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author | Andrei Karas <akaras@inbox.ru> | 2014-09-01 22:59:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-06 01:18:55 +0300 |
commit | 34f1d92ebe54d22a3bee4308eae3fc9620c27b67 (patch) | |
tree | a38e6f6e788435a60fec1c0a7d1e1d6444a76df8 | |
parent | d59edf964dc5f43548908ff99171c4f6a312ba2e (diff) | |
download | mv-34f1d92ebe54d22a3bee4308eae3fc9620c27b67.tar.gz mv-34f1d92ebe54d22a3bee4308eae3fc9620c27b67.tar.bz2 mv-34f1d92ebe54d22a3bee4308eae3fc9620c27b67.tar.xz mv-34f1d92ebe54d22a3bee4308eae3fc9620c27b67.zip |
eathena: fix handling packet SMSG_BEING_VISIBLE 0x0857.
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 49 |
1 files changed, 24 insertions, 25 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index bda2ef7fc..efcaa634c 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -634,7 +634,10 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) const bool visible = msg.getId() == SMSG_BEING_VISIBLE; if (visible) - msg.readUInt8("padding?"); + { + const int len = msg.readInt16("len"); + msg.readUInt8("object type"); + } // Information about a being in range const int id = msg.readInt32("being id"); @@ -646,9 +649,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) mSpawnId = 0; int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); + // probably wrong effect usage uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint16_t>( - msg.readInt16("option"))) << 16U; + msg.readInt32("option"); const int16_t job = msg.readInt16("class"); Being *dstBeing = actorManager->findBeing(id); @@ -710,31 +713,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) localPlayer->checkNewName(dstBeing); const int hairStyle = msg.readInt16("hair style"); - const uint16_t weapon = msg.readInt16("weapon"); + const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); const uint16_t headBottom = msg.readInt16("head bottom"); - const uint16_t shield = msg.readInt16("shield"); +// const uint16_t shield = msg.readInt16("shield"); const uint16_t headTop = msg.readInt16("head top"); const uint16_t headMid = msg.readInt16("head mid"); const int hairColor = msg.readInt16("hair color"); const uint16_t shoes = msg.readInt16("shoes or clothes color?"); - uint16_t gloves; - if (dstBeing->getType() == ActorType::MONSTER) - { - msg.readInt32("?"); - msg.readInt32("?"); - gloves = 0; - } - else - { - gloves = msg.readInt16("head dir / gloves"); - msg.readInt32("guild"); - msg.readInt16("guild emblem"); - } - + uint16_t gloves = msg.readInt16("head dir / gloves"); + // may be use robe as gloves? + msg.readInt16("robe"); + msg.readInt32("guild id"); + msg.readInt16("guild emblem"); msg.readInt16("manner"); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setStatusEffectBlock(32, msg.readInt32("opt3")); msg.readUInt8("karma"); uint8_t gender = msg.readUInt8("gender"); @@ -751,8 +745,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_SHOE, shoes); setSprite(dstBeing, SPRITE_GLOVES, gloves); setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, SPRITE_SHIELD, shield); +// if (!mHideShield) +// setSprite(dstBeing, SPRITE_SHIELD, shield); } else if (dstBeing->getType() == ActorType::NPC) { @@ -786,6 +780,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) uint8_t dir; uint16_t x, y; msg.readCoordinates(x, y, dir, "position"); + msg.readInt8("xs"); + msg.readInt8("ys"); dstBeing->setTileCoords(x, y); if (job == 45 && socialWindow && outfitWindow) @@ -805,9 +801,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) dstBeing->setDirection(dir); } - msg.readUInt8("unknown"); - msg.readUInt8("action type?"); - msg.readInt16("level"); + msg.readUInt8("action type"); + + const int level = static_cast<int>(msg.readInt16("level")); + if (level) + dstBeing->setLevel(level); + msg.readInt16("font"); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( |