
{
- // If the straight destination is blocked,
- // Make the player go the closest possible.
- if (!wBottom)
- {
- return Position(posX, tileY * mapTileSize + mapTileSize - radius);
- }
- else
- {
- if (!wBottomLeft)
- {
- // If we're going to collide with the bottom-left corner
- if (offsetX - radius < 0)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- }
-
- if (!wBottomRight)
- {
- // If we're going to collide with the bottom-right corner
- if (offsetX + radius > mapTileSize)
- {
- // We make the player corrects its offset
- // before going further
- return Position(tileX * mapTileSize + mapTileSize - radius,
- tileY * mapTileSize + mapTileSize - radius);
- }
- }
- // If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(radius,
- walkMask, Position(posX, posY + mapTileSize));
- }
+ mGoingToTarget = false;
+ mPath.clear();
}
- // Return the current position if everything else has failed.
- return Position(posX, posY);
-}
-#endif
-
-void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
-{
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
+ if (mPath.empty())
{
- const Party *const party = Party::getParty(1);
- if (party)
- {
- PartyMember *const pm = party->getMember(getName());
- if (pm)
- {
- pm->setX(mX);
- pm->setY(mY);
- }
- }
-
- if (mPath.empty())
- {
- if (mPickUpTarget)
- pickUp(mPickUpTarget);
-
- if (mWalkingDir)
- startWalking(mWalkingDir);
- }
- else if (mPath.size() == 1)
- {
- if (mPickUpTarget)
- pickUp(mPickUpTarget);
- }
-
- if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
- {
- mAction = Being::STAND;
- attack(mTarget, true);
- mGoingToTarget = false;
- mPath.clear();
- return;
- }
- else if (mGoingToTarget && !mTarget)
- {
- mGoingToTarget = false;
- mPath.clear();
- }
-
- if (mPath.empty())
- {
- if (mNavigatePath.empty() || mAction != MOVE)
- setAction(STAND);
- else
- mNextStep = true;
- }
+ if (mNavigatePath.empty() || mAction != MOVE)
+ setAction(STAND);
else
- {
- Being::nextTile();
- }
+ mNextStep = true;
}
-#ifdef MANASERV_SUPPORT
else
{
- if (!mMap || !dir)
- return;
-
- const Vector &pos = getPosition();
- const Position destination = getNextWalkPosition(dir);
-
- if (static_cast<int>(pos.x) != destination.x
- || static_cast<int>(pos.y) != destination.y)
- {
- setDestination(destination.x, destination.y);
- }
- else if (dir != mDirection)
- {
- Net::getPlayerHandler()->setDirection(dir);
- setDirection(dir);
- }
+ Being::nextTile();
}
-#endif
}
bool LocalPlayer::pickUp(FloorItem *const item)
@@ -916,29 +482,18 @@ bool LocalPlayer::pickUp(FloorItem *const item)
}
else if (mPickUpType >= 4 && mPickUpType <= 6)
{
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
- mPickUpTarget = item;
- mPickUpTarget->addActorSpriteListener(this);
- }
+ const Vector &playerPos = getPosition();
+ const Path debugPath = mMap->findPath(
+ static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
+ static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
+ item->getTileX(), item->getTileY(), getWalkMask(), 0);
+ if (!debugPath.empty())
+ navigateTo(item->getTileX(), item->getTileY());
else
-#endif
- {
- const Vector &playerPos = getPosition();
- const Path debugPath = mMap->findPath(
- static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
- static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- item->getTileX(), item->getTileY(), getWalkMask(), 0);
- if (!debugPath.empty())
- navigateTo(item->getTileX(), item->getTileY());
- else
- setDestination(item->getTileX(), item->getTileY());
+ setDestination(item->getTileX(), item->getTileY());
- mPickUpTarget = item;
- mPickUpTarget->addActorSpriteListener(this);
- }
+ mPickUpTarget = item;
+ mPickUpTarget->addActorSpriteListener(this);
}
return true;
}
@@ -1024,17 +579,7 @@ void LocalPlayer::setDestination(const int x, const int y)
}
Being::setDestination(x, y);
-
-#ifdef MANASERV_SUPPORT
- // Manaserv:
- // If the destination given to being class is accepted,
- // we inform the Server.
- if ((x == mDest.x && y == mDest.y)
- || Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- Net::getPlayerHandler()->setDestination(x, y, mDirection);
- }
+ Net::getPlayerHandler()->setDestination(x, y, mDirection);
}
}
}
@@ -1042,51 +587,11 @@ void LocalPlayer::setDestination(const int x, const int y)
void LocalPlayer::setWalkingDir(const unsigned char dir)
{
// This function is called by Game::handleInput()
-
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- // First if player is pressing key for the direction he is already
- // going, do nothing more...
-
- // Else if he is pressing a key, and its different from what he has
- // been pressing, stop (do not send this stop to the server) and
- // start in the new direction
- if (dir && (dir != getWalkingDir()))
- stopWalking(false);
-
- // Else, he is not pressing a key,
- // and the current path hasn't been sent by mouse,
- // then, stop (sending to server).
- else if (!dir)
- {
- if (!mPathSetByMouse)
- stopWalking(true);
- return;
- }
-
- // If the delay to send another walk message to the server hasn't
- // expired, don't do anything or we could get disconnected for
- // spamming the server
- if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
- return;
- }
-#endif
-
mWalkingDir = dir;
// If we're not already walking, start walking.
if (mAction != MOVE && dir)
- {
startWalking(dir);
- }
-#ifdef MANASERV_SUPPORT
- else if (mAction == MOVE && (Net::getNetworkType()
- == ServerInfo::MANASERV))
- {
- nextTile(dir);
- }
-#endif
}
void LocalPlayer::startWalking(const unsigned char dir)
@@ -1100,18 +605,7 @@ void LocalPlayer::startWalking(const unsigned char dir)
if (mAction == MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- const Vector &pos = getPosition();
- Being::setDestination(static_cast<int>(pos.x),
- static_cast<int>(pos.y));
- }
- else
-#endif
- {
- Being::setDestination(mX, mY);
- }
+ Being::setDestination(mX, mY);
return;
}
@@ -1125,43 +619,32 @@ void LocalPlayer::startWalking(const unsigned char dir)
if (dir & RIGHT)
dx++;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- {
- const unsigned char walkMask = getWalkMask();
- // Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
- dx = 0;
- if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
- dy = 0;
+ const unsigned char walkMask = getWalkMask();
+ // Prevent skipping corners over colliding tiles
+ if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
+ dx = 0;
+ if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
+ dy = 0;
- // Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
- dx = 0;
+ // Choose a straight direction when diagonal target is blocked
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
+ dx = 0;
- // Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
- {
- setDestination(mX + dx, mY + dy);
- }
- else if (dir != mDirection)
- {
- // If the being can't move, just change direction
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
+ {
+ setDestination(mX + dx, mY + dy);
+ }
+ else if (dir != mDirection)
+ {
+ // If the being can't move, just change direction
// if (client->limitPackets(PACKET_DIRECTION))
- {
- Net::getPlayerHandler()->setDirection(dir);
- setDirection(dir);
- }
+ {
+ Net::getPlayerHandler()->setDirection(dir);
+ setDirection(dir);
}
}
-#ifdef MANASERV_SUPPORT
- else
- {
- nextTile(dir);
- }
-#endif
}
void LocalPlayer::stopWalking(const bool sendToServer)
@@ -1238,18 +721,6 @@ bool LocalPlayer::emote(const uint8_t emotion)
void LocalPlayer::attack(Being *const target, const bool keep,
const bool dontChangeEquipment)
{
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- if (mLastAction != -1)
- return;
-
- // Can only attack when standing still
- if (mAction != STAND && mAction != ATTACK)
- return;
- }
-#endif
-
mKeepAttacking = keep;
if (!target || target->getType() == ActorSprite::NPC)
@@ -1258,59 +729,30 @@ void LocalPlayer::attack(Being *const target, const bool keep,
if (mTarget != target)
setTarget(target);
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- const Vector &plaPos = this->getPosition();
- const Vector &tarPos = mTarget->getPosition();
- const int dist_x = static_cast<int>(plaPos.x - tarPos.x);
- const int dist_y = static_cast<int>(plaPos.y - tarPos.y);
+ const int dist_x = target->getTileX() - mX;
+ const int dist_y = target->getTileY() - mY;
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y < 0)
- setDirection(DOWN);
- else
- setDirection(UP);
- }
- else
- {
- if (dist_x < 0)
- setDirection(RIGHT);
- else
- setDirection(LEFT);
- }
+ // Must be standing or sitting to attack
+ if (mAction != STAND && mAction != SIT)
+ return;
- mLastAction = tick_time;
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y > 0)
+ setDirection(DOWN);
+ else
+ setDirection(UP);
}
else
-#endif
{
- const int dist_x = target->getTileX() - mX;
- const int dist_y = target->getTileY() - mY;
-
- // Must be standing or sitting to attack
- if (mAction != STAND && mAction != SIT)
- return;
-
- if (abs(dist_y) >= abs(dist_x))
- {
- if (dist_y > 0)
- setDirection(DOWN);
- else
- setDirection(UP);
- }
+ if (dist_x > 0)
+ setDirection(RIGHT);
else
- {
- if (dist_x > 0)
- setDirection(RIGHT);
- else
- setDirection(LEFT);
- }
-
- mActionTime = tick_time;
+ setDirection(LEFT);
}
+ mActionTime = tick_time;
+
if (target->getType() != Being::PLAYER || checAttackPermissions(target))
{
setAction(ATTACK);
@@ -1324,11 +766,7 @@ void LocalPlayer::attack(Being *const target, const bool keep,
Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
}
-#ifdef MANASERV_SUPPORT
- if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep)
-#else
if (!keep)
-#endif
stopAttack();
}
@@ -1476,20 +914,8 @@ bool LocalPlayer::withinAttackRange(const Being *const target,
if (fixDistance && range == 1)
range = 2;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- const Vector &targetPos = target->getPosition();
- const Vector &pos = getPosition();
- dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x)));
- dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y)));
- }
- else
-#endif
- {
- dx = static_cast<int>(abs(target->getTileX() - mX));
- dy = static_cast<int>(abs(target->getTileY() - mY));
- }
+ dx = static_cast<int>(abs(target->getTileX() - mX));
+ dy = static_cast<int>(abs(target->getTileY() - mY));
return !(dx > range || dy > range);
}
@@ -1499,22 +925,9 @@ void LocalPlayer::setGotoTarget(Being *const target)
return;
mPickUpTarget = nullptr;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- mTarget = target;
- mGoingToTarget = true;
- const Vector &targetPos = target->getPosition();
- setDestination(static_cast<int>(targetPos.x),
- static_cast<int>(targetPos.y));
- }
- else
-#endif
- {
- setTarget(target);
- mGoingToTarget = true;
- setDestination(target->getTileX(), target->getTileY());
- }
+ setTarget(target);
+ mGoingToTarget = true;
+ setDestination(target->getTileX(), target->getTileY());
}
void LocalPlayer::handleStatusEffect(StatusEffect *const effect,
@@ -3192,16 +2605,6 @@ bool LocalPlayer::pickUpItems(int pickUpType)
void LocalPlayer::moveByDirection(const unsigned char dir)
{
int dx = 0, dy = 0;
-#ifdef MANASERV_SUPPORT
- if (dir & UP)
- dy -= mapTileSize;
- if (dir & DOWN)
- dy += mapTileSize;
- if (dir & LEFT)
- dx -= mapTileSize;
- if (dir & RIGHT)
- dx += mapTileSize;
-#else
if (dir & UP)
dy--;
if (dir & DOWN)
@@ -3210,8 +2613,6 @@ void LocalPlayer::moveByDirection(const unsigned char dir)
dx--;
if (dir & RIGHT)
dx++;
-#endif
-
move(dx, dy);
}
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index c9b10b4a6..728fe786f 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -48,11 +48,6 @@ int mCharId = 0;
Inventory *mInventory = nullptr;
Equipment *mEquipment = nullptr;
-#ifdef MANASERV_SUPPORT
-std::map<int, Special> mSpecials;
-signed char mSpecialRechargeUpdateNeeded = 0;
-#endif
-
bool mTrading = false;
int mLevelProgress = 0;
std::set<int> mProtectedItems;
@@ -365,20 +360,6 @@ int getCharId()
void logic()
{
-#ifdef MANASERV_SUPPORT
- if ((mSpecialRechargeUpdateNeeded % 11) == 0)
- {
- mSpecialRechargeUpdateNeeded = 0;
- FOR_EACH (SpecialsMap::iterator, it, mSpecials)
- {
- Special &special = it->second;
- special.currentMana += special.recharge;
- if (special.currentMana > special.neededMana)
- special.currentMana = special.neededMana;
- }
- }
- mSpecialRechargeUpdateNeeded++;
-#endif
}
bool isTrading()
diff --git a/src/client.cpp b/src/client.cpp
index 990306fc1..daae02221 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -103,9 +103,6 @@
#include "resources/db/moddb.h"
#include "resources/db/monsterdb.h"
#include "resources/db/npcdb.h"
-#ifdef MANASERV_SUPPORT
-#include "resources/db/specialdb.h"
-#endif
#include "resources/db/palettedb.h"
#include "resources/db/petdb.h"
#include "resources/db/weaponsdb.h"
@@ -1466,9 +1463,6 @@ int Client::gameExec()
ItemDB::load();
Being::load();
MonsterDB::load();
-#ifdef MANASERV_SUPPORT
- SpecialDB::load();
-#endif
AvatarDB::load();
WeaponsDB::load();
NPCDB::load();
diff --git a/src/game.cpp b/src/game.cpp
index e0957b57d..253c4bff2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -49,9 +49,6 @@
#include "input/keyboardconfig.h"
#include "gui/gui.h"
-#ifdef MANASERV_SUPPORT
-#include "gui/specialswindow.h"
-#endif
#include "gui/viewport.h"
#include "gui/windowmenu.h"
@@ -139,9 +136,6 @@ DebugWindow *debugWindow = nullptr;
ShortcutWindow *itemShortcutWindow = nullptr;
ShortcutWindow *emoteShortcutWindow = nullptr;
OutfitWindow *outfitWindow = nullptr;
-#ifdef MANASERV_SUPPORT
-SpecialsWindow *specialsWindow = nullptr;
-#endif
ShortcutWindow *dropShortcutWindow = nullptr;
ShortcutWindow *spellShortcutWindow = nullptr;
WhoIsOnline *whoIsOnline = nullptr;
@@ -249,9 +243,6 @@ static void createGuiWindows()
"emotes.xml",
130, 480);
outfitWindow = new OutfitWindow();
-#ifdef MANASERV_SUPPORT
- specialsWindow = new SpecialsWindow();
-#endif
dropShortcutWindow = new ShortcutWindow("DropShortcut",
new DropShortcutContainer(nullptr),
"drops.xml");
@@ -373,9 +364,6 @@ static void destroyGuiWindows()
del_0(itemShortcutWindow)
del_0(emoteShortcutWindow)
del_0(outfitWindow)
-#ifdef MANASERV_SUPPORT
- del_0(specialsWindow)
-#endif
del_0(socialWindow)
del_0(dropShortcutWindow);
del_0(spellShortcutWindow);
diff --git a/src/gui/models/typelistmodel.h b/src/gui/models/typelistmodel.h
index d7b6226b0..f9c005f8f 100644
--- a/src/gui/models/typelistmodel.h
+++ b/src/gui/models/typelistmodel.h
@@ -38,18 +38,10 @@ class TypeListModel : public ListModel
*/
int getNumberOfElements() override final A_WARN_UNUSED
#ifdef EATHENA_SUPPORT
-#ifdef MANASERV_SUPPORT
- { return 4; }
-#else
- { return 3; }
-#endif
-#else
-#ifdef MANASERV_SUPPORT
{ return 3; }
#else
{ return 2; }
#endif
-#endif
/**
* Used to get an element from the list
@@ -64,15 +56,6 @@ class TypeListModel : public ListModel
#ifdef EATHENA_SUPPORT
else if (elementIndex == 2)
return "eAthena";
-#ifdef MANASERV_SUPPORT
- else if (elementIndex == 3)
- return "ManaServ";
-#endif
-#else
-#ifdef MANASERV_SUPPORT
- else if (elementIndex == 2)
- return "ManaServ";
-#endif
#endif
else
return "Unknown";
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 500378628..96760f8c7 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -343,46 +343,21 @@ void Viewport::_drawPath(Graphics *const graphics, const Path &path,
graphics->setColor(color);
Font *const font = getFont();
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
+ int cnt = 1;
+ FOR_EACH (Path::const_iterator, i, path)
{
- int cnt = 1;
- FOR_EACH (Path::const_iterator, i, path)
- {
- const int squareX = i->x * mapTileSize - mPixelViewX + 12;
- const int squareY = i->y * mapTileSize - mPixelViewY + 12;
+ const int squareX = i->x * mapTileSize - mPixelViewX + 12;
+ const int squareY = i->y * mapTileSize - mPixelViewY + 12;
- graphics->fillRectangle(Rect(squareX, squareY, 8, 8));
- if (mMap)
- {
- const std::string str = toString(cnt);
- font->drawString(graphics, str, squareX + 4
- - font->getWidth(str) / 2, squareY + 12);
- }
- cnt ++;
- }
- }
-#ifdef MANASERV_SUPPORT
- else if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- FOR_EACH (Path::const_iterator, i, path)
+ graphics->fillRectangle(Rect(squareX, squareY, 8, 8));
+ if (mMap)
{
- const int squareX = i->x - mPixelViewX;
- const int squareY = i->y - mPixelViewY;
-
- graphics->fillRectangle(Rect(
- squareX - 4, squareY - 4, 8, 8));
- if (mMap)
- {
- const std::string str = toString(mMap->getMetaTile(
- i->x / mapTileSize, i->y / mapTileSize)->Gcost);
- font->drawString(graphics, str,
- squareX + 4 - font->getWidth(text) / 2, squareY + 12);
- }
+ const std::string str = toString(cnt);
+ font->drawString(graphics, str, squareX + 4
+ - font->getWidth(str) / 2, squareY + 12);
}
+ cnt ++;
}
-#endif
}
void Viewport::mousePressed(MouseEvent &event)
@@ -557,127 +532,111 @@ void Viewport::mouseDragged(MouseEvent &event)
Input::KEY_STOP_ATTACK) && !inputManager.isActionActive(
Input::KEY_UNTARGET))
{
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
- {
- mLocalWalkTime = tick_time;
- player_node->unSetPickUpTarget();
- player_node->setDestination(event.getX() + mPixelViewX,
- event.getY() + mPixelViewY);
- player_node->pathSetByMouse();
- }
- }
- else
-#endif
+ if (mLocalWalkTime != player_node->getActionTime())
{
- if (mLocalWalkTime != player_node->getActionTime())
+ mLocalWalkTime = cur_time;
+ player_node->unSetPickUpTarget();
+ int playerX = player_node->getTileX();
+ int playerY = player_node->getTileY();
+ if (mMouseDirectionMove)
{
- mLocalWalkTime = cur_time;
- player_node->unSetPickUpTarget();
- int playerX = player_node->getTileX();
- int playerY = player_node->getTileY();
- if (mMouseDirectionMove)
+ const int width = mainGraphics->mWidth / 2;
+ const int height = mainGraphics->mHeight / 2;
+ const float wh = static_cast<float>(width)
+ / static_cast<float>(height);
+ int x = event.getX() - width;
+ int y = event.getY() - height;
+ if (!x && !y)
+ return;
+ const int x2 = abs(x);
+ const int y2 = abs(y);
+ const float diff = 2;
+ int dx = 0;
+ int dy = 0;
+ if (x2 > y2)
{
- const int width = mainGraphics->mWidth / 2;
- const int height = mainGraphics->mHeight / 2;
- const float wh = static_cast<float>(width)
- / static_cast<float>(height);
- int x = event.getX() - width;
- int y = event.getY() - height;
- if (!x && !y)
- return;
- const int x2 = abs(x);
- const int y2 = abs(y);
- const float diff = 2;
- int dx = 0;
- int dy = 0;
- if (x2 > y2)
- {
- if (y2 && x2 / y2 / wh > diff)
- y = 0;
- }
- else
- {
- if (x2 && y2 * wh / x2 > diff)
- x = 0;
- }
- if (x > 0)
- dx = 1;
- else if (x < 0)
- dx = -1;
- if (y > 0)
- dy = 1;
- else if (y < 0)
- dy = -1;
-
- if (mMap->getWalk(playerX + dx, playerY + dy))
+ if (y2 && x2 / y2 / wh > diff)
+ y = 0;
+ }
+ else
+ {
+ if (x2 && y2 * wh / x2 > diff)
+ x = 0;
+ }
+ if (x > 0)
+ dx = 1;
+ else if (x < 0)
+ dx = -1;
+ if (y > 0)
+ dy = 1;
+ else if (y < 0)
+ dy = -1;
+
+ if (mMap->getWalk(playerX + dx, playerY + dy))
+ {
+ player_node->navigateTo(playerX + dx, playerY + dy);
+ }
+ else
+ {
+ if (dx && dy)
{
- player_node->navigateTo(playerX + dx, playerY + dy);
+ // try avoid diagonal collision
+ if (x2 > y2)
+ {
+ if (mMap->getWalk(playerX + dx, playerY))
+ dy = 0;
+ else
+ dx = 0;
+ }
+ else
+ {
+ if (mMap->getWalk(playerX, playerY + dy))
+ dx = 0;
+ else
+ dy = 0;
+ }
}
else
{
- if (dx && dy)
+ // try avoid vertical or horisontal collision
+ if (!dx)
{
- // try avoid diagonal collision
- if (x2 > y2)
- {
- if (mMap->getWalk(playerX + dx, playerY))
- dy = 0;
- else
- dx = 0;
- }
- else
- {
- if (mMap->getWalk(playerX, playerY + dy))
- dx = 0;
- else
- dy = 0;
- }
+ if (mMap->getWalk(playerX + 1, playerY + dy))
+ dx = 1;
+ if (mMap->getWalk(playerX - 1, playerY + dy))
+ dx = -1;
}
- else
+ if (!dy)
{
- // try avoid vertical or horisontal collision
- if (!dx)
- {
- if (mMap->getWalk(playerX + 1, playerY + dy))
- dx = 1;
- if (mMap->getWalk(playerX - 1, playerY + dy))
- dx = -1;
- }
- if (!dy)
- {
- if (mMap->getWalk(playerX + dx, playerY + 1))
- dy = 1;
- if (mMap->getWalk(playerX + dx, playerY - 1))
- dy = -1;
- }
+ if (mMap->getWalk(playerX + dx, playerY + 1))
+ dy = 1;
+ if (mMap->getWalk(playerX + dx, playerY - 1))
+ dy = -1;
}
- player_node->navigateTo(playerX + dx, playerY + dy);
}
+ player_node->navigateTo(playerX + dx, playerY + dy);
}
- else
+ }
+ else
+ {
+ const int destX = (event.getX() + mPixelViewX)
+ / static_cast<float>(mMap->getTileWidth());
+ const int destY = (event.getY() + mPixelViewY)
+ / static_cast<float>(mMap->getTileHeight());
+ if (playerX != destX || playerY != destY)
{
- const int destX = (event.getX() + mPixelViewX)
- / static_cast<float>(mMap->getTileWidth());
- const int destY = (event.getY() + mPixelViewY)
- / static_cast<float>(mMap->getTileHeight());
- if (playerX != destX || playerY != destY)
+ if (!player_node->navigateTo(destX, destY))
{
- if (!player_node->navigateTo(destX, destY))
- {
- if (playerX > destX)
- playerX --;
- else if (playerX < destX)
- playerX ++;
- if (playerY > destY)
- playerY --;
- else if (playerY < destY)
- playerY ++;
- if (mMap->getWalk(playerX, playerY, 0))
- player_node->navigateTo(playerX, playerY);
- }
+ if (playerX > destX)
+ playerX --;
+ else if (playerX < destX)
+ playerX ++;
+ if (playerY > destY)
+ playerY --;
+ else if (playerY < destY)
+ playerY ++;
+ if (mMap->getWalk(playerX, playerY, 0))
+ player_node->navigateTo(playerX, playerY);
}
}
}
@@ -688,7 +647,6 @@ void Viewport::mouseDragged(MouseEvent &event)
void Viewport::mouseReleased(MouseEvent &event A_UNUSED)
{
mPlayerFollowMouse = false;
- // Only useful for eAthena but doesn't hurt under ManaServ
mLocalWalkTime = -1;
}
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 40a5445ca..795f2ad5a 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -31,9 +31,6 @@
#include "gui/popups/textpopup.h"
#include "gui/windows/skilldialog.h"
-#ifdef MANASERV_SUPPORT
-#include "gui/specialswindow.h"
-#endif
#include "gui/widgets/button.h"
@@ -111,15 +108,6 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
_("Skills"), x, h, Input::KEY_WINDOW_SKILL);
}
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- // TRANSLATORS: short button name for specials window.
- addButton(N_("SPE"),
- _("Specials"), x, h, Input::KEY_NO_VALUE);
- }
-#endif
-
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: full button name
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 4f98cb931..a877f45e0 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -325,11 +325,7 @@ void CharCreateDialog::action(const ActionEvent &event)
const std::string id = event.getId();
if (id == "create")
{
- if (
-#ifdef MANASERV_SUPPORT
- Net::getNetworkType() == ServerInfo::MANASERV ||
-#endif
- getName().length() >= 4)
+ if (getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
@@ -341,14 +337,7 @@ void CharCreateDialog::action(const ActionEvent &event)
mAttributeSlider[i]->getValue()));
}
-#ifdef MANASERV_SUPPORT
- int characterSlot = mSlot;
- // On Manaserv, the slots start at 1, so we offset them.
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- ++characterSlot;
-#else
const int characterSlot = mSlot;
-#endif
Net::getCharServerHandler()->newCharacter(getName(), characterSlot,
mFemale->isSelected(), mHairStyle, mHairColor,
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index d67c15bf0..3ef378aa0 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -474,14 +474,7 @@ void CharSelectDialog::setCharacters(const Net::Characters &characters)
Net::Character *const character = *i;
// Slots Number start at 1 for Manaserv, so we offset them by one.
-#ifdef MANASERV_SUPPORT
- int characterSlot = character->slot;
- if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0)
- --characterSlot;
-#else
const int characterSlot = character->slot;
-#endif
-
if (characterSlot >= static_cast<int>(mCharacterEntries.size()))
{
logger->log("Warning: slot out of range: %d", character->slot);
diff --git a/src/gui/windows/editserverdialog.cpp b/src/gui/windows/editserverdialog.cpp
index e236841a5..c4e490091 100644
--- a/src/gui/windows/editserverdialog.cpp
+++ b/src/gui/windows/editserverdialog.cpp
@@ -139,21 +139,11 @@ EditServerDialog::EditServerDialog(ServerDialog *const parent,
case ServerInfo::EATHENA:
mTypeField->setSelected(2);
break;
- case ServerInfo::MANASERV:
-#ifdef MANASERV_SUPPORT
- mTypeField->setSelected(3);
- break;
-#endif
-#else
- case ServerInfo::MANASERV:
-#ifdef MANASERV_SUPPORT
- mTypeField->setSelected(2);
- break;
-#endif
#endif
default:
case ServerInfo::UNKNOWN:
case ServerInfo::TMWATHENA:
+ case ServerInfo::MANASERV:
#ifndef EATHENA_SUPPORT
case ServerInfo::EATHENA:
#endif
@@ -226,17 +216,6 @@ void EditServerDialog::action(const ActionEvent &event)
case 2:
mServer.type = ServerInfo::EATHENA;
break;
-#ifdef MANASERV_SUPPORT
- case 3:
- mServer.type = ServerInfo::MANASERV;
- break;
-#endif
-#else
-#ifdef MANASERV_SUPPORT
- case 2:
- mServer.type = ServerInfo::MANASERV;
- break;
-#endif
#endif
default:
mServer.type = ServerInfo::UNKNOWN;
diff --git a/src/gui/windows/selldialog.cpp b/src/gui/windows/selldialog.cpp
index 524c77366..8bfcc6728 100644
--- a/src/gui/windows/selldialog.cpp
+++ b/src/gui/windows/selldialog.cpp
@@ -258,20 +258,10 @@ void SellDialog::action(const ActionEvent &event)
mMaxItems -= mAmountItems;
while (mAmountItems > 0)
{
-#ifdef MANASERV_SUPPORT
- // This order is important, item->getCurrentInvIndex() would
- // return the inventory index of the next Duplicate otherwise.
- int itemIndex = item->getCurrentInvIndex();
- const int sellCount = item->sellCurrentDuplicate(mAmountItems);
- // For Manaserv, the Item id is to be given as index.
- if ((Net::getNetworkType() == ServerInfo::MANASERV))
- itemIndex = item->getId();
-#else
// This order is important, item->getCurrentInvIndex() would
// return the inventory index of the next Duplicate otherwise.
const int itemIndex = item->getCurrentInvIndex();
const int sellCount = item->sellCurrentDuplicate(mAmountItems);
-#endif
Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
mAmountItems -= sellCount;
}
diff --git a/src/gui/windows/serverdialog.cpp b/src/gui/windows/serverdialog.cpp
index 579e9ad18..faae75ab3 100644
--- a/src/gui/windows/serverdialog.cpp
+++ b/src/gui/windows/serverdialog.cpp
@@ -63,20 +63,12 @@ static std::string serverTypeToString(const ServerInfo::Type type)
return "TmwAthena";
case ServerInfo::EVOL:
return "Evol";
-#ifdef EATHENA_SUPPORT
case ServerInfo::EATHENA:
+#ifdef EATHENA_SUPPORT
return "eAthena";
#endif
-#ifdef MANASERV_SUPPORT
- case ServerInfo::MANASERV:
- return "ManaServ";
-#else
- case ServerInfo::MANASERV:
-#endif
-#ifndef EATHENA_SUPPORT
- case ServerInfo::EATHENA:
-#endif
default:
+ case ServerInfo::MANASERV:
case ServerInfo::UNKNOWN:
return "";
}
@@ -90,20 +82,12 @@ static uint16_t defaultPortForServerType(const ServerInfo::Type type)
case ServerInfo::EATHENA:
#ifdef EATHENA_SUPPORT
return 6900;
-#else
- return 6901;
#endif
case ServerInfo::UNKNOWN:
case ServerInfo::TMWATHENA:
case ServerInfo::EVOL:
-#ifdef MANASERV_SUPPORT
- return 6901;
- case ServerInfo::MANASERV:
- return 9601;
-#else
case ServerInfo::MANASERV:
return 6901;
-#endif
}
}
diff --git a/src/main.h b/src/main.h
index 2035338a6..1884be6a5 100644
--- a/src/main.h
+++ b/src/main.h
@@ -40,7 +40,7 @@
* by the map, interleaved with the tiles in the fringe layer.
*
* The client supports two servers, \link EAthena eAthena\endlink (the TMW
- * version) and the \link ManaServ Mana server\endlink. To achieve this, the
+ * version) and the \link EvolServ server\endlink. To achieve this, the
* \link Net network communication layer\endlink is abstracted in many
* different interfaces, which have different implementations for each server.
*/
diff --git a/src/map.cpp b/src/map.cpp
index 4e654198c..70a48b811 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -800,131 +800,6 @@ const std::string Map::getFilename() const
return fileName.substr(lastSlash, fileName.rfind(".") - lastSlash);
}
-#ifdef MANASERV_SUPPORT
-Position Map::checkNodeOffsets(int radius, const unsigned char walkMask,
- const Position &position) const
-{
- // Pre-computing character's position in tiles
- const int tx = position.x / mapTileSize;
- const int ty = position.y / mapTileSize;
-
- // Pre-computing character's position offsets.
- int fx = position.x % mapTileSize;
- int fy = position.y % mapTileSize;
-
- // Compute the being radius:
- // FIXME: Hande beings with more than 1/2 tile radius by not letting them
- // go or spawn in too narrow places. The server will have to be aware
- // of being's radius value (in tiles) to handle this gracefully.
- if (radius > mapTileSize / 2)
- radius = mapTileSize / 2;
- // set a default value if no value returned.
- if (radius < 1)
- radius = mapTileSize / 3;
-
- // We check diagonal first as they are more restrictive.
- // Top-left border check
- if (!getWalk(tx - 1, ty - 1, walkMask)
- && fy < radius && fx < radius)
- {
- fx = radius;
- fy = radius;
- }
- // Top-right border check
- if (!getWalk(tx + 1, ty - 1, walkMask)
- && (fy < radius) && fx > (mapTileSize - radius))
- {
- fx = mapTileSize - radius;
- fy = radius;
- }
- // Bottom-left border check
- if (!getWalk(tx - 1, ty + 1, walkMask)
- && fy > (mapTileSize - radius) && fx < radius)
- {
- fx = radius;
- fy = mapTileSize - radius;
- }
- // Bottom-right border check
- if (!getWalk(tx + 1, ty + 1, walkMask)
- && fy > (mapTileSize - radius) && fx > (mapTileSize - radius))
- {
- fx = mapTileSize - radius;
- fy = fx;
- }
-
- // Fix coordinates so that the player does not seem to dig into walls.
- if (fx > (mapTileSize - radius) && !getWalk(tx + 1, ty, walkMask))
- fx = mapTileSize - radius;
- else if (fx < radius && !getWalk(tx - 1, ty, walkMask))
- fx = radius;
- else if (fy > (mapTileSize - radius) && !getWalk(tx, ty + 1, walkMask))
- fy = mapTileSize - radius;
- else if (fy < radius && !getWalk(tx, ty - 1, walkMask))
- fy = radius;
-
- return Position(tx * mapTileSize + fx, ty * mapTileSize + fy);
-}
-
-Path Map::findPixelPath(const int startPixelX, const int startPixelY,
- const int endPixelX, const int endPixelY,
- const int radius, const unsigned char walkMask,
- const int maxCost)
-{
- Path myPath = findPath(startPixelX / mapTileSize,
- startPixelY / mapTileSize,
- endPixelX / mapTileSize,
- endPixelY / mapTileSize,
- walkMask, maxCost);
-
- // Don't compute empty coordinates.
- if (myPath.empty())
- return myPath;
-
- // Find the starting offset
- const float startOffsetX = static_cast<float>(startPixelX % mapTileSize);
- const float startOffsetY = static_cast<float>(startPixelY % mapTileSize);
-
- // Find the ending offset
- const float endOffsetX = static_cast<float>(endPixelX % mapTileSize);
- const float endOffsetY = static_cast<float>(endPixelY % mapTileSize);
-
- const int sz = static_cast<int>(myPath.size());
- // Find the distance, and divide it by the number of steps
- const int changeX = static_cast<int>((endOffsetX - startOffsetX)
- / static_cast<float>(sz));
- const int changeY = static_cast<int>((endOffsetY - startOffsetY)
- / static_cast<float>(sz));
-
- // Convert the map path to pixels over tiles
- // And add interpolation between the starting and ending offsets
- Path::iterator it = myPath.begin();
- const Path::iterator it_end = myPath.end();
- int i = 0;
- while (it != it_end)
- {
- // A position that is valid on the start and end tile is not
- // necessarily valid on all the tiles in between, so check the offsets.
- *it = checkNodeOffsets(radius, walkMask,
- it->x * mapTileSize + startOffsetX
- + static_cast<float>(changeX * i),
- it->y * mapTileSize + startOffsetY
- + static_cast<float>(changeY * i));
- i++;
- ++it;
- }
-
- // Remove the last path node, as it's more clever to go to the destination.
- // It also permit to avoid zigzag at the end of the path,
- // especially with mouse.
- const Position destination = checkNodeOffsets(radius, walkMask,
- endPixelX, endPixelY);
- myPath.pop_back();
- myPath.push_back(destination);
-
- return myPath;
-}
-#endif
-
Path Map::findPath(const int startX, const int startY,
const int destX, const int destY,
const unsigned char walkmask, const int maxCost)
diff --git a/src/map.h b/src/map.h
index d33857415..0ad048e7e 100644
--- a/src/map.h
+++ b/src/map.h
@@ -278,29 +278,6 @@ class Map final : public Properties, public ConfigListener
*/
const std::string getFilename() const A_WARN_UNUSED;
-#ifdef MANASERV_SUPPORT
- /**
- * Check the current position against surrounding blocking tiles, and
- * correct the position offset within tile when needed.
- */
- Position checkNodeOffsets(int radius, const unsigned char walkMask,
- const Position &position)
- const A_WARN_UNUSED;
-
- Position checkNodeOffsets(const int radius,
- const unsigned char walkMask,
- const int x, const int y) const A_WARN_UNUSED
- { return checkNodeOffsets(radius, walkMask, Position(x, y)); }
-
- /**
- * Find a pixel path from one location to the next.
- */
- Path findPixelPath(const int startPixelX, const int startPixelY,
- const int destPixelX, const int destPixelY,
- const int radius, const unsigned char walkmask,
- const int maxCost = 20) A_WARN_UNUSED;
-#endif
-
/**
* Find a path from one location to the next.
*/
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index 62514b10b..44d834b94 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -70,12 +70,7 @@ void LoginHandler::loginAccount(LoginData *const loginData1) const
{
if (loginData1)
{
- // Since we're attempting to use the tAthena protocol,
- // let's reset the character slots to the good value,
- // in case we just logged out a Manaserv server
- // with a different config.
loginData1->resetCharacterSlots();
-
sendLoginRegister(loginData1->username, loginData1->password, "");
}
}
diff --git a/src/net/loginhandler.h b/src/net/loginhandler.h
index 0c3fa27ff..91c2e4603 100644
--- a/src/net/loginhandler.h
+++ b/src/net/loginhandler.h
@@ -36,11 +36,6 @@ namespace Net
class LoginHandler
{
public:
- /**
- * This enum describes options specific to either eAthena or Manaserv.
- * By querying for these flags, the GUI can adapt to the current
- * server type dynamically.
- */
enum OptionalAction
{
Unregister = 0x1,
diff --git a/src/net/messagein.cpp b/src/net/messagein.cpp
index 81340ba33..a6008da42 100644
--- a/src/net/messagein.cpp
+++ b/src/net/messagein.cpp
@@ -97,10 +97,7 @@ uint8_t MessageIn::fromServerDirection(const uint8_t serverDir)
case 7:
return 9;
case 8:
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() != ServerInfo::MANASERV)
-#endif
- return 8;
+ return 8;
default:
logger->log("incorrect direction: %d",
static_cast<int>(serverDir));
diff --git a/src/net/net.cpp b/src/net/net.cpp
index c7a4f33f7..6b744c673 100644
--- a/src/net/net.cpp
+++ b/src/net/net.cpp
@@ -32,10 +32,6 @@
#include "net/eathena/generalhandler.h"
#endif
-#ifdef MANASERV_SUPPORT
-#include "net/manaserv/generalhandler.h"
-#endif
-
#include "debug.h"
Net::AdminHandler *adminHandler = nullptr;
@@ -163,12 +159,6 @@ void connectToServer(const ServerInfo &server)
#endif
break;
case ServerInfo::MANASERV:
-#ifdef MANASERV_SUPPORT
- new ManaServ::GeneralHandler;
-#else
- new TmwAthena::GeneralHandler;
-#endif
- break;
case ServerInfo::TMWATHENA:
case ServerInfo::UNKNOWN:
default:
diff --git a/src/net/serverinfo.h b/src/net/serverinfo.h
index 0b17184fd..6035a1f51 100644
--- a/src/net/serverinfo.h
+++ b/src/net/serverinfo.h
@@ -139,10 +139,6 @@ public:
else if (compareStrI(serverType, "eathena") == 0)
return TMWATHENA;
#endif
-#ifdef MANASERV_SUPPORT
- else if (compareStrI(serverType, "manaserv") == 0)
- return MANASERV;
-#endif
return UNKNOWN;
}
};
diff --git a/src/resources/db/monsterdb.cpp b/src/resources/db/monsterdb.cpp
index 9b9112f0f..7bdbeb33d 100644
--- a/src/resources/db/monsterdb.cpp
+++ b/src/resources/db/monsterdb.cpp
@@ -68,14 +68,8 @@ void MonsterDB::loadXmlFile(const std::string &fileName)
return;
}
-#ifdef MANASERV_SUPPORT
- const int offset = XML::getProperty(rootNode, "offset",
- Net::getNetworkType() != ServerInfo::MANASERV
- ? OLD_TMWATHENA_OFFSET : 0);
-#else
const int offset = XML::getProperty(rootNode,
"offset", OLD_TMWATHENA_OFFSET);
-#endif
// iterate <monster>s
for_each_xml_child_node(monsterNode, rootNode)